146 lines
5.3 KiB
GDScript
146 lines
5.3 KiB
GDScript
extends Node2D
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var song_defs = {}
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var song_images = {}
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var genres = {}
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enum ChartDifficulty {EASY, BASIC, ADV, EXPERT, MASTER}
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var selected_genre: int = 0
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var selected_song: int = 0
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var selected_song_delta: float = 0.0 # For floaty display scrolling
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var selected_song_speed: float = 0.5 # For floaty display scrolling
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var selected_difficulty = ChartDifficulty.ADV
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var TitleFont := preload("res://assets/MenuTitleFont.tres")
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var GenreFont := preload("res://assets/MenuGenreFont.tres")
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func scan_library():
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print("Scanning library")
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var rootdir = "res://songs"
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var dir = Directory.new()
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var err = dir.open(rootdir)
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if err == OK:
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dir.list_dir_begin(true, true)
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var key = dir.get_next()
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while (key != ""):
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if dir.current_is_dir():
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if dir.file_exists(key + "/song.json"):
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song_defs[key] = FileLoader.load_folder("%s/%s" % [rootdir, key])
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print("Loaded song directory: %s" % key)
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song_images[key] = load("%s/%s/%s" % [rootdir, key, song_defs[key]["tile_filename"]])
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if song_defs[key]["genre"] in genres:
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genres[song_defs[key]["genre"]].append(key)
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else:
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genres[song_defs[key]["genre"]] = [key]
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else:
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print("Found non-song directory: " + key)
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else:
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print("Found file: " + key)
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key = dir.get_next()
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dir.list_dir_end()
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else:
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print("An error occurred when trying to access the songs directory: ", err)
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func _ready():
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scan_library()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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selected_song_delta += selected_song_speed * delta
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if selected_song_delta > 0.5:
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selected_song_delta -= 1.0
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selected_song += 1
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elif selected_song_delta < -0.5:
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selected_song_delta += 1.0
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selected_song -= 1
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update()
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func draw_string_centered(font, position, string, color := Color.white):
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draw_string(font, Vector2(position.x - font.get_string_size(string).x/2.0, position.y + font.get_ascent()), string, color)
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func draw_songtile(song_key, position, size, title_text:=false, difficulty=selected_difficulty, outline_px:=3):
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# Draws from top left-corner.
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# Draw difficulty-colored outline
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var diff_color := GameTheme.COLOR_DIFFICULTY[difficulty*2]
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draw_rect(Rect2(position.x - outline_px, position.y - outline_px, size + outline_px*2, size + outline_px*2), diff_color)
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draw_texture_rect(song_images[song_key], Rect2(position.x, position.y, size, size), false)
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# Draw track difficulty rating
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draw_string_centered(GenreFont, Vector2(position.x+size-24, position.y+size-56), diffstr(song_defs[song_key]["chart_difficulties"][difficulty]), diff_color)
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if title_text:
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draw_string_centered(TitleFont, Vector2(position.x + size/2.0, position.y+size), song_defs[song_key]["title"], Color(0.95, 0.95, 1.0))
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func diffstr(difficulty: float):
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# Convert .5 to +
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return str(int(floor(difficulty))) + ("+" if fmod(difficulty, 1.0)>0.4 else "")
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func _draw():
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var songs = len(song_defs)
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var size = 216
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var spacer_x = 12
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var spacer_y = 64
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var outline_px = 3
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var center_x = 0.0
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var sel_scales := [1.0, 0.8, 0.64, 0.512, 0.4096]
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var bg_scales := [0.64, 0.64, 0.64, 0.512, 0.4096]
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var gy := -160.0
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for g in len(genres):
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var selected: bool = (g == selected_genre)
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var base_scales = sel_scales if selected else bg_scales
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var scales = []
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scales.resize(len(base_scales)*2-1)
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if selected_song_delta >= 0.0:
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scales[0] = lerp(base_scales[0], base_scales[1], selected_song_delta)
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for i in len(base_scales)-1:
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scales[i+1] = lerp(base_scales[i+1], base_scales[i], selected_song_delta)
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for i in len(base_scales)-2:
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scales[-i-1] = lerp(base_scales[i+1], base_scales[i+2], selected_song_delta)
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var i = len(base_scales)
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scales[i] = base_scales[-1]
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else:
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scales[0] = lerp(base_scales[0], base_scales[1], -selected_song_delta)
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for i in len(base_scales)-1:
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scales[-i-1] = lerp(base_scales[i+1], base_scales[i], -selected_song_delta)
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for i in len(base_scales)-2:
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scales[i+1] = lerp(base_scales[i+1], base_scales[i+2], -selected_song_delta)
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var i = len(base_scales)
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scales[-i] = base_scales[-1]
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var subsize = size * scales[0]
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var gx = center_x - (subsize + spacer_x) * selected_song_delta
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var genre = genres.keys()[g]
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draw_string_centered(GenreFont, Vector2(0, gy), genre)
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var songslist = genres[genre]
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var s = len(songslist)
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var key = songslist[selected_song % s]
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var y = gy + spacer_y
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var x = -subsize/2.0
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draw_songtile(key, Vector2(gx+x, y), subsize, selected, selected_difficulty)
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for i in [1, 2, 3, 4]:
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x += subsize + spacer_x
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subsize = size * scales[i]
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draw_songtile(songslist[(selected_song+i) % s], Vector2(gx+x, y), subsize)
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subsize = size * scales[0]
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x = -subsize/2.0
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for i in [1, 2, 3, 4]:
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x += subsize + spacer_x
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subsize = size * scales[-i]
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draw_songtile(songslist[(selected_song-i) % s], Vector2(gx-x - subsize, y), subsize)
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gy += size + (spacer_y * 2)
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func _input(event):
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if event.is_action_pressed("ui_right"):
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selected_song += 1
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if event.is_action_pressed("ui_left"):
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selected_song -= 1
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if event.is_action_pressed("ui_up"):
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selected_genre = int(max(0, selected_genre - 1))
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if event.is_action_pressed("ui_down"):
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selected_genre = int(min(1, selected_genre + 1))
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if event.is_action_pressed("ui_page_up"):
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selected_difficulty = int(max(0, selected_difficulty - 1))
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if event.is_action_pressed("ui_page_down"):
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selected_difficulty = int(min(4, selected_difficulty + 1))
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