Changed file structure to aid future additions. Added GPLv3 license.
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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||||||
|
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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|
share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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|
any other work released this way by its authors. You can apply it to
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your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
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||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
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||||||
|
want it, that you can change the software or use pieces of it in new
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||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
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|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
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|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
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|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
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|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
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||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
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|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
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|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
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|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
731
ff5reader.py
731
ff5reader.py
|
@ -1,6 +1,19 @@
|
||||||
#!/usr/bin/python3 -i
|
#!/usr/bin/python3 -i
|
||||||
'''
|
'''
|
||||||
No license for now
|
This file is part of ff5reader.
|
||||||
|
|
||||||
|
ff5reader is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
ff5reader is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||||
'''
|
'''
|
||||||
|
|
||||||
import sys
|
import sys
|
||||||
|
@ -8,11 +21,22 @@ import os
|
||||||
from struct import unpack
|
from struct import unpack
|
||||||
from itertools import chain
|
from itertools import chain
|
||||||
from array import array
|
from array import array
|
||||||
from snestile import generate_glyphs, generate_glyphs_large, generate_palette, create_tile, create_tile_indexed, create_tile_mode7_compressed, create_tile_mode7_compressed_indexed
|
|
||||||
from snestile import Canvas, Canvas_Indexed
|
|
||||||
from snestile import bg_color, bg_trans
|
|
||||||
import const
|
|
||||||
import time
|
import time
|
||||||
|
import functools
|
||||||
|
|
||||||
|
from includes.helpers import *
|
||||||
|
from includes.qthelpers import *
|
||||||
|
from includes.snestile import (
|
||||||
|
generate_glyphs, generate_glyphs_large, generate_palette,
|
||||||
|
create_tile, create_tile_indexed,
|
||||||
|
create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
|
||||||
|
bg_color, bg_trans,
|
||||||
|
Canvas, Canvas_Indexed
|
||||||
|
)
|
||||||
|
from includes.snes import *
|
||||||
|
import includes.const as const
|
||||||
|
import includes.ff4 as ff4
|
||||||
|
import includes.ff6 as ff6
|
||||||
|
|
||||||
pyqt_version = 0
|
pyqt_version = 0
|
||||||
skip_pyqt5 = 'PYQT4' in os.environ
|
skip_pyqt5 = 'PYQT4' in os.environ
|
||||||
|
@ -73,24 +97,6 @@ if pyqt_version == 0:
|
||||||
'Make sure you installed the PyQt4 package.')
|
'Make sure you installed the PyQt4 package.')
|
||||||
sys.exit(-1)
|
sys.exit(-1)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
HEX_PREFIX = '#' # '$' or '0x' are also nice
|
|
||||||
|
|
||||||
monofont = QFont()
|
|
||||||
monofont.setStyleHint(QFont.Monospace)
|
|
||||||
if not monofont.fixedPitch():
|
|
||||||
monofont.setStyleHint(QFont.TypeWriter)
|
|
||||||
if not monofont.fixedPitch():
|
|
||||||
monofont.setFamily('Monospace')
|
|
||||||
|
|
||||||
def divceil(numerator, denominator):
|
|
||||||
# Reverse floor division for ceil
|
|
||||||
return -(-numerator // denominator)
|
|
||||||
|
|
||||||
def hex_length(i):
|
|
||||||
return divceil(i.bit_length(), 4)
|
|
||||||
|
|
||||||
with open(filename_en, 'rb') as file:
|
with open(filename_en, 'rb') as file:
|
||||||
ROM_en = file.read()
|
ROM_en = file.read()
|
||||||
print(len(ROM_en), filename_en)
|
print(len(ROM_en), filename_en)
|
||||||
|
@ -109,22 +115,24 @@ imglist_headers = stringlist_headers + ['Img', 'Name JP', 'Img JP']
|
||||||
|
|
||||||
|
|
||||||
class FF5Reader(QMainWindow):
|
class FF5Reader(QMainWindow):
|
||||||
"""
|
'''
|
||||||
Main GUI class
|
Main GUI class
|
||||||
"""
|
'''
|
||||||
def __init__(self):
|
def __init__(self):
|
||||||
QMainWindow.__init__(self, None)
|
QMainWindow.__init__(self, None)
|
||||||
global glyph_sprites_en_large, glyph_sprites_en_small, glyph_sprites_jp_small, glyph_sprites_jp_large, glyph_sprites_kanji, glyph_sprites_jp_dialogue
|
global glyph_sprites_en_large, glyph_sprites_en_small, glyph_sprites_jp_small, glyph_sprites_jp_large, glyph_sprites_kanji, glyph_sprites_jp_dialogue
|
||||||
perfcount()
|
perfcount()
|
||||||
print('Generating Glyphs')
|
print('Generating Glyphs')
|
||||||
glyph_sprites_en_small = generate_glyphs(ROM_en, 0x11F000)
|
self.glyph_sprites = {
|
||||||
glyph_sprites_en_large = generate_glyphs_large(ROM_en, 0x03E800)
|
'glyphs_en_s': generate_glyphs(ROM_en, 0x11F000),
|
||||||
glyph_sprites_jp_small = generate_glyphs(ROM_jp, 0x11F000)
|
'glyphs_en_l': generate_glyphs_large(ROM_en, 0x03E800),
|
||||||
glyph_sprites_jp_large = generate_glyphs_large(ROM_jp, 0x03E800)
|
'glyphs_jp_s': generate_glyphs(ROM_jp, 0x11F000),
|
||||||
glyph_sprites_kanji = generate_glyphs_large(ROM_jp, 0x1BD000, 0x1AA) # Kanji are unchanged in EN version
|
'glyphs_jp_l': generate_glyphs_large(ROM_jp, 0x03E800),
|
||||||
|
'glyphs_kanji': generate_glyphs_large(ROM_jp, 0x1BD000, 0x1AA), # Kanji are unchanged in EN version
|
||||||
|
}
|
||||||
|
make_string_img_list = functools.partial(_make_string_img_list, **self.glyph_sprites)
|
||||||
perfcount()
|
perfcount()
|
||||||
|
|
||||||
global zone_names
|
|
||||||
print('Generating Strings')
|
print('Generating Strings')
|
||||||
zone_names = make_string_img_list(0x107000, 2, 0x100, start_str=0x270000, start_jp_str=0x107200, indirect=True, large=True)
|
zone_names = make_string_img_list(0x107000, 2, 0x100, start_str=0x270000, start_jp_str=0x107200, indirect=True, large=True)
|
||||||
items = make_string_img_list(0x111380, 9, 256)
|
items = make_string_img_list(0x111380, 9, 256)
|
||||||
|
@ -178,8 +186,8 @@ class FF5Reader(QMainWindow):
|
||||||
('TerrainID', 1, None),
|
('TerrainID', 1, None),
|
||||||
('TerrainFlipID', 1, None),
|
('TerrainFlipID', 1, None),
|
||||||
(hex(5, 1), 1, None),
|
(hex(5, 1), 1, None),
|
||||||
('Movement', 1, None),
|
('AnimationID', 1, None),
|
||||||
(hex(7, 1), 1, None),]
|
('PaletteCycleID',1, None),]
|
||||||
battle_bg_headers = ['Address'] + [z[0] for z in battle_bg_structure]
|
battle_bg_headers = ['Address'] + [z[0] for z in battle_bg_structure]
|
||||||
battle_bg_data = [parse_struct(ROM_jp, 0x14BA21 + (i*8), battle_bg_structure) for i in range(34)]
|
battle_bg_data = [parse_struct(ROM_jp, 0x14BA21 + (i*8), battle_bg_structure) for i in range(34)]
|
||||||
|
|
||||||
|
@ -206,7 +214,7 @@ class FF5Reader(QMainWindow):
|
||||||
enemy_sprite_structure = [
|
enemy_sprite_structure = [
|
||||||
('Sprite data offset', 2, None),
|
('Sprite data offset', 2, None),
|
||||||
('Multiple things', 2, None),
|
('Multiple things', 2, None),
|
||||||
('Tile Layout ID', 1, None)
|
('Tile Layout ID', 1, None),
|
||||||
]
|
]
|
||||||
enemy_sprite_headers = ['Address']+[i[0] for i in enemy_sprite_structure]+['EN Name','EN Name']
|
enemy_sprite_headers = ['Address']+[i[0] for i in enemy_sprite_structure]+['EN Name','EN Name']
|
||||||
address = 0x14B180
|
address = 0x14B180
|
||||||
|
@ -251,11 +259,11 @@ class FF5Reader(QMainWindow):
|
||||||
perfcount()
|
perfcount()
|
||||||
|
|
||||||
print('Generating FF4 and FF6 stuff')
|
print('Generating FF4 and FF6 stuff')
|
||||||
self.battle_strips_ff4 = make_character_battle_sprites_ff4(ROM_FF4jp)
|
self.battle_strips_ff4 = ff4.make_character_battle_sprites(ROM_FF4jp)
|
||||||
self.field_strips_ff4 = make_character_field_sprites_ff4(ROM_FF4jp)
|
self.field_strips_ff4 = ff4.make_character_field_sprites(ROM_FF4jp)
|
||||||
self.portraits_ff4 = make_character_portrait_sprites_ff4(ROM_FF4jp)
|
self.portraits_ff4 = ff4.make_character_portrait_sprites(ROM_FF4jp)
|
||||||
self.battle_strips_ff6 = make_character_battle_sprites_ff6(ROM_FF6jp)
|
self.battle_strips_ff6 = ff6.make_character_battle_sprites(ROM_FF6jp)
|
||||||
