Remove dict of map event replacement regions
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@ -69,8 +69,7 @@ class WorldMap:
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var blockmap_original: PoolByteArray
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var block_tile_ids: PoolByteArray
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var block_pathing: PoolIntArray
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var event_replacements: Dictionary # Dictionary[Array[EventReplacementRegion]]
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var event_replacements_ordered: Array # Array[int flag, EventReplacementRegion]
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var event_replacements: Array # Array[int flag, EventReplacementRegion]
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class EventReplacementRegion:
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var start_y: int
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@ -135,15 +134,13 @@ class WorldMap:
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y_offset += block_width
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func apply_event_replacements(event_flags): # Any integer array is fine
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for event_flag in event_flags:
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if self.event_replacements.has(event_flag):
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for region in self.event_replacements[event_flag]:
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self.apply_event_region_replacement(region)
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for flag_and_region in self.event_replacements:
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if flag_and_region[0] in event_flags:
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self.apply_event_region_replacement(flag_and_region[1])
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func init_event_replacements(_data: Dictionary, buffer: StreamPeerBuffer, worldmap_event_replacements: Array):
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# Turn deserialized WorldMapEventReplacement structs into EventReplacementRegions
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self.event_replacements = {}
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self.event_replacements_ordered = []
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self.event_replacements = []
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var last_event_flag: int = -1
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var last_y: int = -1
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var region := WorldMap.EventReplacementRegion.new()
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@ -159,8 +156,7 @@ class WorldMap:
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region.start_y = y
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elif last_event_flag != event_flag or last_y != y-1:
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# Save last region and start a new one
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self.event_replacements.get_or_add(last_event_flag, []).append(region)
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self.event_replacements_ordered.append([last_event_flag, region])
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self.event_replacements.append([last_event_flag, region])
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# Start a new region
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region = WorldMap.EventReplacementRegion.new()
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region.start_y = y
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@ -169,8 +165,7 @@ class WorldMap:
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last_y = y
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region.rows.append([x, blocks])
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# Save final region
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self.event_replacements.get_or_add(last_event_flag, []).append(region)
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self.event_replacements_ordered.append([last_event_flag, region])
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self.event_replacements.append([last_event_flag, region])
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var worldmaps = [WorldMap.new(), WorldMap.new(), WorldMap.new(), WorldMap.new(), WorldMap.new()]
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@ -28,10 +28,7 @@ func _create_worldmap_texture(id: int) -> void:
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func _create_worldmap_textures() -> void:
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for id in 5:
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self._create_worldmap_texture(id)
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# for flag_block in MapLoader.worldmaps[id].event_replacements.values():
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# for region in flag_block:
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# self.map_regional_replacement_lists[id].append(region)
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for flag_and_region in MapLoader.worldmaps[id].event_replacements_ordered:
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for flag_and_region in MapLoader.worldmaps[id].event_replacements:
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self.map_regional_replacement_lists[id].append(flag_and_region[1])
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func _set_map(id: int) -> void:
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