Luke Hubmayer-Werner
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0ef19b45a7
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Prepend silence to samples
Also switch most of sample loading to struct pointers
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2023-08-25 18:38:44 +09:30 |
Luke Hubmayer-Werner
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c9dcb8a17c
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Add HexStringViewer
A test scene for visually scanning for strings within the ROM
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2023-08-16 22:05:16 +09:30 |
Luke Hubmayer-Werner
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a60639760f
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generate font atlas texture
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2023-08-16 15:27:20 +09:30 |
Luke Hubmayer-Werner
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4fde52bb9e
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Add battle backgrounds
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2023-08-14 21:48:18 +09:30 |
Luke Hubmayer-Werner
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89de2cc71d
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more addresses
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2023-08-11 15:54:04 +09:30 |
Luke Hubmayer-Werner
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75970261eb
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add BattleBackgroundData
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2023-08-11 14:45:23 +09:30 |
Luke Hubmayer-Werner
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a987dfe92f
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Sort address table by address
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2023-08-11 14:41:47 +09:30 |
Luke Hubmayer-Werner
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19717c6b01
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Load enemy sprites
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2023-08-08 00:22:11 +09:30 |
Luke Hubmayer-Werner
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d1bb23b0f3
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Add ABP requirement to menu
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2023-08-07 21:51:01 +09:30 |
Luke Hubmayer-Werner
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11059735ee
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Migrate worldmap and battle strip generation to struct system
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2023-08-07 21:20:35 +09:30 |
Luke Hubmayer-Werner
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3a35eb73f0
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More struct data
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2023-08-07 19:34:46 +09:30 |
Luke Hubmayer-Werner
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877c5d90e4
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Use our save struct DSL for some ROM things
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2023-08-07 01:17:45 +09:30 |
Luke Hubmayer-Werner
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2139895432
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Add some more addresses, and add licensing.
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2023-08-06 00:56:18 +09:30 |
Luke Hubmayer-Werner
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5acc618852
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CD Parsing and WIP ROM selector menu
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2023-08-01 23:22:31 +09:30 |
Luke Hubmayer-Werner
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9d36e2afb5
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[WIP] Cross-reference PSX offsets
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2023-08-01 00:41:37 +09:30 |