Luke Hubmayer-Werner
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c2bd6a8abd
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[BGM] correct default ADSRs
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2024-07-27 17:19:44 +09:30 |
Luke Hubmayer-Werner
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d58ee06bae
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[BGM] Increase max note events from 2048 to 4096
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2024-07-27 16:08:17 +09:30 |
Luke Hubmayer-Werner
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0385004534
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[BGM] Fix up decay and release handling
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2024-07-27 15:53:44 +09:30 |
Luke Hubmayer-Werner
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ee2a207c30
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Reenable threaded loading
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2024-07-26 21:28:03 +09:30 |
Luke Hubmayer-Werner
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8df54eda28
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[BGM] Move ADSR curve LUTs to instruments texture for GLES2 compat
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2024-07-26 19:30:38 +09:30 |
Luke Hubmayer-Werner
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603c84cbc1
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[BGM] Refactor playback and rendering to a Manager singleton
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2024-07-26 19:29:58 +09:30 |
Luke Hubmayer-Werner
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9abf1b49c8
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[BGM] Refactor audio_renderer to a more global position on the scene tree
Preparation for playing BGM outside of the debug menu
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2024-07-19 23:06:41 +09:30 |
Luke Hubmayer-Werner
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26f83ef224
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[BGM] Fix default volume and TrackCurve edge cases
Also clean up some other stuff
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2024-07-19 21:44:38 +09:30 |
Luke Hubmayer-Werner
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3ebcf6883f
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SFX disassembler
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2024-07-17 23:20:26 +09:30 |
Luke Hubmayer-Werner
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59de8aa820
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[BGM] Fix incorrect SFX data, change tie handling to accomodate weird edge cases
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2024-07-17 22:03:27 +09:30 |
Luke Hubmayer-Werner
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5babc200f2
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[BGM] Update placeholder ADSR names to reflect actual function
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2024-07-17 14:10:16 +09:30 |
Luke Hubmayer-Werner
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be7874ba27
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BGM: Add note ties (previously assumed they were also rests)
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2024-07-15 16:35:43 +09:30 |
Luke Hubmayer-Werner
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87739d57f4
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[BGM Shader] Enable batching
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2024-07-14 23:34:23 +09:30 |
Luke Hubmayer-Werner
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af066eabaf
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BGM render shader
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2024-07-13 23:55:47 +09:30 |
Luke Hubmayer-Werner
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6b72875f08
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Second-guessing tuning divisors
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2024-07-13 23:54:56 +09:30 |
Luke Hubmayer-Werner
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80cbfa7ab8
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Some plumbing for upcoming fake compute shaders
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2024-07-10 00:35:29 +09:30 |
Luke Hubmayer-Werner
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b07ed09513
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Default loop extension to on
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2024-07-10 00:34:28 +09:30 |
Luke Hubmayer-Werner
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9dfa0b1ec7
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Make hot reloading ROMs actually work on the web build with battle_sprites
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2024-07-08 16:55:53 +09:30 |
Luke Hubmayer-Werner
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038ab69a54
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Revisiting WorldMap pathing
Cleaning up some older debugging stuff
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2024-07-06 01:23:40 +09:30 |
Luke Hubmayer-Werner
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ea3f3441f6
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Clean up vestigial SoundLoader lines
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2024-07-05 20:59:54 +09:30 |
Luke Hubmayer-Werner
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adb720668f
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Remove dict of map event replacement regions
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2024-07-05 20:05:55 +09:30 |
Luke Hubmayer-Werner
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74ab47f1e8
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Preserve map region replacement order
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2024-07-05 19:21:54 +09:30 |
Luke Hubmayer-Werner
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f1fb01501c
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Add loop extension hack for audio samples
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2024-07-05 17:19:03 +09:30 |
Luke Hubmayer-Werner
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334545fcc4
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Add WorldMap dynamic regional changes
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2024-07-05 02:11:24 +09:30 |
Luke Hubmayer-Werner
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9a5435f01f
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Unhardcode some worldmap data addresses
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2024-06-30 14:44:32 +09:30 |