self.portraits_ff6 = make_character_portrait_sprites_ff6(ROM_FF6jp)
|
self.portraits_ff6 = ff6.make_character_portrait_sprites(ROM_FF6jp)
|
||||||
perfcount()
|
perfcount()
|
||||||
|
|
||||||
|
|
||||||
|
@ -273,11 +281,11 @@ class FF5Reader(QMainWindow):
|
||||||
self.ff5widget.addTab(structs_tab, 'Structs')
|
self.ff5widget.addTab(structs_tab, 'Structs')
|
||||||
self.ff5widget.addTab(sprites_tab, 'Images')
|
self.ff5widget.addTab(sprites_tab, 'Images')
|
||||||
|
|
||||||
sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_small, scale=4), 'Glyphs (EN)')
|
sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_en_s'], scale=4), 'Glyphs (EN)')
|
||||||
sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_large, scale=2), 'Glyphs (Dialogue EN)')
|
sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_en_l'], scale=2), 'Glyphs (Dialogue EN)')
|
||||||
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_small, scale=4), 'Glyphs (JP)')
|
sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_jp_s'], scale=4), 'Glyphs (JP)')
|
||||||
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_large, scale=2), 'Glyphs (Large JP)')
|
sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_jp_l'], scale=2), 'Glyphs (Large JP)')
|
||||||
sprites_tab.addTab(make_pixmap_table(glyph_sprites_kanji, scale=2), 'Glyphs (Kanji)')
|
sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_kanji'], scale=2),'Glyphs (Kanji)')
|
||||||
sprites_tab.addTab(make_pixmap_table(worldmap_subtiles, cols=16, scale=4), 'Worldmap Subtiles')
|
sprites_tab.addTab(make_pixmap_table(worldmap_subtiles, cols=16, scale=4), 'Worldmap Subtiles')
|
||||||
sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[0], cols=16, scale=4), 'World 1 Tiles')
|
sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[0], cols=16, scale=4), 'World 1 Tiles')
|
||||||
sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[1], cols=16, scale=4), 'World 2 Tiles')
|
sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[1], cols=16, scale=4), 'World 2 Tiles')
|
||||||
|
@ -334,7 +342,7 @@ class FF5Reader(QMainWindow):
|
||||||
if len(string) % 1:
|
if len(string) % 1:
|
||||||
string += '0'
|
string += '0'
|
||||||
bytelist = [int(string[i:i+2], 16) for i in range(0, len(string), 2)]
|
bytelist = [int(string[i:i+2], 16) for i in range(0, len(string), 2)]
|
||||||
tups = make_string_img_small(bytes(bytelist))
|
tups = make_string_img_small(bytes(bytelist), self.glyph_sprites['glyphs_en_s'])
|
||||||
print(tups[0])
|
print(tups[0])
|
||||||
img = QLabel()
|
img = QLabel()
|
||||||
img.setPixmap(tups[1])
|
img.setPixmap(tups[1])
|
||||||
|
@ -342,495 +350,13 @@ class FF5Reader(QMainWindow):
|
||||||
self.decoder_input.setText('')
|
self.decoder_input.setText('')
|
||||||
|
|
||||||
|
|
||||||
|
def make_string_img_small(bytestring, glyphs, jp=False):
|
||||||
def parse_struct(rom, offset, structure):
|
|
||||||
out = [hex(offset, 6)]
|
|
||||||
j = 0
|
|
||||||
for title, length, handler in structure:
|
|
||||||
val = indirect(rom, offset+j, length=length)
|
|
||||||
if callable(handler):
|
|
||||||
out.append(handler(val))
|
|
||||||
elif handler and val < len(handler):
|
|
||||||
out.append(handler[val])
|
|
||||||
else:
|
|
||||||
out.append(hex(val, length*2))
|
|
||||||
j += length
|
|
||||||
return out
|
|
||||||
|
|
||||||
|
|
||||||
def make_enemy_sprites(rom):
|
|
||||||
sprites = []
|
|
||||||
for e_id in range(0, 0x180*5, 5):
|
|
||||||
triplane = bool(rom[0x14B180+e_id]&0x80) # True if 3 planes, False if 4
|
|
||||||
bytes_per_tile = 24 if triplane else 32
|
|
||||||
tile_offset = ((((rom[0x14B180+e_id]&0x7F)<<8)| rom[0x14B181+e_id]) << 3) + 0x150000 # For whatever reason this is big endian
|
|
||||||
pal_offset = ((((rom[0x14B182+e_id]&0x03)<<8)| rom[0x14B183+e_id]) << 4) + 0x0ED000 # For whatever reason this is big endian
|
|
||||||
pal_size = 16 if triplane else 32
|
|
||||||
palette = generate_palette(rom, pal_offset, pal_size, transparent=True)
|
|
||||||
layout_id = rom[0x14B184+e_id]
|
|
||||||
boss_layout = bool(rom[0x14B182+e_id]&0x80)
|
|
||||||
if boss_layout:
|
|
||||||
layout = rom[0x10D334+(layout_id<<5):0x10D334+(layout_id<<5)+32]
|
|
||||||
sprite = Canvas(16, 16)
|
|
||||||
for x, y in [(x,y) for y in range(16) for x in range(16)]:
|
|
||||||
if (int.from_bytes(layout[y*2:y*2+2], 'little') & (0x8000 >> x)):
|
|
||||||
sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
|
|
||||||
tile_offset += bytes_per_tile
|
|
||||||
else:
|
|
||||||
layout = rom[0x10D004+(layout_id<<3):0x10D004+(layout_id<<3)+8]
|
|
||||||
sprite = Canvas(8, 8)
|
|
||||||
for x, y in [(x,y) for y in range(8) for x in range(8)]:
|
|
||||||
if (layout[y] & (0x80 >> x)):
|
|
||||||
sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
|
|
||||||
tile_offset += bytes_per_tile
|
|
||||||
|
|
||||||
# TODO: Shadow stuff
|
|
||||||
sprites.append(sprite.pixmap(True))
|
|
||||||
return sprites
|
|
||||||
|
|
||||||
|
|
||||||
def make_worldmap_subtiles(rom, tiles_address, lut_address, length=0x100):
|
|
||||||
subtiles = []
|
|
||||||
for i in range(length):
|
|
||||||
pal_index = rom[lut_address+i]//16
|
|
||||||
subtiles.append(create_tile_mode7_compressed_indexed(rom[tiles_address+i*32:tiles_address+i*32+32], pal_index))
|
|
||||||
return subtiles
|
|
||||||
|
|
||||||
def stitch_worldmap_tiles(rom, subtiles, offset=0x0FF0C0):
|
|
||||||
tiles = []
|
|
||||||
for i in range(0xC0):
|
|
||||||
canvas = Canvas_Indexed(2, 2)
|
|
||||||
for j in range(4):
|
|
||||||
k = indirect(rom, offset+(j*0xC0)+i, length=1)
|
|
||||||
canvas.draw_tile(j%2, j//2, subtiles[k])
|
|
||||||
tiles.append(canvas.image)
|
|
||||||
return tiles
|
|
||||||
|
|
||||||
def make_worldmap_tiles(rom, tiles_address, subtiles_address, lut_address, length=0x100):
|
|
||||||
return stitch_worldmap_tiles(rom, make_worldmap_subtiles(rom, subtiles_address, lut_address, length=length), tiles_address)
|
|
||||||
|
|
||||||
def make_worldmap_subtiles_pixmap(rom, tiles_address, lut_address, palette_address, length=0x100):
|
|
||||||
tiles = []
|
|
||||||
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(16)]
|
|
||||||
for i in range(length):
|
|
||||||
palette = palettes[rom[lut_address+i]//16]
|
|
||||||
tiles.append(create_tile_mode7_compressed(rom[tiles_address+i*32:tiles_address+i*32+32], palette))
|
|
||||||
return tiles
|
|
||||||
|
|
||||||
def make_worldmap_chunk(rom, id, length=256):
|
|
||||||
i = indirect(rom, 0x0FE000+(id*2)) + 0x070000
|
|
||||||
if id > 0x433:
|
|
||||||
i += 0x010000
|
|
||||||
mountains = [0x0C, 0x1C, 0x2C]
|
|
||||||
chunk = []
|
|
||||||
while len(chunk) < length:
|
|
||||||
j = indirect(rom, i, 1)
|
|
||||||
if j >= 0xC0:
|
|
||||||
k = j-0xBF
|
|
||||||
i += 1
|
|
||||||
j = indirect(rom, i, 1)
|
|
||||||
chunk += [j]*k
|
|
||||||
elif j in mountains:
|
|
||||||
chunk += [j, j+1, j+2]
|
|
||||||
else:
|
|
||||||
chunk.append(j)
|
|
||||||
i += 1
|
|
||||||
return chunk
|
|
||||||
|
|
||||||
def make_worldmap_chunk_pixmap(rom, id, palette_address, tiles):
|
|
||||||
chunk = make_worldmap_chunk(rom, id)
|
|
||||||
palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
|
|
||||||
canvas = Canvas_Indexed(len(chunk), 1, tilesize=16)
|
|
||||||
for i, c in enumerate(chunk):
|
|
||||||
canvas.draw_tile(i, 0, tiles[c])
|
|
||||||
return canvas.pixmap(palette)
|
|
||||||
|
|
||||||
def make_worldmap_pixmap(rom, map_id, palette_address, tiles):
|
|
||||||
id_offset = map_id*256
|
|
||||||
palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
|
|
||||||
canvas = Canvas_Indexed(256, 256, tilesize=16)
|
|
||||||
for j in range(256):
|
|
||||||
chunk = make_worldmap_chunk(rom, j+id_offset)
|
|
||||||
for i, c in enumerate(chunk):
|
|
||||||
canvas.draw_tile(i, j, tiles[c])
|
|
||||||
return canvas.pixmap(palette)
|
|
||||||
|
|
||||||
def make_field_tiles(rom, id):
|
|
||||||
tiles_address = indirect(rom, 0x1C2D84 + id*4, length=4) + 0x1C2E24
|
|
||||||
return [create_tile_indexed(rom[tiles_address+i*32:tiles_address+i*32+32]) for i in range(256)]
|
|
||||||
|
|
||||||
def make_field_minitiles(rom, id):
|
|
||||||
tiles_address = indirect(rom, 0x1C0000 + id*2) + 0x1C0024
|
|
||||||
return [create_tile_indexed(rom[tiles_address+i*16:tiles_address+i*16+16]) for i in range(256)]
|
|
||||||
|
|
||||||
def make_all_field_tiles(rom):
|
|
||||||
return [make_field_tiles(rom, i) for i in range(40)]
|
|
||||||
|
|
||||||
def make_all_field_minitiles(rom):
|
|
||||||
return [make_field_minitiles(rom, i) for i in range(18)]
|
|
||||||
|
|
||||||
def stitch_tileset(tiles):
|
|
||||||
canvas = Canvas_Indexed(16, len(tiles)//16)
|
|
||||||
for i, tile in enumerate(tiles):
|
|
||||||
canvas.draw_tile(i%16, i//16, tile)
|
|
||||||
return canvas
|
|
||||||
|
|
||||||
def get_field_map_tiles(rom, id):
|
|
||||||
'''
|
'''
|
||||||
This is a bit of a mess of pointer chains for now, so generalising it will have to wait.
