Luke Hubmayer-Werner
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3917092d5b
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[BGM] Fix incorrect SFX data, change tie handling to accomodate weird edge cases
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2024-07-17 22:03:27 +09:30 |
Luke Hubmayer-Werner
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e2cd11d3af
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BGM render shader
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2024-07-13 23:55:47 +09:30 |
Luke Hubmayer-Werner
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48b7f5f9e3
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Revisiting WorldMap pathing
Cleaning up some older debugging stuff
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2024-07-06 01:23:40 +09:30 |
Luke Hubmayer-Werner
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cbb8dc0463
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Clean up vestigial SoundLoader lines
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2024-07-05 20:59:54 +09:30 |
Luke Hubmayer-Werner
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9703225f12
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Add WorldMap dynamic regional changes
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2024-07-05 02:11:24 +09:30 |
Luke Hubmayer-Werner
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20a0820324
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Backfill some more SNES data
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2024-06-30 14:33:38 +09:30 |
Luke Hubmayer-Werner
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6fe0e4445e
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Add a little bit of GBA support to demonstrate project portability
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2024-06-30 14:32:12 +09:30 |
Luke Hubmayer-Werner
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5dd3518437
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Remove PaletteOf555 type, make godot implementation automatically detect arrays of colors in general form
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2024-06-27 14:41:12 +09:30 |
Luke Hubmayer-Werner
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c7913232da
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Fix extra byte on EnemyStats
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2024-06-26 23:54:06 +09:30 |
Luke Hubmayer-Werner
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7c0806d338
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enemy stats should have a tbl_ prefix to match other tables
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2024-06-26 23:21:41 +09:30 |
Luke Hubmayer-Werner
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b71b45a8f9
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Test commit for subtree
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2024-06-26 20:52:10 +09:30 |
Luke Hubmayer-Werner
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583b780994
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Initial commit
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2024-06-26 20:33:26 +09:30 |
birdulon
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0fe87ab5ad
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Initial commit
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2024-06-26 20:32:51 +09:30 |