Luke Hubmayer-Werner
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2ed6ee5f50
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Refactor struct handling a bit
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2023-07-22 19:08:46 +09:30 |
Luke Hubmayer-Werner
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d78c8f9817
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Update directories
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2023-07-22 15:58:09 +09:30 |
Luke Hubmayer-Werner
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1533e16c4f
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Refactor a bunch of stuff
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2023-07-22 01:51:52 +09:30 |
Luke Hubmayer-Werner
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31daf29228
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Fix animation crash, add menu strings
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2023-07-18 23:53:40 +09:30 |
Luke Hubmayer-Werner
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bbcd64b0f2
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Small additions/changes I forgot to commit
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2019-06-16 00:07:26 +09:30 |
Luke Hubmayer-Werner
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486880262b
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Added EndLoopJump
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2018-04-18 21:28:31 +09:30 |
Luke Hubmayer-Werner
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06e914d30c
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Sequencer disassembler/decoder improvements
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2018-04-18 19:22:20 +09:30 |
Luke Hubmayer-Werner
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de5d5dc205
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FF5 Battle strips now use the mappings from the ROM instead of just the raw tiles
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2018-04-05 18:07:54 +09:30 |
Luke Hubmayer-Werner
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755c4221ca
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Special case added for single-block blockmaps.
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2018-04-04 22:41:07 +09:30 |
Luke Hubmayer-Werner
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2a00be9ade
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Added batching to worldmap rendering
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2018-04-01 21:47:26 +09:30 |
Luke Hubmayer-Werner
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20c7e28e38
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Various fixes and optimisations for zone map generation.
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2018-03-31 18:21:29 +10:30 |
Luke Hubmayer-Werner
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ce55ca8ab7
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layering for zone backgrounds. TODO: 2bpp blocks
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2018-03-30 15:10:56 +10:30 |
Luke Hubmayer-Werner
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2e2e8e5fe1
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Fixed wrong tilesets being used for blocks
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2018-03-28 06:56:07 +10:30 |
Luke Hubmayer-Werner
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5d701a02fc
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Initial zone/fieldmap drawing
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2018-03-27 23:19:20 +10:30 |
Luke Hubmayer-Werner
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7fe8fb7351
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Animated Battle BGs
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2018-03-27 01:11:40 +10:30 |
Luke Hubmayer-Werner
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69306daf92
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Changed file structure to aid future additions. Added GPLv3 license.
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2018-03-26 16:27:03 +10:30 |