|
JP version is not as fancy as this with dakuten, it just puts them on the row above and clips.
|
||||||
Palette selection is probably determined by the tilemap which is outside the scope of this, so we'll just use #1.
|
|
||||||
UPDATE: i2-i7 merely obtain a zone ID. Whoops.
|
|
||||||
'''
|
'''
|
||||||
#i2 = indirect(rom, 0x0E2400 + id*2)
|
|
||||||
#i3 = indirect(rom, 0x0E2402 + i2)*2
|
|
||||||
#i4 = indirect(rom, 0x18E080 + i3)
|
|
||||||
#i5 = indirect(rom, 0x18E081 + i4+4)*3
|
|
||||||
#i6 = indirect(rom, 0x083320 + i5)
|
|
||||||
#i7 = indirect(rom, 0x080001 + i6) & 0x03FF
|
|
||||||
i8 = id * 0x1A
|
|
||||||
tilesets = indirect(rom, 0x0E9C09 + i8, length=3)
|
|
||||||
tile_index_0 = (tilesets & 0x00003F) # (indirect(rom, 0x0E9C09 + i8) & 0x003F)
|
|
||||||
tile_index_1 = (tilesets & 0x000FC0) >> 6 # (indirect(rom, 0x0E9C09 + i8) & 0x0FC0)>>6
|
|
||||||
tile_index_2 = (tilesets & 0x03F000) >> 12 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
|
|
||||||
minitile_index = (tilesets & 0xFC0000) >> 18 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
|
|
||||||
pal_offset = indirect(rom, 0x0E9C16 + i8) * 0x100
|
|
||||||
palette_address = 0x03BB00 + pal_offset
|
|
||||||
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(8)]
|
|
||||||
return tile_index_0, tile_index_1, tile_index_2, minitile_index, palettes
|
|
||||||
|
|
||||||
def make_field_map_tile_pixmap(rom, id, st_tiles, st_minitiles):
|
|
||||||
*tiles, minitile, palettes = get_field_map_tiles(rom, id)
|
|
||||||
p = palettes[1]
|
|
||||||
canvas = Canvas(16, 64)
|
|
||||||
for i, ts in enumerate(tiles):
|
|
||||||
canvas.draw_pixmap(0, i*16, st_tiles[ts].pixmap(p))
|
|
||||||
canvas.draw_pixmap(0, 48, st_minitiles[minitile].pixmap(p))
|
|
||||||
return canvas.pixmap()
|
|
||||||
|
|
||||||
def decompress_lzss(rom, start, header=False):
|
|
||||||
'''
|
|
||||||
Algorithm from http://slickproductions.org/slickwiki/index.php/Noisecross:Final_Fantasy_V_Compression
|
|
||||||
'''
|
|
||||||
uncompressed_length = indirect(rom, start)
|
|
||||||
ptr = start+2
|
|
||||||
output = []
|
|
||||||
buffer = [0 for i in range(0x800)]
|
|
||||||
buffer_p = 0x07DE
|
|
||||||
while len(output) < uncompressed_length:
|
|
||||||
bitmap_byte = rom[ptr]
|
|
||||||
ptr += 1
|
|
||||||
for i in range(8):
|
|
||||||
bit = (bitmap_byte >> i) & 1
|
|
||||||
if bit:
|
|
||||||
b = rom[ptr]
|
|
||||||
ptr += 1
|
|
||||||
output.append(b)
|
|
||||||
buffer[buffer_p] = b
|
|
||||||
buffer_p = (buffer_p+1) % 0x800
|
|
||||||
else:
|
|
||||||
b1 = rom[ptr]
|
|
||||||
b2 = rom[ptr+1]
|
|
||||||
ptr += 2
|
|
||||||
offset = b1|((b2 & 0xE0)<<3)
|
|
||||||
length = b2 & 0x1F
|
|
||||||
for j in range(length+3):
|
|
||||||
b = buffer[offset]
|
|
||||||
output.append(b)
|
|
||||||
buffer[buffer_p] = b
|
|
||||||
buffer_p = (buffer_p+1) % 0x800
|
|
||||||
offset = (offset+1) % 0x800
|
|
||||||
return bytes(output[:uncompressed_length])
|
|
||||||
|
|
||||||
def decompress_battle_terrain(rom, address):
|
|
||||||
'''
|
|
||||||
Decompresses the tilemap for a battle background.
|
|
||||||
'''
|
|
||||||
length = 0x500
|
|
||||||
output = [0 for i in range(length)]
|
|
||||||
o1 = []
|
|
||||||
ptr = address
|
|
||||||
while len(o1) < length//2:
|
|
||||||
a = rom[ptr]
|
|
||||||
ptr += 1
|
|
||||||
if a != 0xFF:
|
|
||||||
o1.append(a)
|
|
||||||
else:
|
|
||||||
repeat = rom[ptr]
|
|
||||||
ptr += 1
|
|
||||||
if repeat & 0x80: # Repeat 2 tiles
|
|
||||||
repeat &= 0x3F
|
|
||||||
a, b = rom[ptr:ptr+2]
|
|
||||||
ptr += 2
|
|
||||||
o1 += [a, b]*repeat
|
|
||||||
else: # Incremental repeat
|
|
||||||
a, inc = rom[ptr:ptr+2]
|
|
||||||
ptr += 2
|
|
||||||
if repeat & 0x40: # Negative increment
|
|
||||||
inc = -inc
|
|
||||||
repeat &= 0x3F
|
|
||||||
o1 += [a+(i*inc) for i in range(repeat)]
|
|
||||||
o2 = [4*(1+(i>>7)) for i in o1]
|
|
||||||
output[::2] = [i|0x80 for i in o1[:length//2]]
|
|
||||||
output[1::2] = [i&0xDF for i in o2[:length//2]]
|
|
||||||
return bytes(output)
|
|
||||||
|
|
||||||
def apply_battle_terrain_flips(rom, id, battle_terrain):
|
|
||||||
if id==0xFF:
|
|
||||||
return battle_terrain
|
|
||||||
ptr = indirect(rom, 0x14C736+(id*2))+0x140000
|
|
||||||
length = len(battle_terrain)//2
|
|
||||||
output = list(battle_terrain)
|
|
||||||
buffer = []
|
|
||||||
|
|
||||||
while len(buffer) < length:
|
|
||||||
a = rom[ptr]
|
|
||||||
ptr += 1
|
|
||||||
if a == 0x00:
|
|
||||||
skip = rom[ptr]
|
|
||||||
ptr += 1
|
|
||||||
buffer += [0]*skip*8
|
|
||||||
else:
|
|
||||||
for b in reversed(range(0, 8, 1)):
|
|
||||||
buffer.append((a>>b)&0x01)
|
|
||||||
|
|
||||||
for i in range(len(battle_terrain)//2):
|
|
||||||
output[i*2+1] |= (buffer[i] << 6)
|
|
||||||
return bytes(output)
|
|
||||||
|
|
||||||
def make_tilemap_pixmap(tilemap, tiles, palettes, tile_adjust=0):
|
|
||||||
'''
|
|
||||||
Battle bg is 64x64 map size, 8x8 tile size
|
|
||||||
4bpp tiles
|
|
||||||
'''
|
|
||||||
canvas = Canvas(64, 64)
|
|
||||||
for i in range(len(tilemap)//2):
|
|
||||||
a, b = tilemap[i*2:(i+1)*2]
|
|
||||||
tile_index = a|((b & 0x02) << 8)
|
|
||||||
p = (b & 0x1C) >> 2
|
|
||||||
priority = (b & 0x20) >> 5
|
|
||||||
h_flip = (b & 0x40) >> 6
|
|
||||||
v_flip = (b & 0x80) >> 7
|
|
||||||
|
|
||||||
x = (i % 32) + 32*((i//1024) % 2)
|
|
||||||
y = (i //32) - 32*((i//1024) % 2)
|
|
||||||
try:
|
|
||||||
palette = palettes[p]
|
|
||||||
tile = tiles[(tile_index+tile_adjust)%0x80]
|
|
||||||
tile.setColorTable(palette)
|
|
||||||
tile_px = QPixmap.fromImage(tile)
|
|
||||||
canvas.draw_pixmap(x, y, tile_px, h_flip, v_flip)
|
|
||||||
except BaseException as e:
|
|
||||||
print(e, p, hex(tile_index,2), hex(tile_adjust,2), hex(tile_index+tile_adjust,2))
|
|
||||||
return canvas.pixmap(True)
|
|
||||||
|
|
||||||
def make_battle_backgrounds(rom):
|
|
||||||
'''
|
|
||||||
21 pointers in memory for the compressed data of the tilesets.
