Song select: fewer offscreen tiles
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c2486ed240
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@ -150,8 +150,8 @@ func draw_songtile(song_key, position, size, title_text:=false, difficulty=selec
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func diff_f2str(difficulty: float): # Convert .5 to +
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func diff_f2str(difficulty: float): # Convert .5 to +
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return str(int(floor(difficulty))) + ('+' if fmod(difficulty, 1.0)>0.4 else '')
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return str(int(floor(difficulty))) + ('+' if fmod(difficulty, 1.0)>0.4 else '')
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var sel_scales := lerp_array.new([1.0, 0.8, 0.64, 0.64, 0.64, 0.512, 0.4096])
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var sel_scales := lerp_array.new([1.0, 0.8, 0.64, 0.512, 0.4096])
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var bg_scales := lerp_array.new([0.64, 0.64, 0.64, 0.64, 0.64, 0.512, 0.4096])
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var bg_scales := lerp_array.new([0.64, 0.64, 0.64, 0.512, 0.4096])
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func _draw_song_select(center: Vector2) -> Array:
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func _draw_song_select(center: Vector2) -> Array:
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var size = 192
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var size = 192
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var spacer_x = 12
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var spacer_x = 12
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