[WIP] Menu smooth scroll scaling
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parent
c4536eeb0d
commit
ad6f62fc38
79
Menu.gd
79
Menu.gd
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@ -6,8 +6,10 @@ var genres = {}
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enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
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var selected_genre := 0
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var selected_song := 0
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var selected_genre: int = 0
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var selected_song: int = 0
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var selected_song_delta: float = 0.0 # For floaty display scrolling
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var selected_song_speed: float = 0.5 # For floaty display scrolling
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var selected_difficulty = ChartDifficulty.ADV
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var TitleFont := preload("res://assets/MenuTitleFont.tres")
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@ -45,6 +47,13 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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selected_song_delta += selected_song_speed * delta
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if selected_song_delta > 0.5:
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selected_song_delta -= 1.0
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selected_song += 1
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elif selected_song_delta < -0.5:
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selected_song_delta += 1.0
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selected_song -= 1
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update()
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func draw_string_centered(font, position, string, color := Color.white):
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@ -71,45 +80,55 @@ func _draw():
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var spacer_x = 12
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var spacer_y = 64
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var outline_px = 3
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var x = -(size + spacer_x)*2
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var y = -(size + spacer_y)
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var sel_scales := [1.0, 0.8, 0.64, 0.512]
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var sel_cumscales := [1.0, 1.8, 2.44, 2.952]
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var bg_scales := [0.64, 0.64, 0.64, 0.512]
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var bg_cumscales := [0.64, 1.28, 1.92, 2.432]
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var center_x = 0.0
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var sel_scales := [1.0, 0.8, 0.64, 0.512, 0.4096]
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var bg_scales := [0.64, 0.64, 0.64, 0.512, 0.4096]
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var gy := -160
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var gy := -160.0
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for g in len(genres):
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var selected: bool = (g == selected_genre)
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var scales = sel_scales if selected else bg_scales
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# var cumscales = sel_cumscales if selected else bg_cumscales
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var base_scales = sel_scales if selected else bg_scales
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var scales = []
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scales.resize(len(base_scales)*2-1)
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if selected_song_delta >= 0.0:
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scales[0] = lerp(base_scales[0], base_scales[1], selected_song_delta)
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for i in len(base_scales)-1:
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scales[i+1] = lerp(base_scales[i+1], base_scales[i], selected_song_delta)
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for i in len(base_scales)-2:
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scales[-i-1] = lerp(base_scales[i+1], base_scales[i+2], selected_song_delta)
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var i = len(base_scales)
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scales[i] = base_scales[-1]
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else:
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scales[0] = lerp(base_scales[0], base_scales[1], -selected_song_delta)
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for i in len(base_scales)-1:
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scales[-i-1] = lerp(base_scales[i+1], base_scales[i], -selected_song_delta)
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for i in len(base_scales)-2:
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scales[i+1] = lerp(base_scales[i+1], base_scales[i+2], -selected_song_delta)
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var i = len(base_scales)
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scales[-i] = base_scales[-1]
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var subsize = size * scales[0]
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var gx = center_x - (subsize + spacer_x) * selected_song_delta
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var genre = genres.keys()[g]
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draw_string_centered(GenreFont, Vector2(0, gy), genre)
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var songslist = genres[genre]
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var s = len(songslist)
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var key = songslist[selected_song % s]
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var subsize = size * scales[0]
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y = gy + spacer_y
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var gx = -subsize/2.0
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draw_songtile(key, Vector2(gx, y), subsize, selected)
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for i in [1, 2, 3]:
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gx += subsize + spacer_x
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var y = gy + spacer_y
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var x = -subsize/2.0
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draw_songtile(key, Vector2(gx+x, y), subsize, selected, selected_difficulty)
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for i in [1, 2, 3, 4]:
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x += subsize + spacer_x
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subsize = size * scales[i]
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draw_songtile(songslist[(selected_song+i)%s], Vector2(gx, y), subsize)
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draw_songtile(songslist[(selected_song-i)%s], Vector2(-gx - subsize, y), subsize)
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# var gx = size * (cumscales[i] - scales[0]*0.5 - scales[i]*0.5) + spacer_x * i
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# draw_songtile(songslist[(selected_song+i)%s], Vector2(gx - subsize/2.0, y), subsize)
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# draw_songtile(songslist[(selected_song-i)%s], Vector2(-gx - subsize/2.0, y), subsize)
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draw_songtile(songslist[(selected_song+i) % s], Vector2(gx+x, y), subsize)
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subsize = size * scales[0]
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x = -subsize/2.0
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for i in [1, 2, 3, 4]:
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x += subsize + spacer_x
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subsize = size * scales[-i]
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draw_songtile(songslist[(selected_song-i) % s], Vector2(gx-x - subsize, y), subsize)
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gy += size + (spacer_y * 2)
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# for key in song_images:
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# draw_texture_rect(song_images[key], Rect2(x, y, size, size), false)
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# draw_string_centered(TitleFont, Vector2(x+size/2.0, y+size), song_defs[key]["title"], Color(0.95, 0.95, 1.0))
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# x += size + spacer_x
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# if x >= (size + spacer_x)*2:
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# x = -(size + spacer_x)*2
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# y += size + spacer_y
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func _input(event):
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if event.is_action_pressed("ui_right"):
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