Sort address table by address
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@ -1,4 +1,6 @@
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Label SNES PSX_file PSX_offset format Comment
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character_battle_sprite_stone_palette 0x00F807 N/A N/A Palette16Of555 Also 0x199835
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character_battle_sprite_disabled_palette 0x00F867 /mnu/memsave.bin 0x000034 Palette16Of555
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locations_bg_palettes 0x03BB00 /nar/ff5_binx.bin 0x03BF80 43 of Palette128Of555
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enemy_battle_sprite_palettes 0x0ED000 See enemy_battle_sprite_data for pointers. Some are 8 colours instead of 16.
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worldmap_blocks 0x0FF0C0 /nar/ff5_binx.bin 0x040300 3 of 4 of 192 of u8 # Top-left corners, top-right corners, bottom-left corners, bottom-right corners
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@ -6,17 +8,9 @@ worldmap_tiles.bias 0x0FF9C0 /nar/ff5_bin3.bin 0x03FB00 3 of 256 of u8 Add to ea
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worldmap_palettes 0x0FFCC0 /nar/ff5_binx.bin 0x040000 3 of Palette128Of555
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enemy_battle_sprite_layouts_small 0x10D004 102 of 8 of u8 length 0x330
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enemy_battle_sprite_layouts_large 0x10D334 72 of 16 of u16 length 0x900
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worldmap_tiles.0 0x1B8000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases
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worldmap_tiles.1 0x1BA000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases
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worldmap_tiles.2 0x1BC000 /nar/ff5_bin3.bin 0x039B00 128 of TileSNESMode7c Add the biases
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character_battle_sprite_tiles 0x120000 /mnu/men_bin.eng 0x010200 5 of 22 of 48 of TileSNES4bpp
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character_battle_sprite_palettes 0x14A3C0 /btl/ff5_btl.bin 0x0273C0 5 of 22 of Palette16Of555 Also /mnu/men_bin.eng:0x03A5C0
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enemy_battle_sprite_data 0x14B180 384 of EnemySpriteData length 0x780
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character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8
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enemy_battle_sprite_tiles 0x150000 See enemy_battle_sprite_data for pointers
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character_battle_sprite_disabled_palette 0x00F867 /mnu/memsave.bin 0x000034 Palette16Of555
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character_battle_sprite_stone_palette 0x00F807 N/A N/A Palette16Of555 Also 0x199835
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tiles_fist 0x11D710 /btl/ff5_btl.bin 0x021D10 TileSNES3bpp Also /mnu/men_bin.eng:0x00D910
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enemy_battle_sprite_mini 0x10E003 4 of TileSNES4bpp length 0x80
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enemy_battle_sprite_frog 0x10E083 4 of TileSNES4bpp length 0x80
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enemy_battle_sprite_shadow 0x10E103 3 of TileSNES4bpp length 0x60
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tbl_weapons 0x110000 128 of WeaponData length 0x600
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tbl_armors 0x110600 96 of ArmorData length 0x480
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tbl_items 0x110A80 32 of ItemData length 0x100
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@ -40,4 +34,18 @@ tbl_job_innates 0x1157B8 22 of u16
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tbl_ability_stats_commands 0x115E00 256 of 4 of u8 length 0x400
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tbl_ability_stats_passives 0x116308 33 of 4 of u8 length 0x84
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character_initial_data 0x117000 4 of Character length 0x140
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attack_layouts 0x117FA0 5 of 2048 of u8 length 0x2400
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weapon_palettes 0x11A3A0
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enemy_battle_status_sprite_palette 0x11A400 Palette16Of555
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tiles_fist 0x11D710 /btl/ff5_btl.bin 0x021D10 TileSNES3bpp Also /mnu/men_bin.eng:0x00D910
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character_battle_sprite_tiles 0x120000 /mnu/men_bin.eng 0x010200 5 of 22 of 48 of TileSNES4bpp
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character_battle_sprite_palettes 0x14A3C0 /btl/ff5_btl.bin 0x0273C0 5 of 22 of Palette16Of555 Also /mnu/men_bin.eng:0x03A5C0
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enemy_battle_sprite_data 0x14B180 384 of EnemySpriteData length 0x780
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character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8
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tbl_battle_backgrounds 0x14BA21 34 of 7 of u8
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battle_background_palettes 0x14BB31 84 of Palette16Of555
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enemy_battle_sprite_tiles 0x150000 See enemy_battle_sprite_data for pointers
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worldmap_tiles.0 0x1B8000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases
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worldmap_tiles.1 0x1BA000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases
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worldmap_tiles.2 0x1BC000 /nar/ff5_bin3.bin 0x039B00 128 of TileSNESMode7c Add the biases
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