RhythmGame/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Rhythm"
run/main_scene="res://main.tscn"
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config/icon="res://assets/spritesheet.png"
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[audio]
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output_latency=4
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channel_disable_threshold_db=-100.0
channel_disable_time=5.0
[autoload]
Note="*res://Note.gd"
FileLoader="*res://FileLoader.gd"
Rules="*res://Rules.gd"
GameTheme="*res://GameTheme.gd"
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SFXPlayer="*res://SFXPlayer.gd"
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[debug]
gdscript/warnings/unused_variable=false
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gdscript/warnings/shadowed_variable=false
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gdscript/warnings/unused_argument=false
gdscript/warnings/unused_signal=false
gdscript/warnings/return_value_discarded=false
gdscript/warnings/integer_division=false
[display]
window/size/width=1920
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window/size/height=1080
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window/size/fullscreen=true
window/vsync/use_vsync=false
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window/handheld/orientation="sensor"
window/stretch/mode="2d"
window/stretch/aspect="keep_height"
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[gdnative]
singletons=[ "res://addons/videodecoder.gdnlib" ]
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singletons_disabled=[ ]
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[rendering]
vram_compression/import_etc=true
environment/default_clear_color=Color( 0, 0, 0, 1 )
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quality/filters/msaa=1
environment/default_environment="res://default_env.tres"