|
|
||||||
Most of these are not unique, and only a subset of the resulting block is used.
|
|
||||||
The block appears to get DMA'd to 0x0400 in VRAM
|
|
||||||
|
|
||||||
Terrain gets DMA'd to 0x2000 (size 0x500) in VRAM from 0x7f0000 in RAM
|
|
||||||
'''
|
|
||||||
palettes = [generate_palette(rom, 0x14BB31+(i*0x20)) for i in range(84)]
|
|
||||||
battle_bgs = []
|
|
||||||
for i in range(34):
|
|
||||||
bg = {
|
|
||||||
'tiles_id': rom[0x14BA21+(i*8)],
|
|
||||||
'pal1_id': rom[0x14BA22+(i*8)],
|
|
||||||
'pal2_id': rom[0x14BA23+(i*8)],
|
|
||||||
'terrain_id': rom[0x14BA24+(i*8)],
|
|
||||||
'terrain_flips_id': rom[0x14BA25+(i*8)],
|
|
||||||
}
|
|
||||||
bg['palette'] = [palettes[0], palettes[bg['pal1_id']], palettes[bg['pal2_id']]]
|
|
||||||
battle_bgs.append(bg)
|
|
||||||
|
|
||||||
tiles_pointer_start = 0x184196
|
|
||||||
tiles_RAM_pointer_start = 0x184157
|
|
||||||
tiles_pointers = [indirect(rom, tiles_pointer_start+(i*3), length=3)-0xC00000 for i in range(21)]
|
|
||||||
tiles_raw = [decompress_lzss(rom, p) for p in tiles_pointers]
|
|
||||||
tiles_skips = [indirect(rom, tiles_RAM_pointer_start+(i*3), length=3)-0x7FC000 for i in range(21)]
|
|
||||||
tiles = []
|
|
||||||
for raw, skip in zip(tiles_raw, tiles_skips):
|
|
||||||
r = raw[skip:]
|
|
||||||
tiles.append([create_tile_indexed(r[i*32:(i+1)*32]) for i in range(len(r)//32)])
|
|
||||||
|
|
||||||
terrain_pointer_start = 0x14C86D
|
|
||||||
terrain_pointers = [indirect(rom, terrain_pointer_start+(i*2))+0x140000 for i in range(28)]
|
|
||||||
terrains = [decompress_battle_terrain(rom, p) for p in terrain_pointers]
|
|
||||||
|
|
||||||
pixmaps = []
|
|
||||||
for bg in battle_bgs:
|
|
||||||
terrain = apply_battle_terrain_flips(rom, bg['terrain_flips_id'], terrains[bg['terrain_id']])
|
|
||||||
pixmaps.append(make_tilemap_pixmap(terrain, tiles[bg['tiles_id']], bg['palette']))
|
|
||||||
#[make_tilemap_pixmap(terrains[5], tiles[2], palettes)]
|
|
||||||
return pixmaps
|
|
||||||
|
|
||||||
|
|
||||||
def make_battle_strip(rom, palette_address, tile_address, num_tiles, bpp=4):
|
|
||||||
if isinstance(palette_address, int):
|
|
||||||
palette = generate_palette(rom, palette_address, transparent=True)
|
|
||||||
else:
|
|
||||||
palette = palette_address
|
|
||||||
b = 24 if bpp==3 else 32
|
|
||||||
battle_strip = Canvas(2, divceil(num_tiles, 2))
|
|
||||||
for j in range(num_tiles):
|
|
||||||
offset = tile_address+(j*b)
|
|
||||||
battle_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+b], palette))
|
|
||||||
return battle_strip.pixmap()
|
|
||||||
|
|
||||||
def get_zone_tiles_start(rom, id):
|
|
||||||
i1 = indirect(rom, 0x0E59C0+(id*2))+7
|
|
||||||
i2 = indirect(rom, 0x0E59C2+i1, 1)
|
|
||||||
# There is a divergent path here based on the value. Other things appear to be affected by this.
|
|
||||||
if i2 > 0x67:
|
|
||||||
i3 = ((i2 - 0x67) << 11) + 0x1A0000
|
|
||||||
elif i2 > 0x52:
|
|
||||||
i3 = ((i2 - 0x52) << 9) + 0x1A0000
|
|
||||||
elif i2 > 0x4B:
|
|
||||||
i3 = ((i2 - 0x4B) << 11) + 0x1AC800
|
|
||||||
elif i2 > 0x32:
|
|
||||||
i3 = ((i2 - 0x32) << 10) + 0x1A0000
|
|
||||||
else:
|
|
||||||
i3 = (i2 << 9) + 0x1A0000
|
|
||||||
return i3
|
|
||||||
|
|
||||||
|
|
||||||
def make_character_battle_sprites_ff4(rom):
|
|
||||||
tile_address = 0xD0000
|
|
||||||
pig_tile_address = 0xD7000
|
|
||||||
golbez_tile_address = 0xD7600
|
|
||||||
anna_tile_address = 0xD7960
|
|
||||||
palette_address = 0xE7D00
|
|
||||||
golbez_palette_address = 0xE7EC0
|
|
||||||
anna_palette_address = 0xE7EE0
|
|
||||||
battle_strips = []
|
|
||||||
for i in range(0, 14*32, 32): # 14 regular characters. Pig, Golbez and Anna follow with different tile spacing and palette order.
|
|
||||||
battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*64), 64)) # KO sprites are here which means more tiles per strip than FFV
|
|
||||||
battle_strips.append(make_battle_strip(rom, golbez_palette_address, golbez_tile_address, 27))
|
|
||||||
battle_strips.append(make_battle_strip(rom, anna_palette_address, anna_tile_address, 14))
|
|
||||||
for i in range(0, 16*32, 32): # 16 pigs.
|
|
||||||
battle_strips.append(make_battle_strip(rom, palette_address+i, pig_tile_address, 48))
|
|
||||||
return battle_strips
|
|
||||||
|
|
||||||
def make_character_field_sprites_ff4(rom):
|
|
||||||
tile_address = 0xD8000
|
|
||||||
palette_address = 0x68000
|
|
||||||
palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(8)]
|
|
||||||
LUT = [0, 0, 1, 2, 2, 2, 0, 1, 1, 3, 0, 1, 0, 0, 0,0,0]
|
|
||||||
strips = []
|
|
||||||
for p, i in zip(LUT, range(0, 17*24*32, 24*32)): # 14 regular characters. Mini, toad, pig.
|
|
||||||
strips.append(make_battle_strip(rom, palettes[p], tile_address+(i), 32, bpp=3))
|
|
||||||
for palette in palettes:
|
|
||||||
for i in range(0, 42*24*16, 24*16): # 42 others
|
|
||||||
strips.append(make_battle_strip(rom, palette, tile_address+(17*24*32)+(i), 16, bpp=3))
|
|
||||||
#for i in range(0, 16*24, 24): # 16 pigs.
|
|
||||||
#strips.append(make_battle_strip(rom, palette_address+i, tile_address, 48))
|
|
||||||
return strips
|
|
||||||
|
|
||||||
def make_character_portrait_sprites_ff4(rom):
|
|
||||||
# 4x4 tiles per character, all 3bpp
|
|
||||||
tile_address = 0xED3C0
|
|
||||||
palette_address = 0x686D0
|
|
||||||
palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(14)]
|
|
||||||
portrait_images = []
|
|
||||||
for t_start in [tile_address+i*16*24 for i in range(17)]:
|
|
||||||
canvas = Canvas_Indexed(4, 4)
|
|
||||||
for t in range(16):
|
|
||||||
offset = t_start+(t*24)
|
|
||||||
canvas.draw_tile(t%4, t//4, create_tile_indexed(rom[offset:offset+24]))
|
|
||||||
portrait_images.append(canvas)
|
|
||||||
|
|
||||||
portraits = []
|
|
||||||
for palette, portrait in zip(palettes, portrait_images):
|
|
||||||
portraits.append(portrait.pixmap(palette))
|
|
||||||
for portrait in portrait_images[14:]: # 14, 15, 16 are Pig, Mini, Toad and use character palettes
|
|
||||||
for palette in palettes:
|
|
||||||
portraits.append(portrait.pixmap(palette))
|
|
||||||
for palette in palettes:
|
|
||||||
for portrait in portrait_images[:14]:
|
|
||||||
portraits.append(portrait.pixmap(palette))
|
|
||||||
return portraits
|
|
||||||
|
|
||||||
|
|
||||||
def make_character_battle_sprites_ff6(rom):
|
|
||||||
# Palettes are non-trivial for this, will need a LUT
|
|
||||||
tile_address = 0x150000
|
|
||||||
palette_address = 0x268000
|
|
||||||
battle_strips = []
|
|
||||||
for i in range(0, 16*32, 32): # quite a few characters
|
|
||||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*181), 181))
|
|
||||||
tile_address += 16*181*32
|
|
||||||
for i in range(0, 6*32, 32): # bonus memes
|
|
||||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*171), 171))
|
|
||||||
tile_address += 6*171*32
|
|
||||||
for i in range(0, 4*32, 32): # bonus memes
|
|
||||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*55), 55))
|
|
||||||
tile_address += 4*55*32
|
|
||||||
for i in range(0, 40*32, 32): # bonus memes
|
|
||||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*56), 56))
|
|
||||||
return battle_strips
|
|
||||||
|
|
||||||
def make_character_portrait_sprites_ff6(rom):
|
|
||||||
# 5x5 tiles per character, annoying arrangement but palettes are good
|
|
||||||
tile_address = 0x2D1D00
|
|
||||||
palette_address = 0x2D5860
