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Luke Hubmayer-Werner 445a814654 Refactor Radial Menu to have true center instead of offset center 2021-01-25 17:29:39 +10:30
.import Project files (no assets/song files) 2019-11-10 15:09:14 +10:30
assets Menu fixes - CJK fallback font for difficulties, chart difficulty fallback 2020-12-30 00:00:31 +10:30
scripts Refactor Radial Menu to have true center instead of offset center 2021-01-25 17:29:39 +10:30
shaders Fix alpha fade-outs on receptors 2021-01-06 23:10:50 +10:30
singletons Menu QOL for new players 2021-01-24 17:02:28 +10:30
.gitignore Note constructor order fixup, GLES2 fix 2020-04-30 17:15:44 +09:30
Menu.tscn Add preview music to song selection!!! 2021-01-14 21:00:10 +10:30
NoteHandler.tscn Merge hold arrows and note sprites onto a single spritesheet 2020-12-21 22:52:15 +10:30
OptionPanel.tscn Menu QOL for new players 2021-01-24 17:02:28 +10:30
README.md Add README.md 2021-01-18 00:23:03 +10:30
RadialGame.tscn Decouple NoteHandler from InputHandler 2021-01-24 16:18:10 +10:30
RadialNoteHandler.tscn Properly clone notes from charts so that songs can be played more than once per session 2020-05-03 20:36:43 +09:30
default_bus_layout.tres Collapsable options panel 2021-01-24 15:30:20 +10:30
default_env.tres Project files (no assets/song files) 2019-11-10 15:09:14 +10:30
export_presets.cfg Not sure what has changed 2020-04-26 13:49:44 +09:30
main.tscn Refactor out single-mode silliness 2021-01-24 02:49:08 +10:30
project.godot Refactor out single-mode silliness 2021-01-24 02:49:08 +10:30

README.md

A rhythm game of sorts written for Godot 3.2. Currently mostly touchscreen-oriented with support for Maimai-style circular 8note charts, with the aim of eventually adding a DDR-style mode with Stepmania .sm file support and a DanceRush-style mode.

Example gameplay vid: https://youtu.be/Z8OOOoXMGpA