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Luke Hubmayer-Werner 48e275153c Draw polygon circumscribed around bezel for noteline surface, instead of full quad. 2019-12-21 11:08:56 +10:30
.import Project files (no assets/song files) 2019-11-10 15:09:14 +10:30
assets [WIP] Somewhat nice song menu layout 2019-11-23 20:31:28 +10:30
shaders Color hints on shaders. Fadeout notelines. 2019-12-21 11:03:36 +10:30
Bezel.gd Show red bezel in editor, black in-game 2019-12-21 11:08:23 +10:30
FileLoader.gd Hold+Slide release scoring! Practically feature-complete! 2019-12-11 23:55:25 +10:30
GameTheme.gd Square-based scene. Auto-centering. Silder demonstration for receptor mesh. 2019-12-17 15:05:27 +10:30
InputHandler.gd Correctly map touchscreen when window size has changed. 2019-12-21 11:07:36 +10:30
Menu.gd Change user directory for Android 2019-12-20 22:39:46 +10:30
Note.gd Hold+Slide release scoring! Practically feature-complete! 2019-12-11 23:55:25 +10:30
NoteHandler.gd Draw polygon circumscribed around bezel for noteline surface, instead of full quad. 2019-12-21 11:08:56 +10:30
Receptors.gd Converted receptor ring to mesh with shader. WIP: Bezel changes 2019-12-20 21:39:03 +10:30
Rules.gd Hold+Slide release scoring! Practically feature-complete! 2019-12-11 23:55:25 +10:30
SFXPlayer.gd Basic SFX 2019-11-21 23:44:42 +10:30
ScoreText.gd Score hardcoded autoload, pretty score shader 2019-12-11 01:10:31 +10:30
ScreenFilter.gd Square-based scene. Auto-centering. Silder demonstration for receptor mesh. 2019-12-17 15:05:27 +10:30
default_env.tres Project files (no assets/song files) 2019-11-10 15:09:14 +10:30
export_presets.cfg export preset for Android and Linux 2019-12-18 16:00:13 +10:30
main.gd Square-based scene. Auto-centering. Silder demonstration for receptor mesh. 2019-12-17 15:05:27 +10:30
main.tscn Color hints on shaders. Fadeout notelines. 2019-12-21 11:03:36 +10:30
project.godot Square-based scene. Auto-centering. Silder demonstration for receptor mesh. 2019-12-17 15:05:27 +10:30
video.gd Redid math to a zero center 2019-11-18 13:11:02 +10:30