|
|
||||||
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(19)]
|
|
||||||
# Coordinates for each tile
|
|
||||||
LUT = [(0,0), (1,0), (2,0), (3,0), (0,2), (1,2), (2,2), (3,2), (4,0), (4,1), (4,2), (4,3), (4,4), (0,4), (1,4), (2,4), (0,1), (1,1), (2,1), (3,1), (0,3), (1,3), (2,3), (3,3), (3,4)]
|
|
||||||
portrait_images = []
|
|
||||||
for t_start in [tile_address+i*25*32 for i in range(19)]:
|
|
||||||
canvas = Canvas_Indexed(5, 5)
|
|
||||||
for t in range(25):
|
|
||||||
offset = t_start+(t*32)
|
|
||||||
canvas.draw_tile(*LUT[t], create_tile_indexed(rom[offset:offset+32]))
|
|
||||||
portrait_images.append(canvas)
|
|
||||||
|
|
||||||
portraits = []
|
|
||||||
for palette, portrait in zip(palettes, portrait_images):
|
|
||||||
portraits.append(portrait.pixmap(palette))
|
|
||||||
for palette in palettes:
|
|
||||||
for portrait in portrait_images:
|
|
||||||
portraits.append(portrait.pixmap(palette))
|
|
||||||
return portraits
|
|
||||||
|
|
||||||
|
|
||||||
def make_character_battle_sprites(rom):
|
|
||||||
tile_address = 0x120000
|
|
||||||
palette_address = 0x14A3C0
|
|
||||||
battle_strips = []
|
|
||||||
for i in range(0, (22*5)*32, 32): # 22 jobs 5 characters
|
|
||||||
battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*48), 48))
|
|
||||||
return battle_strips
|
|
||||||
|
|
||||||
|
|
||||||
def make_character_status_sprites(rom):
|
|
||||||
tile_address = 0x149400
|
|
||||||
palette_address = 0x14A660
|
|
||||||
pixmaps = []
|
|
||||||
for i in range(5):
|
|
||||||
palette = generate_palette(rom, palette_address + (i*22*32), transparent=True) # Freelance palette per character
|
|
||||||
wounded = Canvas(3, 2)
|
|
||||||
for j in range(6):
|
|
||||||
offset = tile_address+(i*192)+(j*32)
|
|
||||||
wounded.draw_pixmap(j%3, j//3, create_tile(rom[offset:offset+32], palette))
|
|
||||||
pixmaps.append(wounded.pixmap())
|
|
||||||
mini_strip = Canvas(2, 19)
|
|
||||||
for j in range(38):
|
|
||||||
offset = tile_address+0x3C0+(j*24)
|
|
||||||
mini_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
|
|
||||||
pixmaps.append(mini_strip.pixmap())
|
|
||||||
frog_strip = Canvas(2, 15)
|
|
||||||
for j in range(30):
|
|
||||||
offset = tile_address+0x750+(j*24)
|
|
||||||
frog_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
|
|
||||||
pixmaps.append(frog_strip.pixmap())
|
|
||||||
return pixmaps
|
|
||||||
|
|
||||||
|
|
||||||
def make_string_img_small(bytestring, jp=False):
|
|
||||||
if len(bytestring) < 1:
|
if len(bytestring) < 1:
|
||||||
raise ValueError('Empty bytestring was passed')
|
raise ValueError('Empty bytestring was passed')
|
||||||
string = ""
|
string = ''
|
||||||
img = QImage(len(bytestring)*8, 10, QImage.Format_RGB16)
|
img = QImage(len(bytestring)*8, 10, QImage.Format_RGB16)
|
||||||
img.fill(bg_color)
|
img.fill(bg_color)
|
||||||
painter = QtGui.QPainter(img)
|
painter = QtGui.QPainter(img)
|
||||||
|
@ -839,22 +365,22 @@ def make_string_img_small(bytestring, jp=False):
|
||||||
string = string + const.Glyphs_JP2[j]
|
string = string + const.Glyphs_JP2[j]
|
||||||
if 0x20 <= j < 0x52:
|
if 0x20 <= j < 0x52:
|
||||||
if j > 0x48:
|
if j > 0x48:
|
||||||
painter.drawPixmap(x*8, 2, glyph_sprites_jp_small[j+0x17])
|
painter.drawPixmap(x*8, 2, glyphs[j+0x17])
|
||||||
painter.drawPixmap(x*8+1,-5, glyph_sprites_jp_small[0x52])
|
painter.drawPixmap(x*8+1,-5, glyphs[0x52])
|
||||||
else:
|
else:
|
||||||
painter.drawPixmap(x*8, 2, glyph_sprites_jp_small[j+0x40])
|
painter.drawPixmap(x*8, 2, glyphs[j+0x40])
|
||||||
painter.drawPixmap(x*8+1,-6, glyph_sprites_jp_small[0x51])
|
painter.drawPixmap(x*8+1,-6, glyphs[0x51])
|
||||||
else:
|
else:
|
||||||
painter.drawPixmap(x*8, 2, glyph_sprites_jp_small[j])
|
painter.drawPixmap(x*8, 2, glyphs[j])
|
||||||
else:
|
else:
|
||||||
for x, j in enumerate(bytestring):
|
for x, j in enumerate(bytestring):
|
||||||
string = string + const.Glyphs[j]
|
string = string + const.Glyphs[j]
|
||||||
painter.drawPixmap(x*8, 1, glyph_sprites_en_small[j])
|
painter.drawPixmap(x*8, 1, glyphs[j])
|
||||||
del painter
|
del painter
|
||||||
return string, QPixmap.fromImage(img)
|
return string, QPixmap.fromImage(img)
|
||||||
|
|
||||||
|
|
||||||
def make_string_img_large(bytestring, macros=None, jp=False):
|
def make_string_img_large(bytestring, glyphs, glyphs_kanji, macros=None, jp=False):
|
||||||
'''
|
'''
|
||||||
This is how we decipher dialogue data, which has multiple lines, macro expansions and kanji.
|
This is how we decipher dialogue data, which has multiple lines, macro expansions and kanji.
|
||||||
English characters have varying widths. In the japanese version, everything is fullwidth (16px)
|
English characters have varying widths. In the japanese version, everything is fullwidth (16px)
|
||||||
|
@ -874,7 +400,7 @@ def make_string_img_large(bytestring, macros=None, jp=False):
|
||||||
else:
|
else:
|
||||||
newstring.append(b)
|
newstring.append(b)
|
||||||
|
|
||||||
string = ""
|
string = ''
|
||||||
# Because the length of the input has little bearing on the size of the image thanks to linebreaks and macros, we overprovision then clip away.
|
# Because the length of the input has little bearing on the size of the image thanks to linebreaks and macros, we overprovision then clip away.
|
||||||
max_width = 256 # This seems to check out, but the EN dialogue has linebreaks virtually everywhere anyway
|
max_width = 256 # This seems to check out, but the EN dialogue has linebreaks virtually everywhere anyway
|
||||||
max_height = 1024 # I've seen up to 58 rows in EN, 36 in JP. Stay safe.
|
max_height = 1024 # I've seen up to 58 rows in EN, 36 in JP. Stay safe.
|
||||||
|
@ -896,26 +422,29 @@ def make_string_img_large(bytestring, macros=None, jp=False):
|
||||||
y += 16
|
y += 16
|
||||||
elif 0x1E00 <= j < 0x1FAA: # Kanji live in this range
|
elif 0x1E00 <= j < 0x1FAA: # Kanji live in this range
|
||||||
string += const.Glyphs_Kanji[j-0x1E00]
|
string += const.Glyphs_Kanji[j-0x1E00]
|
||||||
painter.drawPixmap(x, y+2, glyph_sprites_kanji[j-0x1E00])
|
painter.drawPixmap(x, y+2, glyphs_kanji[j-0x1E00])
|
||||||
x += 16
|
x += 16
|
||||||
elif j < 0x13 or j > 0xFF: # Everything remaining outside this is a control char
|
elif j < 0x13 or j > 0xFF: # Everything remaining outside this is a control char
|
||||||
string += '[0x{:02X}]'.format(j)
|
string += '[0x{:02X}]'.format(j)
|
||||||
else:
|
else:
|
||||||
if jp:
|
if jp:
|
||||||
string += const.Glyphs_JP_large[j]
|
string += const.Glyphs_JP_large[j]
|
||||||
painter.drawPixmap(x, y+2, glyph_sprites_jp_large[j])
|
painter.drawPixmap(x, y+2, glyphs[j])
|
||||||
x += 16
|
x += 16
|
||||||
else:
|
else:
|
||||||
string += const.Glyphs[j]
|
string += const.Glyphs[j]
|
||||||
painter.drawPixmap(x, y+4, glyph_sprites_en_large[j])
|
painter.drawPixmap(x, y+4, glyphs[j])
|
||||||
x += const.Dialogue_Width[j]
|
x += const.Dialogue_Width[j]
|
||||||
del painter
|
del painter
|
||||||
xmax = x if x > xmax else xmax
|
xmax = x if x > xmax else xmax
|
||||||
return string, QPixmap.fromImage(img.copy(0, 0, xmax, y+16))
|
return string, QPixmap.fromImage(img.copy(0, 0, xmax, y+16))
|
||||||
|
|
||||||
|
|
||||||
def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_str=None, start_jp_str=None,
|
def _make_string_img_list(start, length, num,
|
||||||
