Luke Hubmayer-Werner
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59de8aa820
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[BGM] Fix incorrect SFX data, change tie handling to accomodate weird edge cases
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2024-07-17 22:03:27 +09:30 |
Luke Hubmayer-Werner
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0b2a120b1d
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JAOT Audio rendering
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2024-07-16 03:43:14 +09:30 |
Luke Hubmayer-Werner
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57d88e876a
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Refactor BGM handling
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2024-07-15 17:33:42 +09:30 |
Luke Hubmayer-Werner
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473d62c590
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Improve some debug menu layouts
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2024-07-15 02:31:36 +09:30 |
Luke Hubmayer-Werner
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8b006976b4
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[BGM Shader] Add a safety check for tweaking framebuffer sizes
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2024-07-15 01:02:29 +09:30 |
Luke Hubmayer-Werner
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313872f115
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[BGM Shader] Batching improvements
Make it easier to change framebuffer size
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2024-07-15 00:45:10 +09:30 |
Luke Hubmayer-Werner
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87739d57f4
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[BGM Shader] Enable batching
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2024-07-14 23:34:23 +09:30 |
Luke Hubmayer-Werner
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af066eabaf
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BGM render shader
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2024-07-13 23:55:47 +09:30 |
Luke Hubmayer-Werner
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80cbfa7ab8
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Some plumbing for upcoming fake compute shaders
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2024-07-10 00:35:29 +09:30 |
Luke Hubmayer-Werner
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9dfa0b1ec7
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Make hot reloading ROMs actually work on the web build with battle_sprites
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2024-07-08 16:55:53 +09:30 |
Luke Hubmayer-Werner
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80d65d2a76
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Add shortcut buttons to battle_sprites debug scene
Also attempt to hot reload it on new ROMs
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2024-07-08 16:11:22 +09:30 |
Luke Hubmayer-Werner
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038ab69a54
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Revisiting WorldMap pathing
Cleaning up some older debugging stuff
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2024-07-06 01:23:40 +09:30 |
Luke Hubmayer-Werner
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adb720668f
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Remove dict of map event replacement regions
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2024-07-05 20:05:55 +09:30 |
Luke Hubmayer-Werner
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74ab47f1e8
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Preserve map region replacement order
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2024-07-05 19:21:54 +09:30 |
Luke Hubmayer-Werner
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f1fb01501c
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Add loop extension hack for audio samples
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2024-07-05 17:19:03 +09:30 |
Luke Hubmayer-Werner
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334545fcc4
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Add WorldMap dynamic regional changes
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2024-07-05 02:11:24 +09:30 |
Luke Hubmayer-Werner
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61ed503d58
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Update Worldmap
Add unoptimized desert palette animation
Make worldmap scrolling smooth
Also reduce minimum window size to 1x scaling
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2024-04-12 19:49:02 +09:30 |
Luke Hubmayer-Werner
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925d68619b
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Add punch frames
Also fix main.tcsn rect size
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2023-12-08 21:24:06 +10:30 |
Luke Hubmayer-Werner
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923e2f463e
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Refactor Debug menu, and add Party Menu for saves
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2023-12-07 20:13:14 +10:30 |
Luke Hubmayer-Werner
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4d941207e5
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Wire up a debug menu to show test scenes
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2023-12-06 14:05:19 +10:30 |
Luke Hubmayer-Werner
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7b7b0a1876
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Minimap experimentation
Add a tile globbing hack to enable 2x2 blocks to render nicely at different scales
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2023-12-06 14:05:03 +10:30 |
Luke Hubmayer-Werner
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9678501a8c
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Rework world map viewer
Instead of creating TextureRects, draw a full-window quad with appropriate UVs
Also add a minimap and keyboard scrolling
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2023-12-06 14:04:52 +10:30 |
Luke Hubmayer-Werner
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bd5598f98f
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Basic music playback
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2023-08-26 16:55:47 +09:30 |
Luke Hubmayer-Werner
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009e6933ef
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Slightly optimize BRR loading
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2023-08-25 18:33:35 +09:30 |
Luke Hubmayer-Werner
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a27736f917
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Added full SNES save file serialization
Ticked off SNES save support on the README.md
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2023-08-03 22:26:26 +09:30 |
Luke Hubmayer-Werner
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36d025e18c
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Fix save serialization
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2023-08-03 21:02:41 +09:30 |
Luke Hubmayer-Werner
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00496ed59f
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Comment out unit test sample gen
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2023-08-03 17:30:41 +09:30 |
Luke Hubmayer-Werner
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1c914ce603
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Add unit test script for save files
Remember to disable sample generation after first attempt
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2023-08-03 17:27:03 +09:30 |
Luke Hubmayer-Werner
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fc0f184dc9
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Tighten up some stuff with the new res target
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2023-08-02 22:11:35 +09:30 |
Luke Hubmayer-Werner
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005152a8c3
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Move battle sprites to new test scene
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2023-07-28 00:17:03 +09:30 |
Luke Hubmayer-Werner
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058f436a7d
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Fixed world map rendering
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2023-07-28 00:08:08 +09:30 |
Luke Hubmayer-Werner
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36dc124edb
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[WIP] Worldmap viewing - interesting aesthetic with missing tiles
Looks a bit like the worldmap shrink
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2023-07-27 22:00:31 +09:30 |
Luke Hubmayer-Werner
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f174092b7f
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Break out sound buttons to test scene
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2023-07-27 19:58:29 +09:30 |
Luke Hubmayer-Werner
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daf4c54cd5
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Move map blocks to a test scene
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2023-07-27 16:43:51 +09:30 |