[WIP] Smoothscroll refactor
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16
Menu.gd
16
Menu.gd
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@ -9,7 +9,7 @@ enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
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var selected_genre: int = 0
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var selected_genre: int = 0
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var selected_song: int = 0
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var selected_song: int = 0
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var selected_song_delta: float = 0.0 # For floaty display scrolling
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var selected_song_delta: float = 0.0 # For floaty display scrolling
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var selected_song_speed: float = 0.5 # For floaty display scrolling
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var selected_song_speed: float = 0.25 # For floaty display scrolling
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var selected_difficulty = ChartDifficulty.ADV
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var selected_difficulty = ChartDifficulty.ADV
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var TitleFont := preload("res://assets/MenuTitleFont.tres")
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var TitleFont := preload("res://assets/MenuTitleFont.tres")
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@ -91,21 +91,15 @@ func _draw():
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var scales = []
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var scales = []
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scales.resize(len(base_scales)*2-1)
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scales.resize(len(base_scales)*2-1)
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if selected_song_delta >= 0.0:
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if selected_song_delta >= 0.0:
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scales[0] = lerp(base_scales[0], base_scales[1], selected_song_delta)
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for i in len(base_scales)-1:
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for i in len(base_scales)-1:
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scales[i+1] = lerp(base_scales[i+1], base_scales[i], selected_song_delta)
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scales[i+1] = lerp(base_scales[i+1], base_scales[i], selected_song_delta)
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for i in len(base_scales)-2:
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scales[-i] = lerp(base_scales[i], base_scales[i+1], selected_song_delta)
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scales[-i-1] = lerp(base_scales[i+1], base_scales[i+2], selected_song_delta)
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scales[len(base_scales)] = base_scales[-1]
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var i = len(base_scales)
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scales[i] = base_scales[-1]
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else:
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else:
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scales[0] = lerp(base_scales[0], base_scales[1], -selected_song_delta)
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for i in len(base_scales)-1:
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for i in len(base_scales)-1:
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scales[i] = lerp(base_scales[i], base_scales[i+1], -selected_song_delta)
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scales[-i-1] = lerp(base_scales[i+1], base_scales[i], -selected_song_delta)
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scales[-i-1] = lerp(base_scales[i+1], base_scales[i], -selected_song_delta)
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for i in len(base_scales)-2:
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scales[-len(base_scales)] = base_scales[-1]
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scales[i+1] = lerp(base_scales[i+1], base_scales[i+2], -selected_song_delta)
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var i = len(base_scales)
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scales[-i] = base_scales[-1]
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var subsize = size * scales[0]
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var subsize = size * scales[0]
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var gx = center_x - (subsize + spacer_x) * selected_song_delta
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var gx = center_x - (subsize + spacer_x) * selected_song_delta
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