Luke Hubmayer-Werner
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7ccca74bc6
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Remove PaletteOf555 type, make godot implementation automatically detect arrays of colors in general form
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2024-06-27 14:41:12 +09:30 |
Luke Hubmayer-Werner
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edbfedfdd0
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Changed paths for new data subtree
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2024-06-26 20:43:37 +09:30 |
Luke Hubmayer-Werner
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69c019b3a5
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Reorganize data folder some more
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2024-06-26 20:07:20 +09:30 |
Luke Hubmayer-Werner
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6d98365ecc
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Reorganize data definitions for easier reuse in other projects
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2024-06-26 16:52:24 +09:30 |
Luke Hubmayer-Werner
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93ba9e644b
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Debug timing of the load sequence
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2023-12-11 00:53:48 +10:30 |
Luke Hubmayer-Werner
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7a57c6729d
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Add loading screen feedback
now that dialog loading is uncomfortably long
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2023-12-11 00:22:03 +10:30 |
Luke Hubmayer-Werner
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fae527ec01
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Add Item Description loading
Basic Dialog macro expansion added
Handle rstripped tsv lines safely
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2023-12-11 00:22:03 +10:30 |
Luke Hubmayer-Werner
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253f1fa1fb
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Rename RomSelect and WebFileSelect to FileSelect and FileSelectWeb
better alphabetical grouping in editors
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2023-12-08 21:29:09 +10:30 |
Luke Hubmayer-Werner
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923e2f463e
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Refactor Debug menu, and add Party Menu for saves
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2023-12-07 20:13:14 +10:30 |
Luke Hubmayer-Werner
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08dc0d8e35
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Naive SNES ROM header strip
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2023-12-06 22:30:02 +10:30 |
Luke Hubmayer-Werner
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47fc6d38ef
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Fix StreamPeer::get_data(size)[0] typoes
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2023-12-06 18:20:03 +10:30 |
Luke Hubmayer-Werner
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10669e0c1f
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Don't force RPGe font loading
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2023-12-06 18:19:59 +10:30 |
Luke Hubmayer-Werner
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4d941207e5
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Wire up a debug menu to show test scenes
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2023-12-06 14:05:19 +10:30 |
Luke Hubmayer-Werner
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bd5598f98f
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Basic music playback
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2023-08-26 16:55:47 +09:30 |
Luke Hubmayer-Werner
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0ef19b45a7
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Prepend silence to samples
Also switch most of sample loading to struct pointers
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2023-08-25 18:38:44 +09:30 |
Luke Hubmayer-Werner
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a6181cb776
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Fix zone_names block size
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2023-08-25 18:35:02 +09:30 |
Luke Hubmayer-Werner
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ed5c0f20b9
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Switch some File API to StreamPeerBuffer
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2023-08-25 18:34:50 +09:30 |
Luke Hubmayer-Werner
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009e6933ef
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Slightly optimize BRR loading
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2023-08-25 18:33:35 +09:30 |
Luke Hubmayer-Werner
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969c28d336
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Disable RPGe font for now since it can't match vspacing
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2023-08-16 23:13:37 +09:30 |
Luke Hubmayer-Werner
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e9d0dd4579
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Use RPGe dialog font at runtime from ROM
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2023-08-16 23:02:59 +09:30 |
Luke Hubmayer-Werner
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c9dcb8a17c
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Add HexStringViewer
A test scene for visually scanning for strings within the ROM
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2023-08-16 22:05:16 +09:30 |
Luke Hubmayer-Werner
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a60639760f
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generate font atlas texture
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2023-08-16 15:27:20 +09:30 |
Luke Hubmayer-Werner
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2d4d44d224
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Battle BG fixes
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2023-08-15 16:20:13 +09:30 |
Luke Hubmayer-Werner
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4fde52bb9e
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Add battle backgrounds
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2023-08-14 21:48:18 +09:30 |
Luke Hubmayer-Werner
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e80af7bdda
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Make battle tilemap code more idiomatic
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2023-08-12 23:12:28 +09:30 |