RhythmGame/Menu.gd

146 lines
5.3 KiB
GDScript

extends Node2D
var song_defs = {}
var song_images = {}
var genres = {}
enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
var selected_genre: int = 0
var selected_song: int = 0
var selected_song_delta: float = 0.0 # For floaty display scrolling
var selected_song_speed: float = 0.5 # For floaty display scrolling
var selected_difficulty = ChartDifficulty.ADV
var TitleFont := preload("res://assets/MenuTitleFont.tres")
var GenreFont := preload("res://assets/MenuGenreFont.tres")
func scan_library():
print("Scanning library")
var rootdir = "res://songs"
var dir = Directory.new()
var err = dir.open(rootdir)
if err == OK:
dir.list_dir_begin(true, true)
var key = dir.get_next()
while (key != ""):
if dir.current_is_dir():
if dir.file_exists(key + "/song.json"):
song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key])
print("Loaded song directory: %s" % key)
song_images[key] = load("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]])
if song_defs[key]["genre"] in genres:
genres[song_defs[key]["genre"]].append(key)
else:
genres[song_defs[key]["genre"]] = [key]
else:
print("Found non-song directory: " + key)
else:
print("Found file: " + key)
key = dir.get_next()
dir.list_dir_end()
else:
print("An error occurred when trying to access the songs directory: ", err)
func _ready():
scan_library()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
selected_song_delta += selected_song_speed * delta
if selected_song_delta > 0.5:
selected_song_delta -= 1.0
selected_song += 1
elif selected_song_delta < -0.5:
selected_song_delta += 1.0
selected_song -= 1
update()
func draw_string_centered(font, position, string, color := Color.white):
draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3):
# Draws from top left-corner.
# Draw difficulty-colored outline
var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2]
draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color)
draw_texture_rect(song_images[song_key], Rect2(position.x, position.y, size, size), false)
# Draw track difficulty rating
draw_string_centered(GenreFont, Vector2(position.x+size-24, position.y+size-56), diffstr(song_defs[song_key]["chart_difficulties"][difficulty]), diff_color)
if title_text:
draw_string_centered(TitleFont, Vector2(position.x + size/2.0, position.y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
func diffstr(difficulty: float):
# Convert .5 to +
return str(int(floor(difficulty))) + ("+" if fmod(difficulty, 1.0)>0.4 else "")
func _draw():
var songs = len(song_defs)
var size = 216
var spacer_x = 12
var spacer_y = 64
var outline_px = 3
var center_x = 0.0
var sel_scales := [1.0, 0.8, 0.64, 0.512, 0.4096]
var bg_scales := [0.64, 0.64, 0.64, 0.512, 0.4096]
var gy := -160.0
for g in len(genres):
var selected: bool = (g == selected_genre)
var base_scales = sel_scales if selected else bg_scales
var scales = []
scales.resize(len(base_scales)*2-1)
if selected_song_delta >= 0.0:
scales[0] = lerp(base_scales[0], base_scales[1], selected_song_delta)
for i in len(base_scales)-1:
scales[i+1] = lerp(base_scales[i+1], base_scales[i], selected_song_delta)
for i in len(base_scales)-2:
scales[-i-1] = lerp(base_scales[i+1], base_scales[i+2], selected_song_delta)
var i = len(base_scales)
scales[i] = base_scales[-1]
else:
scales[0] = lerp(base_scales[0], base_scales[1], -selected_song_delta)
for i in len(base_scales)-1:
scales[-i-1] = lerp(base_scales[i+1], base_scales[i], -selected_song_delta)
for i in len(base_scales)-2:
scales[i+1] = lerp(base_scales[i+1], base_scales[i+2], -selected_song_delta)
var i = len(base_scales)
scales[-i] = base_scales[-1]
var subsize = size * scales[0]
var gx = center_x - (subsize + spacer_x) * selected_song_delta
var genre = genres.keys()[g]
draw_string_centered(GenreFont, Vector2(0, gy), genre)
var songslist = genres[genre]
var s = len(songslist)
var key = songslist[selected_song % s]
var y = gy + spacer_y
var x = -subsize/2.0
draw_songtile(key, Vector2(gx+x, y), subsize, selected, selected_difficulty)
for i in [1, 2, 3, 4]:
x += subsize + spacer_x
subsize = size * scales[i]
draw_songtile(songslist[(selected_song+i) % s], Vector2(gx+x, y), subsize)
subsize = size * scales[0]
x = -subsize/2.0
for i in [1, 2, 3, 4]:
x += subsize + spacer_x
subsize = size * scales[-i]
draw_songtile(songslist[(selected_song-i) % s], Vector2(gx-x - subsize, y), subsize)
gy += size + (spacer_y * 2)
func _input(event):
if event.is_action_pressed("ui_right"):
selected_song += 1
if event.is_action_pressed("ui_left"):
selected_song -= 1
if event.is_action_pressed("ui_up"):
selected_genre = int(max(0, selected_genre - 1))
if event.is_action_pressed("ui_down"):
selected_genre = int(min(1, selected_genre + 1))
if event.is_action_pressed("ui_page_up"):
selected_difficulty = int(max(0, selected_difficulty - 1))
if event.is_action_pressed("ui_page_down"):
selected_difficulty = int(min(4, selected_difficulty + 1))