67 lines
2.4 KiB
Markdown
67 lines
2.4 KiB
Markdown
# What?
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Interactive Final Fantasy V save editor
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# Why?
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Fun
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# How?
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Godot 3.6, extracting resources from original or RPGe-translated SNES ROM.
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# How much?
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## tl;dr
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You can currently load up your SNES ROM of Final Fantasy FFV and look at battle sprites, world map tiles, and listen to the instrument samples.
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## Full Feature List (WIP)
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Following systems are ordered by vague overarching priority:
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### Save/Load System
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I know I called this an "Interactive Save Editor" but I haven't started that yet.
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- [x] SNES loading
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- [ ] SNES saving (should be easy enough, soon™)
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- [ ] PSX Support (wasn't identical to SNES with different offset ;_; )
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- [ ] GBA Support (note, does not imply full asset ripping)
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- [ ] Steam Pixel Remaster Support (I haven't bought this yet so low prio) (note, does not imply full asset ripping)
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### Menu System
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I have mostly solved parsing of SNES menus in a sister project, however there are so few of them that hardcoding better behaviour would be nicer anyway.
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- [ ] Main Menu and Load/New Game
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- [ ] Party Menu and submenus
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- [ ] Shops
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### Map Field System
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- [ ] Character sprites (solved problem, soon™)
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- [ ] NPC sprites (solved problem, soon™)
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- [ ] Vehicle sprites (solved problem, soon™)
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#### World Maps (Fields?)
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- [x] Tiles
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- [x] Tilemaps
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- [ ] Dynamic changes (e.g. meteors, breaking seals, sinking island, pirate cave, voids) (might hardcode these later)
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- [ ] Pathing (Data is in place, just needs moving around with collisions)
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- [ ] Mode 7 Effects (...might hardcode these later)
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#### Dungeon/Town/Zone Maps (idk what accepted terminology is)
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- [ ] Tiles (solved problem, soon™)
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- [ ] Tilemaps (solved problem, soon™)
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- [ ] Layer Effects and animated tiles (needs research, including water)
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- [ ] Pathing (I have vague recollections about this)
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### Battle System
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- [x] Character sprites
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- [ ] Weapon sprites (solved problem, soon™)
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- [ ] Weapon animations (will hardcode these)
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- [ ] Enemy sprites (solved problem, soon™)
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- [ ] Backgrounds (solved problem, soon™)
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- [ ] Enemy AI (needs research)
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- [ ] Abilities (will hardcode these, with fixes and extensions where appropriate)
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- [ ] Calculations (will hardcode these from Algorithms guide, with fixes and extensions where appropriate)
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### Script System
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This will be an interpreter, I am not hardcoding the thousands of scripts.
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- [ ] Parser
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- [ ] Interpreter
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- [ ] API
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### Sound System
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- [x] Instrument samples
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- [ ] Music playing (semi-solved problem, WIP)
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