add BattleBackgroundData

This commit is contained in:
Luke Hubmayer-Werner 2023-08-11 14:45:23 +09:30
parent a987dfe92f
commit 75970261eb
2 changed files with 10 additions and 1 deletions

View File

@ -42,7 +42,7 @@ character_battle_sprite_tiles 0x120000 /mnu/men_bin.eng 0x010200 5 of 22 of 48 o
character_battle_sprite_palettes 0x14A3C0 /btl/ff5_btl.bin 0x0273C0 5 of 22 of Palette16Of555 Also /mnu/men_bin.eng:0x03A5C0 character_battle_sprite_palettes 0x14A3C0 /btl/ff5_btl.bin 0x0273C0 5 of 22 of Palette16Of555 Also /mnu/men_bin.eng:0x03A5C0
enemy_battle_sprite_data 0x14B180 384 of EnemySpriteData length 0x780 enemy_battle_sprite_data 0x14B180 384 of EnemySpriteData length 0x780
character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8 character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8
tbl_battle_backgrounds 0x14BA21 34 of 7 of u8 tbl_battle_backgrounds 0x14BA21 34 of BattleBackgroundData
battle_background_palettes 0x14BB31 84 of Palette16Of555 battle_background_palettes 0x14BB31 84 of Palette16Of555
enemy_battle_sprite_tiles 0x150000 See enemy_battle_sprite_data for pointers enemy_battle_sprite_tiles 0x150000 See enemy_battle_sprite_data for pointers
worldmap_tiles.0 0x1B8000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases worldmap_tiles.0 0x1B8000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases

1 Label SNES PSX_file PSX_offset format Comment
42 character_battle_sprite_palettes 0x14A3C0 /btl/ff5_btl.bin 0x0273C0 5 of 22 of Palette16Of555 Also /mnu/men_bin.eng:0x03A5C0
43 enemy_battle_sprite_data 0x14B180 384 of EnemySpriteData length 0x780
44 character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8
45 tbl_battle_backgrounds 0x14BA21 34 of 7 of u8 34 of BattleBackgroundData
46 battle_background_palettes 0x14BB31 84 of Palette16Of555
47 enemy_battle_sprite_tiles 0x150000 See enemy_battle_sprite_data for pointers
48 worldmap_tiles.0 0x1B8000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases

View File

@ -127,3 +127,12 @@ u1 is_separate_shadow
u1 is_large_layout u1 is_large_layout
u8 palette_offset_lo u8 palette_offset_lo
u8 layout_id # Small? <<3, + 0x10D004, take 8 bytes. Large? <<5, + 0x10D334, take 32 bytes. u8 layout_id # Small? <<3, + 0x10D004, take 8 bytes. Large? <<5, + 0x10D334, take 32 bytes.
struct BattleBackgroundData
u8 tileset_id
u8 pal1_id
u8 pal2_id
u8 tilemap_id
u8 tilemap_flips_id
u8 tilecycle_id
u8 palcycle_id

Can't render this file because it has a wrong number of fields in line 43.