ChocolateBird/Node2D.gd

55 lines
1.7 KiB
GDScript

extends Node2D
var PC = load('PC.tscn')
var PCs = []
var sfx_buttons = []
func _ready():
Engine.set_target_fps(60)
var strips = len(load_sprites.strip_textures) # * 4 / 5
#var strip_divide = strips * 2 / 5
var strip_divide = strips * 1 / 5
for i in strips:
PCs.append(PC.instance())
#PCs[-1].set_position(Vector2((i%strip_divide)*16, (i/strip_divide)*24*11))
PCs[-1].set_position(Vector2((i%strip_divide)*24, (i/strip_divide)*32))
PCs[-1].material.set_shader_param('palette', load_sprites.character_battle_sprite_palette_textures[i])
PCs[-1].texture = load_sprites.strip_textures[i]
add_child(PCs[-1])
# PCs.append(PC.instance())
# PCs[-1].set_position(Vector2(0, 2*24*11))
# PCs[-1].material.set_shader_param('palette', load_sprites.character_battle_sprite_palette_textures[45])
# PCs[-1].texture = load_sprites.weapon_textures['Fist']
# add_child(PCs[-1])
for i in SoundLoader.INST_NUM:
var btn = Button.new()
btn.text = 'Play #%02X' % i
btn.align = Button.ALIGN_CENTER
btn.set_position(Vector2((i%8)*40, 200 + (i/8)*16))
btn.set_scale(Vector2(0.5, 0.5))
add_child(btn)
btn.connect('pressed', SoundLoader, 'play_sample', [i])
sfx_buttons.append(btn)
for i in SoundLoader.SFX_NUM:
var btn = Button.new()
btn.text = 'SFX #%02X' % i
btn.align = Button.ALIGN_CENTER
btn.set_position(Vector2((i%8)*40, 290 + (i/8)*16))
btn.set_scale(Vector2(0.5, 0.5))
add_child(btn)
btn.connect('pressed', SoundLoader, 'play_sfx', [i])
sfx_buttons.append(btn)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# update()
# pass
func _on_OptionButton_item_selected(ID):
for pc in PCs:
pc.animation = ID