fix release dots
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810020d374
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@ -239,7 +239,7 @@ func _draw():
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hit_spots.append([position, note.column])
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var release = draw_note(mesh, note, position, t)
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if release:
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release_spots.append([position, note.column])
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release_spots.append(release)
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# In the absense of shader uniform arrays, we have to send our data via a texture
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var noteline_data : Image = noteline_array_image.get_rect(Rect2(0, 0, 16, 16))
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