indirect=False, large=False, macros_en=None, macros_jp=None):
|
start_jp=None, len_jp=None, start_str=None, start_jp_str=None,
|
||||||
|
indirect=False, large=False, macros_en=None, macros_jp=None,
|
||||||
|
glyphs_en_s=None, glyphs_en_l=None,
|
||||||
|
glyphs_jp_s=None, glyphs_jp_l=None, glyphs_kanji=None):
|
||||||
start_jp = start if start_jp is None else start_jp
|
start_jp = start if start_jp is None else start_jp
|
||||||
len_jp = length if len_jp is None else len_jp
|
len_jp = length if len_jp is None else len_jp
|
||||||
start_str = start if start_str is None else start_str
|
start_str = start if start_str is None else start_str
|
||||||
|
@ -941,17 +470,17 @@ def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_s
|
||||||
break
|
break
|
||||||
try: # When dealing with pointer redirection we might end up passing empty strings
|
try: # When dealing with pointer redirection we might end up passing empty strings
|
||||||
if large:
|
if large:
|
||||||
str_en, img_en = make_string_img_large(ROM_en[en_start:en_end], macros_en)
|
str_en, img_en = make_string_img_large(ROM_en[en_start:en_end], glyphs_en_l, glyphs_kanji, macros_en)
|
||||||
else:
|
else:
|
||||||
str_en, img_en = make_string_img_small(ROM_en[en_start:en_end])
|
str_en, img_en = make_string_img_small(ROM_en[en_start:en_end], glyphs_en_s)
|
||||||
except ValueError:
|
except ValueError:
|
||||||
str_en = ''
|
str_en = ''
|
||||||
img_en = None
|
img_en = None
|
||||||
try:
|
try:
|
||||||
if large:
|
if large:
|
||||||
str_jp, img_jp = make_string_img_large(ROM_jp[jp_start:jp_end], macros_jp, jp=True)
|
str_jp, img_jp = make_string_img_large(ROM_jp[jp_start:jp_end], glyphs_jp_l, glyphs_kanji, macros_jp, jp=True)
|
||||||
else:
|
else:
|
||||||
str_jp, img_jp = make_string_img_small(ROM_jp[jp_start:jp_end], jp=True)
|
str_jp, img_jp = make_string_img_small(ROM_jp[jp_start:jp_end], glyphs_jp_s, jp=True)
|
||||||
except ValueError:
|
except ValueError:
|
||||||
str_jp = ''
|
str_jp = ''
|
||||||
img_jp = None
|
img_jp = None
|
||||||
|
@ -964,114 +493,14 @@ def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_s
|
||||||
j1 = start + (id*length)
|
j1 = start + (id*length)
|
||||||
j2 = start_jp + (id*len_jp)
|
j2 = start_jp + (id*len_jp)
|
||||||
if large:
|
if large:
|
||||||
str_en, img_en = make_string_img_large(ROM_en[j1:j1+length], macros_en)
|
str_en, img_en = make_string_img_large(ROM_en[j1:j1+length], glyphs_en_l, glyphs_kanji, macros_en)
|
||||||
str_jp, img_jp = make_string_img_large(ROM_jp[j2:j2+len_jp], macros_jp, jp=True)
|
str_jp, img_jp = make_string_img_large(ROM_jp[j2:j2+len_jp], glyphs_jp_l, glyphs_kanji, macros_jp, jp=True)
|
||||||
else:
|
else:
|
||||||
str_en, img_en = make_string_img_small(ROM_en[j1:j1+length])
|
str_en, img_en = make_string_img_small(ROM_en[j1:j1+length], glyphs_en_s)
|
||||||
str_jp, img_jp = make_string_img_small(ROM_jp[j2:j2+len_jp], jp=True)
|
str_jp, img_jp = make_string_img_small(ROM_jp[j2:j2+len_jp], glyphs_jp_s, jp=True)
|
||||||
stringlist.append([hex(j1, 6), hex(id, id_digits), str_en, img_en, str_jp, img_jp])
|
stringlist.append([hex(j1, 6), hex(id, id_digits), str_en, img_en, str_jp, img_jp])
|
||||||
return stringlist
|
return stringlist
|
||||||
|
|
||||||
|
|
||||||
def table_size_to_contents(table):
|
|
||||||
# Stupid hack to get table to size correctly
|
|
||||||
table.hide()
|
|
||||||
geometry = table.viewport().geometry()
|
|
||||||
table.viewport().setGeometry(QtCore.QRect(0, 0, 0x7FFFFFFF, 0x7FFFFFFF))
|
|
||||||
table.resizeColumnsToContents()
|
|
||||||
table.resizeRowsToContents()
|
|
||||||
table.viewport().setGeometry(geometry)
|
|
||||||
table.show()
|
|
||||||
|
|
||||||
|
|
||||||
def make_table(headers, items, sortable=False, row_labels=True, scale=2):
|
|
||||||
'''
|
|
||||||
Helper function to tabulate 2d lists
|
|
||||||
'''
|
|
||||||
cols = len(headers)
|
|
||||||
rows = len(items)
|
|
||||||
rd = hex_length(rows-1)
|
|
||||||
table = QTableWidget(rows, cols)
|
|
||||||
if row_labels:
|
|
||||||
table.setVerticalHeaderLabels([hex(v, rd) for v in range(rows)])
|
|
||||||
else:
|
|
||||||
table.verticalHeader().setVisible(False)
|
|
||||||
table.setHorizontalHeaderLabels(headers)
|
|
||||||
for row, col, item in [(x,y,items[x][y]) for x in range(rows) for y in range(cols)]:
|
|
||||||
if isinstance(item, QWidget):
|
|
||||||
table.setCellWidget(row, col, item)
|
|
||||||
elif isinstance(item, QPixmap):
|
|
||||||
pix = item.scaled(item.size() * scale)
|
|
||||||
lab = QLabel()
|
|
||||||
lab.setPixmap(pix)
|
|
||||||
table.setCellWidget(row, col, lab)
|
|
||||||
elif item is not None:
|
|
||||||
if item.endswith('₁₆'):
|
|
||||||
s = '<tt>{}</tt><sub>16</sub>'.format(item[:-2])
|
|
||||||
lab = QLabel(s)
|
|
||||||
table.setCellWidget(row, col, lab)
|
|
||||||
else:
|
|
||||||
q_item = QTableWidgetItem(item)
|
|
||||||
if item.startswith(HEX_PREFIX):
|
|
||||||
q_item.setFont(monofont)
|
|
||||||
table.setItem(row, col, q_item)
|
|
||||||
table_size_to_contents(table)
|
|
||||||
if sortable:
|
|
||||||
table.setSortingEnabled(True)
|
|
||||||
table.sortItems(0)
|
|
||||||
return table
|
|
||||||
|
|
||||||
|
|
||||||
def make_pixmap_table(items, cols=16, scale=4, large=False):
|
|
||||||
rows = divceil(len(items), cols)
|
|
||||||
rd = hex_length(rows-1)+1
|
|
||||||
cd = hex_length(cols-1)
|
|
||||||
table = QTableWidget(rows, cols)
|
|
||||||
if large:
|
|
||||||
table.setHorizontalScrollMode(QAbstractItemView.ScrollPerPixel)
|
|
||||||
table.setVerticalScrollMode(QAbstractItemView.ScrollPerPixel)
|
|
||||||
table.setVerticalHeaderLabels([hex(v*cols, rd) for v in range(rows)])
|
|
||||||
table.setHorizontalHeaderLabels([hex(v, cd) for v in range(cols)])
|
|
||||||
for i, item in enumerate(items):
|
|
||||||
if isinstance(item, QWidget):
|
|
||||||
table.setCellWidget(i // cols, i % cols, item)
|
|
||||||
elif isinstance(item, QPixmap):
|
|
||||||
lab = QLabel()
|
|
||||||
lab.setPixmap(item.scaled(item.size() * scale))
|
|
||||||
lab.setAlignment(QtCore.Qt.AlignCenter)
|
|
||||||
table.setCellWidget(i // cols, i % cols, lab)
|
|
||||||
table_size_to_contents(table)
|
|
||||||
return table
|
|
||||||
|
|
||||||
|
|
||||||
def stack_labels(*items):
|
|
||||||
w = QWidget()
|
|
||||||
w.setContentsMargins(0, 0, 0, 0)
|
|
||||||
l = QVBoxLayout()
|
|
||||||
l.setAlignment(QtCore.Qt.AlignCenter)
|
|
||||||
l.setSpacing(0)
|
|
||||||
l.setContentsMargins(0, 0, 0, 0)
|
|
||||||
for item in items:
|
|
||||||
lab = QLabel()
|
|
||||||
if isinstance(item, QPixmap):
|
|
||||||
lab.setPixmap(item)
|
|
||||||
else:
|
|
||||||
lab.setText(item.strip())
|
|
||||||
lab.setAlignment(QtCore.Qt.AlignCenter)
|
|
||||||
lab.setMargin(0)
|
|
||||||
l.addWidget(lab)
|
|
||||||
w.setLayout(l)
|
|
||||||
return w
|
|
||||||
|
|
||||||
|
|
||||||
def hex(num, digits):
|
|
||||||
# Consolidate formatting for consistency
|
|
||||||
#return '{:0{}X}₁₆'.format(num, digits)
|
|
||||||
return HEX_PREFIX + '{:0{}X}'.format(num, digits)
|
|
||||||
|
|
||||||
def indirect(rom, start, length=2):
|
|
||||||
return int.from_bytes(rom[start:start+length], 'little')
|
|
||||||
|
|
||||||
last_perfcount = None
|
last_perfcount = None
|
||||||
def perfcount():
|
def perfcount():
|
||||||
'''
|
'''
|
||||||
|
|
|
@ -1,5 +1,18 @@
|
||||||
'''
|
'''
|
||||||
No license for now
|
This file is part of ff5reader.
