55 lines
1.7 KiB
GDScript
55 lines
1.7 KiB
GDScript
extends Node2D
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var PC = load('PC.tscn')
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var PCs = []
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var sfx_buttons = []
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func _ready():
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Engine.set_target_fps(60)
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var strips = len(load_sprites.strip_textures) # * 4 / 5
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#var strip_divide = strips * 2 / 5
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var strip_divide = strips * 1 / 5
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for i in strips:
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PCs.append(PC.instance())
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#PCs[-1].set_position(Vector2((i%strip_divide)*16, (i/strip_divide)*24*11))
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PCs[-1].set_position(Vector2((i%strip_divide)*24, (i/strip_divide)*32))
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PCs[-1].material.set_shader_param('palette', load_sprites.character_battle_sprite_palette_textures[i])
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PCs[-1].texture = load_sprites.strip_textures[i]
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add_child(PCs[-1])
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# PCs.append(PC.instance())
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# PCs[-1].set_position(Vector2(0, 2*24*11))
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# PCs[-1].material.set_shader_param('palette', load_sprites.character_battle_sprite_palette_textures[45])
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# PCs[-1].texture = load_sprites.weapon_textures['Fist']
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# add_child(PCs[-1])
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for i in SoundLoader.INST_NUM:
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var btn = Button.new()
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btn.text = 'Play #%02X' % i
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btn.align = Button.ALIGN_CENTER
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btn.set_position(Vector2((i%8)*40, 200 + (i/8)*16))
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btn.set_scale(Vector2(0.5, 0.5))
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add_child(btn)
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btn.connect('pressed', SoundLoader, 'play_sample', [i])
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sfx_buttons.append(btn)
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for i in SoundLoader.SFX_NUM:
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var btn = Button.new()
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btn.text = 'SFX #%02X' % i
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btn.align = Button.ALIGN_CENTER
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btn.set_position(Vector2((i%8)*40, 290 + (i/8)*16))
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btn.set_scale(Vector2(0.5, 0.5))
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add_child(btn)
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btn.connect('pressed', SoundLoader, 'play_sfx', [i])
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sfx_buttons.append(btn)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# update()
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# pass
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func _on_OptionButton_item_selected(ID):
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for pc in PCs:
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pc.animation = ID
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