Commit Graph

16 Commits

Author SHA1 Message Date
Luke Hubmayer-Werner 2ed6ee5f50 Refactor struct handling a bit 2023-07-22 19:08:46 +09:30
Luke Hubmayer-Werner d78c8f9817 Update directories 2023-07-22 15:58:09 +09:30
Luke Hubmayer-Werner 1533e16c4f Refactor a bunch of stuff 2023-07-22 01:51:52 +09:30
Luke Hubmayer-Werner 31daf29228 Fix animation crash, add menu strings 2023-07-18 23:53:40 +09:30
Luke Hubmayer-Werner bbcd64b0f2 Small additions/changes I forgot to commit 2019-06-16 00:07:26 +09:30
Luke Hubmayer-Werner 486880262b Added EndLoopJump 2018-04-18 21:28:31 +09:30
Luke Hubmayer-Werner 06e914d30c Sequencer disassembler/decoder improvements 2018-04-18 19:22:20 +09:30
Luke Hubmayer-Werner de5d5dc205 FF5 Battle strips now use the mappings from the ROM instead of just the raw tiles 2018-04-05 18:07:54 +09:30
Luke Hubmayer-Werner 755c4221ca Special case added for single-block blockmaps. 2018-04-04 22:41:07 +09:30
Luke Hubmayer-Werner 2a00be9ade Added batching to worldmap rendering 2018-04-01 21:47:26 +09:30
Luke Hubmayer-Werner 20c7e28e38 Various fixes and optimisations for zone map generation. 2018-03-31 18:21:29 +10:30
Luke Hubmayer-Werner ce55ca8ab7 layering for zone backgrounds. TODO: 2bpp blocks 2018-03-30 15:10:56 +10:30
Luke Hubmayer-Werner 2e2e8e5fe1 Fixed wrong tilesets being used for blocks 2018-03-28 06:56:07 +10:30
Luke Hubmayer-Werner 5d701a02fc Initial zone/fieldmap drawing 2018-03-27 23:19:20 +10:30
Luke Hubmayer-Werner 7fe8fb7351 Animated Battle BGs 2018-03-27 01:11:40 +10:30
Luke Hubmayer-Werner 69306daf92 Changed file structure to aid future additions. Added GPLv3 license. 2018-03-26 16:27:03 +10:30