fix release dots

This commit is contained in:
Luke Hubmayer-Werner 2023-03-18 14:34:04 +10:30
parent 810020d374
commit dcc93df5d2
1 changed files with 1 additions and 1 deletions

View File

@ -239,7 +239,7 @@ func _draw():
hit_spots.append([position, note.column])
var release = draw_note(mesh, note, position, t)
if release:
release_spots.append([position, note.column])
release_spots.append(release)
# In the absense of shader uniform arrays, we have to send our data via a texture
var noteline_data : Image = noteline_array_image.get_rect(Rect2(0, 0, 16, 16))