.import
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Project files (no assets/song files)
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2019-11-10 15:09:14 +10:30 |
assets
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[WIP] Somewhat nice song menu layout
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2019-11-23 20:31:28 +10:30 |
shaders
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Color hints on shaders. Fadeout notelines.
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2019-12-21 11:03:36 +10:30 |
Bezel.gd
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Show red bezel in editor, black in-game
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2019-12-21 11:08:23 +10:30 |
FileLoader.gd
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Hold+Slide release scoring! Practically feature-complete!
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2019-12-11 23:55:25 +10:30 |
GameTheme.gd
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Square-based scene. Auto-centering. Silder demonstration for receptor mesh.
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2019-12-17 15:05:27 +10:30 |
InputHandler.gd
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Correctly map touchscreen when window size has changed.
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2019-12-21 11:07:36 +10:30 |
Menu.gd
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Change user directory for Android
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2019-12-20 22:39:46 +10:30 |
Note.gd
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Hold+Slide release scoring! Practically feature-complete!
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2019-12-11 23:55:25 +10:30 |
NoteHandler.gd
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Draw polygon circumscribed around bezel for noteline surface, instead of full quad.
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2019-12-21 11:08:56 +10:30 |
Receptors.gd
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Converted receptor ring to mesh with shader. WIP: Bezel changes
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2019-12-20 21:39:03 +10:30 |
Rules.gd
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Hold+Slide release scoring! Practically feature-complete!
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2019-12-11 23:55:25 +10:30 |
SFXPlayer.gd
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Basic SFX
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2019-11-21 23:44:42 +10:30 |
ScoreText.gd
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Score hardcoded autoload, pretty score shader
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2019-12-11 01:10:31 +10:30 |
ScreenFilter.gd
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Square-based scene. Auto-centering. Silder demonstration for receptor mesh.
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2019-12-17 15:05:27 +10:30 |
default_env.tres
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Project files (no assets/song files)
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2019-11-10 15:09:14 +10:30 |
export_presets.cfg
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export preset for Android and Linux
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2019-12-18 16:00:13 +10:30 |
main.gd
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Square-based scene. Auto-centering. Silder demonstration for receptor mesh.
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2019-12-17 15:05:27 +10:30 |
main.tscn
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Color hints on shaders. Fadeout notelines.
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2019-12-21 11:03:36 +10:30 |
project.godot
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Square-based scene. Auto-centering. Silder demonstration for receptor mesh.
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2019-12-17 15:05:27 +10:30 |
video.gd
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Redid math to a zero center
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2019-11-18 13:11:02 +10:30 |