2020-04-20 05:09:48 +09:30
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extends Node2D
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2020-04-20 20:00:00 +09:30
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var p1_selection = 0
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2020-04-20 05:09:48 +09:30
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2020-04-20 23:45:33 +09:30
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var map1 = preload("res://maps/Map1.tscn")
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2020-04-20 05:09:48 +09:30
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var crosshair_16 = preload("res://assets/sprites/cursor_16.tres")
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var crosshair_32 = preload("res://assets/sprites/cursor_32.tres")
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var crosshair_48 = preload("res://assets/sprites/cursor_48.tres")
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var crosshair_64 = preload("res://assets/sprites/cursor_64.tres")
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func _ready():
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update_cursor(1)
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2020-04-20 20:00:00 +09:30
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2020-04-20 05:09:48 +09:30
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func update_cursor(size):
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match size:
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0:
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Input.set_custom_mouse_cursor(crosshair_16, Input.CURSOR_ARROW, Vector2(8, 8))
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1:
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Input.set_custom_mouse_cursor(crosshair_32, Input.CURSOR_ARROW, Vector2(16, 16))
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2:
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Input.set_custom_mouse_cursor(crosshair_48, Input.CURSOR_ARROW, Vector2(24, 24))
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3:
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Input.set_custom_mouse_cursor(crosshair_64, Input.CURSOR_ARROW, Vector2(32, 32))
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2020-04-20 20:00:00 +09:30
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2020-04-20 23:45:33 +09:30
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var game_starting_tween = null
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func _on_MainSplash_start_pressed():
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2020-04-21 00:24:02 +09:30
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if (not game_starting_tween) and splash:
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2020-04-20 23:45:33 +09:30
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start_game()
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2020-04-21 00:24:02 +09:30
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onready var splash = $"GUI/MainSplash"
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var map = null
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2020-04-20 23:45:33 +09:30
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const splash_scroll_time = 0.67
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func start_game():
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game_starting_tween = Tween.new()
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add_child(game_starting_tween)
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2020-04-21 00:24:02 +09:30
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game_starting_tween.interpolate_property(splash, "anchor_top", 0, 1, splash_scroll_time)
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game_starting_tween.interpolate_property(splash, "anchor_bottom", 1, 2, splash_scroll_time)
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2020-04-20 23:45:33 +09:30
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game_starting_tween.interpolate_property($"GUI/Hotbar", "anchor_top", 2, 1, splash_scroll_time)
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game_starting_tween.interpolate_property($"GUI/Hotbar", "anchor_bottom", 2, 1, splash_scroll_time)
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game_starting_tween.start()
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var timer = get_tree().create_timer(splash_scroll_time)
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timer.connect("timeout", self, "remove_splash")
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2020-04-21 00:24:02 +09:30
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map = map1.instance()
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add_child_below_node($bgm, map)
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2020-04-20 23:45:33 +09:30
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func remove_splash():
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remove_child(game_starting_tween)
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game_starting_tween.queue_free()
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game_starting_tween = null
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$GUI.remove_child(splash)
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splash.queue_free()
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2020-04-21 00:24:02 +09:30
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splash = null
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func get_cursor_snapped_position():
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var mouse_pos = get_viewport().get_mouse_position()
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if $"GUI/Hotbar".get_rect().has_point(mouse_pos):
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return Vector2(-1, -1)
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return Vector2(floor(mouse_pos.x/8)*8, floor(mouse_pos.y/8)*8)
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var gameover_splash = preload("res://GameoverSplash.tscn")
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func game_over():
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splash = gameover_splash.instance()
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$GUI.add_child(splash)
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splash.connect("start_pressed", self, "_on_MainSplash_start_pressed")
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remove_child(map)
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map.queue_free()
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map = null
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