|
||||||
|
|
||||||
|
ff5reader is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
ff5reader is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||||
'''
|
'''
|
||||||
small_palette = [0xFF000000, 0x00000080, 0xFF808080, 0xFFFFFFFF]
|
small_palette = [0xFF000000, 0x00000080, 0xFF808080, 0xFFFFFFFF]
|
||||||
dialogue_palette = [0xFF000080, 0xFFFFFFFF]
|
dialogue_palette = [0xFF000080, 0xFFFFFFFF]
|
||||||
|
@ -107,7 +120,6 @@ Glyphs_Kanji = (
|
||||||
'滅', '囗', '極', '湖', '利', '周', '緑', '切', # 0x198
|
'滅', '囗', '極', '湖', '利', '周', '緑', '切', # 0x198
|
||||||
'紙', '胸', '平', '和', '宇', '宙', '則', '孤', # 0x1A0
|
'紙', '胸', '平', '和', '宇', '宙', '則', '孤', # 0x1A0
|
||||||
'溝', ' ') # 0x1A8
|
'溝', ' ') # 0x1A8
|
||||||
#Glyphs_Kanji = [g if g != ' ' else '<${:03X}>'.format(i) for (i, g) in enumerate(Glyphs_Kanji1)] # This is only until they are fully transcribed
|
|
||||||
|
|
||||||
Dialogue_Macros_EN = {
|
Dialogue_Macros_EN = {
|
||||||
0x02: [0x61, 0x7A, 0x8B, 0x8D, 0x93], # expands to Bartz (or whatever his name is)
|
0x02: [0x61, 0x7A, 0x8B, 0x8D, 0x93], # expands to Bartz (or whatever his name is)
|
|
@ -0,0 +1,82 @@
|
||||||
|
'''
|
||||||
|
This file is part of ff5reader.
|
||||||
|
|
||||||
|
ff5reader is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
ff5reader is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
'''
|
||||||
|
|
||||||
|
from includes.snes import *
|
||||||
|
from includes.snestile import (
|
||||||
|
generate_glyphs, generate_glyphs_large, generate_palette,
|
||||||
|
create_tile, create_tile_indexed,
|
||||||
|
create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
|
||||||
|
bg_color, bg_trans,
|
||||||
|
Canvas, Canvas_Indexed
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def make_character_battle_sprites(rom):
|
||||||
|
tile_address = 0xD0000
|
||||||
|
pig_tile_address = 0xD7000
|
||||||
|
golbez_tile_address = 0xD7600
|
||||||
|
anna_tile_address = 0xD7960
|
||||||
|
palette_address = 0xE7D00
|
||||||
|
golbez_palette_address = 0xE7EC0
|
||||||
|
anna_palette_address = 0xE7EE0
|
||||||
|
battle_strips = []
|
||||||
|
for i in range(0, 14*32, 32): # 14 regular characters. Pig, Golbez and Anna follow with different tile spacing and palette order.
|
||||||
|
battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*64), 64)) # KO sprites are here which means more tiles per strip than FFV
|
||||||
|
battle_strips.append(make_battle_strip(rom, golbez_palette_address, golbez_tile_address, 27))
|
||||||
|
battle_strips.append(make_battle_strip(rom, anna_palette_address, anna_tile_address, 14))
|
||||||
|
for i in range(0, 16*32, 32): # 16 pigs.
|
||||||
|
battle_strips.append(make_battle_strip(rom, palette_address+i, pig_tile_address, 48))
|
||||||
|
return battle_strips
|
||||||
|
|
||||||
|
def make_character_field_sprites(rom):
|
||||||
|
tile_address = 0xD8000
|
||||||
|
palette_address = 0x68000
|
||||||
|
palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(8)]
|
||||||
|
LUT = [0, 0, 1, 2, 2, 2, 0, 1, 1, 3, 0, 1, 0, 0, 0,0,0]
|
||||||
|
strips = []
|
||||||
|
for p, i in zip(LUT, range(0, 17*24*32, 24*32)): # 14 regular characters. Mini, toad, pig.
|
||||||
|
strips.append(make_battle_strip(rom, palettes[p], tile_address+(i), 32, bpp=3))
|
||||||
|
for palette in palettes:
|
||||||
|
for i in range(0, 42*24*16, 24*16): # 42 others
|
||||||
|
strips.append(make_battle_strip(rom, palette, tile_address+(17*24*32)+(i), 16, bpp=3))
|
||||||
|
#for i in range(0, 16*24, 24): # 16 pigs.
|
||||||
|
#strips.append(make_battle_strip(rom, palette_address+i, tile_address, 48))
|
||||||
|
return strips
|
||||||
|
|
||||||
|
def make_character_portrait_sprites(rom):
|
||||||
|
# 4x4 tiles per character, all 3bpp
|
||||||
|
tile_address = 0xED3C0
|
||||||
|
palette_address = 0x686D0
|
||||||
|
palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(14)]
|
||||||
|
portrait_images = []
|
||||||
|
for t_start in [tile_address+i*16*24 for i in range(17)]:
|
||||||
|
canvas = Canvas_Indexed(4, 4)
|
||||||
|
for t in range(16):
|
||||||
|
offset = t_start+(t*24)
|
||||||
|
canvas.draw_tile(t%4, t//4, create_tile_indexed(rom[offset:offset+24]))
|
||||||
|
portrait_images.append(canvas)
|
||||||
|
|
||||||
|
portraits = []
|
||||||
|
for palette, portrait in zip(palettes, portrait_images):
|
||||||
|
portraits.append(portrait.pixmap(palette))
|
||||||
|
for portrait in portrait_images[14:]: # 14, 15, 16 are Pig, Mini, Toad and use character palettes
|
||||||
|
for palette in palettes:
|
||||||
|
portraits.append(portrait.pixmap(palette))
|
||||||
|
for palette in palettes:
|
||||||
|
for portrait in portrait_images[:14]:
|
||||||
|
portraits.append(portrait.pixmap(palette))
|
||||||
|
return portraits
|
|
@ -0,0 +1,67 @@
|
||||||
|
'''
|
||||||
|
This file is part of ff5reader.
|
||||||
|
|
||||||
|
ff5reader is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
ff5reader is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
'''
|
||||||
|
|
||||||
|
from includes.snes import *
|
||||||
|
from includes.snestile import (
|
||||||
|
generate_glyphs, generate_glyphs_large, generate_palette,
|
||||||
|
create_tile, create_tile_indexed,
|
||||||
|
create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
|
||||||
|
bg_color, bg_trans,
|
||||||
|
Canvas, Canvas_Indexed
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
def make_character_battle_sprites(rom):
|
||||||
|
# Palettes are non-trivial for this, will need a LUT
|
||||||
|
tile_address = 0x150000
|
||||||
|
palette_address = 0x268000
|
||||||
|
battle_strips = []
|
||||||
|
for i in range(0, 16*32, 32): # quite a few characters
|
||||||
|
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*181), 181))
|
||||||
|
tile_address += 16*181*32
|
||||||
|
for i in range(0, 6*32, 32): # bonus memes
|
||||||
|
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*171), 171))
|
||||||
|
tile_address += 6*171*32
|
||||||
|
for i in range(0, 4*32, 32): # bonus memes
|
||||||
|
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*55), 55))
|
||||||
|
tile_address += 4*55*32
|
||||||
|
for i in range(0, 40*32, 32): # bonus memes
|
||||||
|
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*56), 56))
|
||||||
|
return battle_strips
|
||||||
|
|
||||||
|
def make_character_portrait_sprites(rom):
|
||||||
|
# 5x5 tiles per character, annoying arrangement but palettes are good
|
||||||
|
tile_address = 0x2D1D00
|
||||||
|
palette_address = 0x2D5860
|
||||||
|
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(19)]
|
||||||
|
# Coordinates for each tile
|
||||||
|
LUT = [(0,0), (1,0), (2,0), (3,0), (0,2), (1,2), (2,2), (3,2), (4,0), (4,1), (4,2), (4,3), (4,4), (0,4), (1,4), (2,4), (0,1), (1,1), (2,1), (3,1), (0,3), (1,3), (2,3), (3,3), (3,4)]
|
||||||
|
portrait_images = []
|
||||||
|
for t_start in [tile_address+i*25*32 for i in range(19)]:
|
||||||
|
canvas = Canvas_Indexed(5, 5)
|
||||||
|
for t in range(25):
|
||||||
|
offset = t_start+(t*32)
|
||||||
|
canvas.draw_tile(*LUT[t], create_tile_indexed(rom[offset:offset+32]))
|
||||||
|
portrait_images.append(canvas)
|
||||||
|
|
||||||
|
portraits = []
|
||||||
|
for palette, portrait in zip(palettes, portrait_images):
|
||||||
|
portraits.append(portrait.pixmap(palette))
|
||||||
|
for palette in palettes:
|
||||||
|
for portrait in portrait_images:
|
||||||
|
portraits.append(portrait.pixmap(palette))
|
||||||
|
return portraits
|
|
@ -0,0 +1,95 @@
|
||||||
|
'''
|
||||||
|
This file is part of ff5reader.
