Luke Hubmayer-Werner
|
26f83ef224
|
[BGM] Fix default volume and TrackCurve edge cases
Also clean up some other stuff
|
2024-07-19 21:44:38 +09:30 |
Luke Hubmayer-Werner
|
3ebcf6883f
|
SFX disassembler
|
2024-07-17 23:20:26 +09:30 |
Luke Hubmayer-Werner
|
5babc200f2
|
[BGM] Update placeholder ADSR names to reflect actual function
|
2024-07-17 14:10:16 +09:30 |
Luke Hubmayer-Werner
|
be7874ba27
|
BGM: Add note ties (previously assumed they were also rests)
|
2024-07-15 16:35:43 +09:30 |
Luke Hubmayer-Werner
|
af066eabaf
|
BGM render shader
|
2024-07-13 23:55:47 +09:30 |
Luke Hubmayer-Werner
|
80cbfa7ab8
|
Some plumbing for upcoming fake compute shaders
|
2024-07-10 00:35:29 +09:30 |
Luke Hubmayer-Werner
|
7ccca74bc6
|
Remove PaletteOf555 type, make godot implementation automatically detect arrays of colors in general form
|
2024-06-27 14:41:12 +09:30 |
Luke Hubmayer-Werner
|
fae527ec01
|
Add Item Description loading
Basic Dialog macro expansion added
Handle rstripped tsv lines safely
|
2023-12-11 00:22:03 +10:30 |
Luke Hubmayer-Werner
|
923e2f463e
|
Refactor Debug menu, and add Party Menu for saves
|
2023-12-07 20:13:14 +10:30 |
Luke Hubmayer-Werner
|
bd5598f98f
|
Basic music playback
|
2023-08-26 16:55:47 +09:30 |
Luke Hubmayer-Werner
|
a60639760f
|
generate font atlas texture
|
2023-08-16 15:27:20 +09:30 |
Luke Hubmayer-Werner
|
2d4d44d224
|
Battle BG fixes
|
2023-08-15 16:20:13 +09:30 |
Luke Hubmayer-Werner
|
4fde52bb9e
|
Add battle backgrounds
|
2023-08-14 21:48:18 +09:30 |
Luke Hubmayer-Werner
|
e80af7bdda
|
Make battle tilemap code more idiomatic
|
2023-08-12 23:12:28 +09:30 |
Luke Hubmayer-Werner
|
32d3cbcce4
|
Basic port of battle tilemap decompression
|
2023-08-12 22:56:01 +09:30 |
Luke Hubmayer-Werner
|
3a35eb73f0
|
More struct data
|
2023-08-07 19:34:46 +09:30 |
Luke Hubmayer-Werner
|
877c5d90e4
|
Use our save struct DSL for some ROM things
|
2023-08-07 01:17:45 +09:30 |
Luke Hubmayer-Werner
|
9d36e2afb5
|
[WIP] Cross-reference PSX offsets
|
2023-08-01 00:41:37 +09:30 |