ChocolateBird/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
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config/name="ChocolateBird"
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run/main_scene="res://main_menu.tscn"
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config/use_custom_user_dir=true
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config/icon="res://icon.png"
[autoload]
globals="*res://globals.gd"
Common="*res://scripts/managers/Common.gd"
CommonGBA="*res://scripts/loaders/gba/common.gd"
SoundLoader="*res://scripts/loaders/SoundLoader.gd"
SpriteLoader="*res://scripts/loaders/SpriteLoader.gd"
MapLoader="*res://scripts/loaders/MapLoader.gd"
RomLoader="*res://scripts/loaders/RomLoader.gd"
SaveLoader="*res://scripts/loaders/SaveLoader.gd"
ThemeManager="*res://scripts/managers/ThemeManager.gd"
StringLoader="*res://scripts/loaders/StringLoader.gd"
HTML5="*res://scripts/managers/HTML5.gd"
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[debug]
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settings/fps/force_fps=60
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gdscript/warnings/unused_variable=false
gdscript/warnings/integer_division=false
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[display]
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window/size/width=384
window/size/height=240
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window/dpi/allow_hidpi=true
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window/vsync/use_vsync=false
window/stretch/shrink=2.0
window/size/snap_to_integer=true
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[gui]
theme/use_hidpi=true
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theme/custom="res://theme/menu_theme.tres"
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[importer_defaults]
texture={
"detect_3d": false,
"flags/filter": false,
"flags/srgb": 0,
"process/fix_alpha_border": false
}
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[rendering]
quality/driver/driver_name="GLES2"
2d/snapping/use_gpu_pixel_snap=true
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environment/default_clear_color=Color( 0, 0, 0, 1 )
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environment/default_environment="res://default_env.tres"