more addresses
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@ -45,6 +45,19 @@ character_battle_sprite_layouts 0x14B997 /btl/ff5_btl.bin 0x028997 11 of 6 of u8
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tbl_battle_backgrounds 0x14BA21 34 of BattleBackgroundData
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battle_background_palettes 0x14BB31 84 of Palette16Of555
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enemy_battle_sprite_tiles 0x150000 See enemy_battle_sprite_data for pointers
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ptrs_battle_background_tileset_skips 0x184157 21 of u24 RAM addresses, subtract 0x7FC000 from results to get offset from tileset
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ptrs_battle_background_tilesets 0x184196 21 of u24 ROM addresses, subtract 0xC00000
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lzss_battle_background_tilesets 0x1841D5 see pointers above, 4bpp
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? 0x18DE36
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ptrs_event_data 0x18E080 687 of u16
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event_data 0x18E5E0 see above, links to extended event data
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tiles_attack_anims 0x190000
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ptrs_anim_unk1 0x19A486 405 of u16 bank offsets to below
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0x19A7B0 padding
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anim_unk1 0x19A7C0 see above
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ptrs_anim_unk2 0x19B35E 1669 of u16 bank offsets to below, animation frame data??? also to anim_unk1
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anim_unk2 0x19C068 see above
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tiles_npcs 0x1A0000
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worldmap_tiles.0 0x1B8000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases
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worldmap_tiles.1 0x1BA000 /nar/ff5_bin3.bin 0x039B00 256 of TileSNESMode7c Add the biases
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worldmap_tiles.2 0x1BC000 /nar/ff5_bin3.bin 0x039B00 128 of TileSNESMode7c Add the biases
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