Add center orbit slides
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@ -369,12 +369,13 @@ class RGT:
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if SLIDE_TYPES[slide_type] == Note.SlideType.COMPLEX:
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var col_hit = slide_ids[slide_id].column
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var RUV = GameTheme.RADIAL_UNIT_VECTORS
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var RCA = GameTheme.RADIAL_COL_ANGLES
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slide_ids[slide_id].values.curve2d.add_point(RUV[col_hit]) # Start col
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match slide_type:
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'4': # TODO: Loop ACW around center. Size of loop is roughly inscribed in chords of 0-3, 1-4, 2-5... NB: doesn't loop if directly opposite col
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slide_ids[slide_id].values.curve2d.add_point((RUV[posmod(col_hit-3, Rules.COLS)] + RUV[col_hit]) * 0.5)
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'5': # TODO: CW of above
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slide_ids[slide_id].values.curve2d.add_point((RUV[posmod(col_hit+3, Rules.COLS)] + RUV[col_hit]) * 0.5)
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'4': # Orbit ACW around center. Size of loop is roughly inscribed in chords of 0-3, 1-4, 2-5... NB: doesn't loop if directly opposite col
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Note.curve2d_make_orbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], true)
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'5': # CW of above
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Note.curve2d_make_orbit(slide_ids[slide_id].values.curve2d, RCA[col_hit], RCA[column], false)
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'6': # S zigzag through center
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slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit-2, Rules.COLS)] * SLIDE_IN_R)
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slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit+2, Rules.COLS)] * SLIDE_IN_R)
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@ -388,10 +389,10 @@ class RGT:
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'a': # TODO: CW of above
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slide_ids[slide_id].values.curve2d.add_point(Vector2.ZERO)
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'b': # V into column 2 places ACW
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slide_ids[slide_id].values.curve2d.add_point(GameTheme.RADIAL_UNIT_VECTORS[posmod(col_hit-2, Rules.COLS)])
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slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit-2, Rules.COLS)])
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'c': # V into column 2 places CW
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slide_ids[slide_id].values.curve2d.add_point(GameTheme.RADIAL_UNIT_VECTORS[posmod(col_hit+2, Rules.COLS)])
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slide_ids[slide_id].values.curve2d.add_point(GameTheme.RADIAL_UNIT_VECTORS[column]) # End col
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slide_ids[slide_id].values.curve2d.add_point(RUV[posmod(col_hit+2, Rules.COLS)])
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slide_ids[slide_id].values.curve2d.add_point(RUV[column]) # End col
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else: # Naked slide start
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if last_star[column] != null:
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slide_stars[slide_id] = last_star[column]
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@ -1,4 +1,4 @@
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#extends Object
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tool
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extends Node
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#class_name Note
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@ -260,3 +260,29 @@ static func process_note_list(note_array: Array, check_doubles:=true):
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note_array[i].slide_id = slide_id
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slide_id += 1
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# These should probably get their own singleton later
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const ORBIT_INNER_RADIUS = sin(deg2rad(22.5)) # ~0.38
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const ORBIT_KAPPA = (sqrt(2)-1) * 4.0 / 3.0 # This is the length of control points along a tangent to approximate a circle (multiply by desired radius)
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func curve2d_make_orbit(curve2d, rad_in, rad_out, ccw, rad_max_arc:=PI*0.25, kappa:=ORBIT_KAPPA, inner_radius:=ORBIT_INNER_RADIUS): #
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# curve2d.clear_points()
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# curve2d.bake_interval = 0.05
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var d_sign = -1 if ccw else 1
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var rad_2 = rad_in+PI*3/8*d_sign
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var rad_2t = rad_2+PI*0.5*d_sign
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var rad_3 = rad_out-PI*3/8*d_sign
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var rad_3t = rad_3-PI*0.5*d_sign
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var a_diff = wrapf((rad_3-rad_2)*d_sign, 0.0001, TAU+0.0001)
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var n = ceil(a_diff/rad_max_arc)
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var ad = a_diff/n
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var k = kappa*inner_radius*(2*ad/PI) # Not geometrically correct scaling but reasonable for now
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# curve2d.add_point(polar2cartesian(1.0, rad_in))
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curve2d.add_point(polar2cartesian(inner_radius, rad_2), Vector2.ZERO, polar2cartesian(k, rad_2t))
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for i in range(1, n):
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var ang = rad_2 + i*ad*d_sign
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curve2d.add_point(polar2cartesian(inner_radius, ang), polar2cartesian(k, ang-PI/2*d_sign), polar2cartesian(k, ang+PI/2*d_sign))
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curve2d.add_point(polar2cartesian(inner_radius, rad_3), polar2cartesian(k, rad_3t))
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# curve2d.add_point(polar2cartesian(1.0, rad_out))
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