[WIP] Somewhat nice song menu layout

This commit is contained in:
Luke Hubmayer-Werner 2019-11-23 20:31:28 +10:30
parent e85675f780
commit ad7a49fabf
6 changed files with 99 additions and 15 deletions

92
Menu.gd
View File

@ -2,6 +2,16 @@ extends Node2D
var song_defs = {}
var song_images = {}
var genres = {}
enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
var selected_genre := 0
var selected_song := 0
var selected_difficulty = ChartDifficulty.ADV
var TitleFont := preload("res://assets/MenuTitleFont.tres")
var GenreFont := preload("res://assets/MenuGenreFont.tres")
func scan_library():
print("Scanning library")
@ -10,18 +20,22 @@ func scan_library():
var err = dir.open(rootdir)
if err == OK:
dir.list_dir_begin(true, true)
var file_name = dir.get_next()
while (file_name != ""):
var key = dir.get_next()
while (key != ""):
if dir.current_is_dir():
if dir.file_exists(file_name + "/song.json"):
song_defs[file_name] = FileLoader.load_folder("%s/%s" % [rootdir, file_name])
print("Loaded song directory: %s" % file_name)
song_images[file_name] = load("%s/%s/%s" % [rootdir, file_name, song_defs[file_name]["tile_filename"]])
if dir.file_exists(key + "/song.json"):
song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key])
print("Loaded song directory: %s" % key)
song_images[key] = load("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]])
if song_defs[key]["genre"] in genres:
genres[song_defs[key]["genre"]].append(key)
else:
genres[song_defs[key]["genre"]] = [key]
else:
print("Found directory: " + file_name)
print("Found non-song directory: " + key)
else:
print("Found file: " + file_name)
file_name = dir.get_next()
print("Found file: " + key)
key = dir.get_next()
dir.list_dir_end()
else:
print("An error occurred when trying to access the songs directory: ", err)
@ -30,11 +44,59 @@ func _ready():
scan_library()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _process(delta):
update()
func draw_string_centered(font, position, string, color := Color.white):
draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
func _draw():
var i = -512
for key in song_images:
draw_texture(song_images[key], Vector2(i, -256))
i += 512
var songs = len(song_defs)
var size = 216
var spacer_x = 12
var spacer_y = 64
var outline_px = 3
var x = -(size + spacer_x)*2
var y = -(size + spacer_y)
var sel_scales := [1.0, 0.8, 0.64, 0.512]
var sel_cumscales := [1.0, 1.8, 2.44, 2.952]
var bg_scales := [0.64, 0.64, 0.64, 0.512]
var bg_cumscales := [0.64, 1.28, 1.92, 2.432]
var gy := -160
for g in len(genres):
var selected: bool = (g == selected_genre)
var scales = sel_scales if selected else bg_scales
var cumscales = sel_cumscales if selected else bg_cumscales
var genre = genres.keys()[g]
draw_string_centered(GenreFont, Vector2(0, gy), genre)
var songslist = genres[genre]
var s = len(songslist)
var key = songslist[selected_song%s]
var subsize = size * scales[0]
y = gy + spacer_y
draw_rect(Rect2(-subsize/2.0 - outline_px, y - outline_px, subsize + outline_px*2, subsize + outline_px*2), GameTheme.COLOR_DIFFICULTY[selected_difficulty])
draw_texture_rect(song_images[key], Rect2(-subsize/2.0, y, subsize, subsize), false)
if selected:
draw_string_centered(TitleFont, Vector2(0, y+subsize), song_defs[key]["title"], Color(0.95, 0.95, 1.0))
draw_string_centered(GenreFont, Vector2(subsize/2.0 - 24, gy+subsize+8), str(song_defs[key]["chart_difficulties"][selected_difficulty]), GameTheme.COLOR_DIFFICULTY[selected_difficulty])
for i in [1, 2, 3]:
key = songslist[(selected_song+i)%s]
subsize = size * scales[i]
var gx = size * (cumscales[i] - scales[0]*0.5 - scales[i]*0.5) + spacer_x * i
draw_rect(Rect2(gx - subsize/2.0 - outline_px, y - outline_px, subsize + outline_px*2, subsize + outline_px*2), GameTheme.COLOR_DIFFICULTY[selected_difficulty])
draw_texture_rect(song_images[key], Rect2(gx - subsize/2.0, y, subsize, subsize), false)
draw_string_centered(GenreFont, Vector2(gx + subsize/2.0 - 24, gy+subsize+8), str(song_defs[key]["chart_difficulties"][selected_difficulty]), GameTheme.COLOR_DIFFICULTY[selected_difficulty])
key = songslist[(selected_song-i)%s]
draw_rect(Rect2(-gx - subsize/2.0 - outline_px, y - outline_px, subsize + outline_px*2, subsize + outline_px*2), GameTheme.COLOR_DIFFICULTY[selected_difficulty])
draw_texture_rect(song_images[key], Rect2(-gx - subsize/2.0, y, subsize, subsize), false)
draw_string_centered(GenreFont, Vector2(-gx + subsize/2.0 - 24, gy+subsize+8), str(song_defs[key]["chart_difficulties"][selected_difficulty]), GameTheme.COLOR_DIFFICULTY[selected_difficulty])
gy += size + (spacer_y * 2)
# for key in song_images:
# draw_texture_rect(song_images[key], Rect2(x, y, size, size), false)
# draw_string_centered(TitleFont, Vector2(x+size/2.0, y+size), song_defs[key]["title"], Color(0.95, 0.95, 1.0))
# x += size + spacer_x
# if x >= (size + spacer_x)*2:
# x = -(size + spacer_x)*2
# y += size + spacer_y

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@ -0,0 +1,9 @@
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://assets/Sniglet-Regular.ttf" type="DynamicFontData" id=1]
[resource]
size = 48
outline_size = 2
outline_color = Color( 0, 0, 0, 1 )
font_data = ExtResource( 1 )

12
assets/MenuTitleFont.tres Normal file
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@ -0,0 +1,12 @@
[gd_resource type="DynamicFont" load_steps=3 format=2]
[ext_resource path="res://assets/NotoSans-Regular.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/NotoSansJP-Regular.otf" type="DynamicFontData" id=2]
[resource]
size = 32
outline_size = 2
outline_color = Color( 0, 0, 0, 1 )
use_filter = true
font_data = ExtResource( 2 )
fallback/0 = ExtResource( 1 )

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BIN
assets/Sniglet-Regular.ttf Normal file

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@ -46,6 +46,7 @@ gdscript/warnings/integer_division=false
window/size/width=1920
window/size/height=1080
window/size/fullscreen=true
window/handheld/orientation="sensor"
window/stretch/mode="2d"
window/stretch/aspect="keep_height"