Finally added character battle sprites

This commit is contained in:
Luke Hubmayer-Werner 2017-03-18 15:12:19 +10:30
parent 3044ed09a9
commit 9bb856c690
2 changed files with 27 additions and 21 deletions

View File

@ -187,7 +187,7 @@ class FF5Reader(QMainWindow):
npc_layers[-1].append("0x{:0{}X}".format(val, z[1]*2)) npc_layers[-1].append("0x{:0{}X}".format(val, z[1]*2))
j += z[1] j += z[1]
battle_strips = make_character_battle_sprites(ROM_en) self.battle_strips = make_character_battle_sprites(ROM_en)
self.tabwidget = QTabWidget() self.tabwidget = QTabWidget()
strings_tab = QTabWidget() strings_tab = QTabWidget()
@ -203,7 +203,7 @@ class FF5Reader(QMainWindow):
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_small, scale=4), "Glyphs (JP)") sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_small, scale=4), "Glyphs (JP)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_large, scale=2), "Glyphs (Large JP)") sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_large, scale=2), "Glyphs (Large JP)")
sprites_tab.addTab(make_pixmap_table(glyph_sprites_kanji, scale=2), "Glyphs (Kanji)") sprites_tab.addTab(make_pixmap_table(glyph_sprites_kanji, scale=2), "Glyphs (Kanji)")
sprites_tab.addTab(make_pixmap_table(battle_strips, cols=88), "Character Battle Sprites") sprites_tab.addTab(make_pixmap_table(self.battle_strips, cols=22), "Character Battle Sprites")
sprites_tab.addTab(self.enemy_sprites, "Enemy Sprites") sprites_tab.addTab(self.enemy_sprites, "Enemy Sprites")
structs_tab.addTab(make_table(zone_headers, zone_data, True), "Zones") structs_tab.addTab(make_table(zone_headers, zone_data, True), "Zones")
@ -229,15 +229,17 @@ def make_character_battle_sprites(rom):
tile_address = 0x120000 tile_address = 0x120000
palette_address = 0x14A3C0 palette_address = 0x14A3C0
battle_strips = [] battle_strips = []
for i in range(88): for i in range(0, 110*32, 32):
palette = generate_palette(rom, palette_address + (i*32)) palette = generate_palette(rom, palette_address + i)
# We don't want the background drawn, so we'll make that colour transparent
palette[0] = 0
battle_strip = QImage(16, 192, QImage.Format_ARGB32_Premultiplied) battle_strip = QImage(16, 192, QImage.Format_ARGB32_Premultiplied)
battle_strip.fill(QColor(0,0,0,0)) battle_strip.fill(QColor(0,0,0,0))
painter = QtGui.QPainter(battle_strip) painter = QtGui.QPainter(battle_strip)
for j in range(24): for j in range(0, 24*8, 8):
offset = tile_address+(i*48*32)+(j*32) offset = tile_address+(i*48)+(j*8)
painter.drawPixmap(j*8, 0, create_tile(rom[offset:offset+32], palette)) painter.drawPixmap(0, j, create_tile(rom[offset:offset+32], palette))
painter.drawPixmap(j*8, 8, create_tile(rom[offset+32:offset+64], palette)) painter.drawPixmap(8, j, create_tile(rom[offset+32:offset+64], palette))
del painter del painter
battle_strips.append(QPixmap.fromImage(battle_strip)) battle_strips.append(QPixmap.fromImage(battle_strip))
return battle_strips return battle_strips
@ -385,6 +387,16 @@ def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_s
stringlist.append(["0x{:06X}".format(j1), "0x{:0{}X}".format(id, id_digits), str_en, img_en, str_jp, img_jp]) stringlist.append(["0x{:06X}".format(j1), "0x{:0{}X}".format(id, id_digits), str_en, img_en, str_jp, img_jp])
return stringlist return stringlist
def table_size_to_contents(table):
# Stupid hack to get table to size correctly
table.hide()
geometry = table.viewport().geometry()
table.viewport().setGeometry(QtCore.QRect(0, 0, 0x7FFFFFFF, 0x7FFFFFFF))
table.resizeColumnsToContents()
table.resizeRowsToContents()
table.viewport().setGeometry(geometry)
table.show()
def make_table(headers, items, sortable=False, row_labels=True, scale=2): def make_table(headers, items, sortable=False, row_labels=True, scale=2):
""" """
Helper function to tabulate 2d lists Helper function to tabulate 2d lists
@ -408,16 +420,7 @@ def make_table(headers, items, sortable=False, row_labels=True, scale=2):
if item[:2] == "0x": if item[:2] == "0x":
q_item.setFont(monofont) q_item.setFont(monofont)
table.setItem(row, col, q_item) table.setItem(row, col, q_item)
table_size_to_contents(table)
# Stupid hack to get table to size correctly
table.hide()
geometry = table.viewport().geometry()
table.viewport().setGeometry(QtCore.QRect(0, 0, 0x7FFFFFFF, 0x7FFFFFFF))
table.resizeColumnsToContents()
table.resizeRowsToContents()
table.viewport().setGeometry(geometry)
table.show()
if sortable: if sortable:
table.setSortingEnabled(True) table.setSortingEnabled(True)
table.sortItems(0) table.sortItems(0)
@ -434,7 +437,7 @@ def make_pixmap_table(items, cols=16, scale=4):
lab = QLabel() lab = QLabel()
lab.setPixmap(item.scaled(item.size() * scale)) lab.setPixmap(item.scaled(item.size() * scale))
table.setCellWidget(i // cols, i % cols, lab) table.setCellWidget(i // cols, i % cols, lab)
table.resizeColumnsToContents() table_size_to_contents(table)
return table return table

View File

@ -139,8 +139,11 @@ def generate_glyphs_large(rom, offset, num=0x100):
spritelist.append(create_tritile(rom[j:j+24])) spritelist.append(create_tritile(rom[j:j+24]))
return spritelist return spritelist
def generate_palette(rom, offset, length=16): def generate_palette(rom, offset, length=32):
# Need to convert BGR555 to ARGB32 '''
Length is in bytes not colors (2 bytes per color)
We need to convert BGR555 to ARGB32 for each 2 bytes
'''
palette = [] palette = []
for i in range(offset, offset+length, 2): for i in range(offset, offset+length, 2):
if (i+2) < len(rom): if (i+2) < len(rom):