add BattleBackgroundData
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@ -42,7 +42,7 @@ character_battle_sprite_tiles 0x120000 /mnu/men_bin.eng 0x010200 5 of 22 of 48 o
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character_battle_sprite_palettes 0x14A3C0 /btl/ff5_btl.bin 0x0273C0 5 of 22 of Palette16Of555 Also /mnu/men_bin.eng:0x03A5C0
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character_battle_sprite_palettes 0x14A3C0 /btl/ff5_btl.bin 0x0273C0 5 of 22 of Palette16Of555 Also /mnu/men_bin.eng:0x03A5C0
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enemy_battle_sprite_data 0x14B180 384 of EnemySpriteData length 0x780
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enemy_battle_sprite_data 0x14B180 384 of EnemySpriteData length 0x780
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character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8
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character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8
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tbl_battle_backgrounds 0x14BA21 34 of 7 of u8
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tbl_battle_backgrounds 0x14BA21 34 of BattleBackgroundData
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battle_background_palettes 0x14BB31 84 of Palette16Of555
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battle_background_palettes 0x14BB31 84 of Palette16Of555
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enemy_battle_sprite_tiles 0x150000 See enemy_battle_sprite_data for pointers
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enemy_battle_sprite_tiles 0x150000 See enemy_battle_sprite_data for pointers
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worldmap_tiles.0 0x1B8000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases
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worldmap_tiles.0 0x1B8000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases
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@ -127,3 +127,12 @@ u1 is_separate_shadow
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u1 is_large_layout
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u1 is_large_layout
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u8 palette_offset_lo
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u8 palette_offset_lo
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u8 layout_id # Small? <<3, + 0x10D004, take 8 bytes. Large? <<5, + 0x10D334, take 32 bytes.
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u8 layout_id # Small? <<3, + 0x10D004, take 8 bytes. Large? <<5, + 0x10D334, take 32 bytes.
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struct BattleBackgroundData
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u8 tileset_id
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u8 pal1_id
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u8 pal2_id
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u8 tilemap_id
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u8 tilemap_flips_id
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u8 tilecycle_id
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u8 palcycle_id
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Can't render this file because it has a wrong number of fields in line 43.
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