|
||||||
|
|
||||||
|
ff5reader is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
ff5reader is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
'''
|
||||||
|
|
||||||
|
HEX_PREFIX = '#' # '$' or '0x' are also nice
|
||||||
|
|
||||||
|
def divceil(numerator, denominator):
|
||||||
|
'''
|
||||||
|
Reverse floor division for fast ceil
|
||||||
|
'''
|
||||||
|
return -(-numerator // denominator)
|
||||||
|
|
||||||
|
def hex_length(i):
|
||||||
|
'''
|
||||||
|
String length of hexadecimal representation of integer
|
||||||
|
'''
|
||||||
|
return divceil(i.bit_length(), 4)
|
||||||
|
|
||||||
|
def hex(num, digits):
|
||||||
|
'''
|
||||||
|
Consolidate hex formatting for consistency
|
||||||
|
'''
|
||||||
|
#return '{:0{}X}₁₆'.format(num, digits)
|
||||||
|
return HEX_PREFIX + '{:0{}X}'.format(num, digits)
|
||||||
|
|
||||||
|
def indirect(rom, start, length=2):
|
||||||
|
'''
|
||||||
|
Read little-endian value at start address in rom
|
||||||
|
'''
|
||||||
|
return int.from_bytes(rom[start:start+length], 'little')
|
||||||
|
|
||||||
|
def parse_struct(rom, offset, structure):
|
||||||
|
'''
|
||||||
|
Read in a section of rom with a given structure, output a list
|
||||||
|
'''
|
||||||
|
out = [hex(offset, 6)]
|
||||||
|
j = 0
|
||||||
|
for title, length, handler in structure:
|
||||||
|
val = indirect(rom, offset+j, length=length)
|
||||||
|
if callable(handler):
|
||||||
|
out.append(handler(val))
|
||||||
|
elif handler and val < len(handler):
|
||||||
|
out.append(handler[val])
|
||||||
|
else:
|
||||||
|
out.append(hex(val, length*2))
|
||||||
|
j += length
|
||||||
|
return out
|
||||||
|
|
||||||
|
|
||||||
|
def decompress_lzss(rom, start, header=False):
|
||||||
|
'''
|
||||||
|
Algorithm from http://slickproductions.org/slickwiki/index.php/Noisecross:Final_Fantasy_V_Compression
|
||||||
|
'''
|
||||||
|
uncompressed_length = indirect(rom, start)
|
||||||
|
ptr = start+2
|
||||||
|
output = []
|
||||||
|
buffer = [0 for i in range(0x800)]
|
||||||
|
buffer_p = 0x07DE
|
||||||
|
while len(output) < uncompressed_length:
|
||||||
|
bitmap_byte = rom[ptr]
|
||||||
|
ptr += 1
|
||||||
|
for i in range(8):
|
||||||
|
bit = (bitmap_byte >> i) & 1
|
||||||
|
if bit:
|
||||||
|
b = rom[ptr]
|
||||||
|
ptr += 1
|
||||||
|
output.append(b)
|
||||||
|
buffer[buffer_p] = b
|
||||||
|
buffer_p = (buffer_p+1) % 0x800
|
||||||
|
else:
|
||||||
|
b1 = rom[ptr]
|
||||||
|
b2 = rom[ptr+1]
|
||||||
|
ptr += 2
|
||||||
|
offset = b1|((b2 & 0xE0)<<3)
|
||||||
|
length = b2 & 0x1F
|
||||||
|
for j in range(length+3):
|
||||||
|
b = buffer[offset]
|
||||||
|
output.append(b)
|
||||||
|
buffer[buffer_p] = b
|
||||||
|
buffer_p = (buffer_p+1) % 0x800
|
||||||
|
offset = (offset+1) % 0x800
|
||||||
|
return bytes(output[:uncompressed_length])
|
|
@ -0,0 +1,173 @@
|
||||||
|
'''
|
||||||
|
This file is part of ff5reader.
|
||||||
|
|
||||||
|
ff5reader is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
ff5reader is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
'''
|
||||||
|
|
||||||
|
import sys, os
|
||||||
|
from includes.helpers import *
|
||||||
|
|
||||||
|
pyqt_version = 0
|
||||||
|
skip_pyqt5 = 'PYQT4' in os.environ
|
||||||
|
|
||||||
|
if not skip_pyqt5:
|
||||||
|
try:
|
||||||
|
from PyQt5 import QtGui, QtCore
|
||||||
|
from PyQt5.QtGui import QIcon, QPalette, QColor, QFont, QFontInfo, QImage, QPixmap
|
||||||
|
from PyQt5.QtWidgets import (
|
||||||
|
QApplication, QMainWindow, QFormLayout,
|
||||||
|
QGridLayout, QHBoxLayout, QVBoxLayout,
|
||||||
|
QAbstractItemView, QHeaderView, QListWidget,
|
||||||
|
QListWidgetItem, QTabWidget, QTableWidget,
|
||||||
|
QTableWidgetItem, QFrame, QScrollArea,
|
||||||
|
QStackedWidget, QWidget, QCheckBox, QComboBox,
|
||||||
|
QDoubleSpinBox, QGroupBox, QLineEdit,
|
||||||
|
QPushButton, QRadioButton, QSpinBox,
|
||||||
|
QStyleOptionButton, QToolButton, QProgressBar,
|
||||||
|
QDialog, QColorDialog, QDialogButtonBox,
|
||||||
|
QFileDialog, QInputDialog, QMessageBox,
|
||||||
|
QAction, QActionGroup, QLabel, QMenu, QStyle,
|
||||||
|
QSystemTrayIcon, QStyleOptionProgressBar
|
||||||
|
)
|
||||||
|
pyqt_version = 5
|
||||||
|
except ImportError:
|
||||||
|
print("Couldn't import Qt5 dependencies. "
|
||||||
|
'Make sure you installed the PyQt5 package.')
|
||||||
|
if pyqt_version == 0:
|
||||||
|
try:
|
||||||
|
import sip
|
||||||
|
sip.setapi('QVariant', 2)
|
||||||
|
from PyQt4 import QtGui, QtCore
|
||||||
|
from PyQt4.QtGui import (
|
||||||
|
QApplication, QMainWindow, QFormLayout,
|
||||||
|
QGridLayout, QHBoxLayout, QVBoxLayout,
|
||||||
|
QAbstractItemView, QHeaderView, QListWidget,
|
||||||
|
QListWidgetItem, QTabWidget, QTableWidget,
|
||||||
|
QTableWidgetItem, QFrame, QScrollArea,
|
||||||
|
QStackedWidget, QWidget, QCheckBox,
|
||||||
|
QComboBox, QDoubleSpinBox, QGroupBox,
|
||||||
|
QLineEdit, QPushButton, QRadioButton,
|
||||||
|
QSpinBox, QStyleOptionButton, QToolButton,
|
||||||
|
QProgressBar, QDialog, QColorDialog,
|
||||||
|
QDialogButtonBox, QFileDialog, QInputDialog,
|
||||||
|
QMessageBox, QAction, QActionGroup,
|
||||||
|
QLabel, QMenu, QStyle,
|
||||||
|
QSystemTrayIcon, QIcon, QPalette, QColor,
|
||||||
|
QValidator, QFont, QFontInfo, QImage, QPixmap
|
||||||
|
)
|
||||||
|
from PyQt4.QtGui import QStyleOptionProgressBarV2 as QStyleOptionProgressBar
|
||||||
|
pyqt_version = 4
|
||||||
|
except ImportError:
|
||||||
|
print("Couldn't import Qt dependencies. "
|
||||||
|
'Make sure you installed the PyQt4 package.')
|
||||||
|
sys.exit(-1)
|
||||||
|
|
||||||
|
|
||||||
|
monofont = QFont()
|
||||||
|
monofont.setStyleHint(QFont.Monospace)
|
||||||
|
if not monofont.fixedPitch():
|
||||||
|
monofont.setStyleHint(QFont.TypeWriter)
|
||||||
|
if not monofont.fixedPitch():
|
||||||
|
monofont.setFamily('Monospace')
|
||||||
|
|
||||||
|
|
||||||
|
def table_size_to_contents(table):
|
||||||
|
# Stupid hack to get table to size correctly
|
||||||
|
table.hide()
|
||||||
|
geometry = table.viewport().geometry()
|
||||||
|
table.viewport().setGeometry(QtCore.QRect(0, 0, 0x7FFFFFFF, 0x7FFFFFFF))
|
||||||
|
table.resizeColumnsToContents()
|
||||||
|
table.resizeRowsToContents()
|
||||||
|
table.viewport().setGeometry(geometry)
|
||||||
|
table.show()
|
||||||
|
|
||||||
|
|
||||||
|
def make_table(headers, items, sortable=False, row_labels=True, scale=2):
|
||||||
|
'''
|
||||||
|
Helper function to tabulate 2d lists
|
||||||
|
'''
|
||||||
|
cols = len(headers)
|
||||||
|
rows = len(items)
|
||||||
|
rd = hex_length(rows-1)
|
||||||
|
table = QTableWidget(rows, cols)
|
||||||
|
if row_labels:
|
||||||
|
table.setVerticalHeaderLabels([hex(v, rd) for v in range(rows)])
|
||||||
|
else:
|
||||||
|
table.verticalHeader().setVisible(False)
|
||||||
|
table.setHorizontalHeaderLabels(headers)
|
||||||
|
for row, col, item in [(x,y,items[x][y]) for x in range(rows) for y in range(cols)]:
|
||||||
|
if isinstance(item, QWidget):
|
||||||
|
table.setCellWidget(row, col, item)
|
||||||
|
elif isinstance(item, QPixmap):
|
||||||
|
pix = item.scaled(item.size() * scale)
|
||||||
|
lab = QLabel()
|
||||||
|
lab.setPixmap(pix)
|
||||||
|
table.setCellWidget(row, col, lab)
|
||||||
|
elif item is not None:
|
||||||
|
if item.endswith('₁₆'):
|
||||||
|
s = '<tt>{}</tt><sub>16</sub>'.format(item[:-2])
|
||||||
|
lab = QLabel(s)
|
||||||
|
table.setCellWidget(row, col, lab)
|
||||||
|
else:
|
||||||
|
q_item = QTableWidgetItem(item)
|
||||||
|
if item.startswith(HEX_PREFIX):
|
||||||
|
q_item.setFont(monofont)
|
||||||
|
table.setItem(row, col, q_item)
|
||||||
|
table_size_to_contents(table)
|
||||||
|
if sortable:
|
||||||
|
table.setSortingEnabled(True)
|
||||||
|
table.sortItems(0)
|
||||||
|
return table
|
||||||
|
|
||||||
|
|
||||||
|
def make_pixmap_table(items, cols=16, scale=4, large=False):
|
||||||
|
rows = divceil(len(items), cols)
|
||||||
|
rd = hex_length(rows-1)+1
|
||||||
|
cd = hex_length(cols-1)
|
||||||
|
table = QTableWidget(rows, cols)
|
||||||
|
if large:
|
||||||
|
table.setHorizontalScrollMode(QAbstractItemView.ScrollPerPixel)
|
||||||
|
table.setVerticalScrollMode(QAbstractItemView.ScrollPerPixel)
|
||||||
|
table.setVerticalHeaderLabels([hex(v*cols, rd) for v in range(rows)])
|
||||||
|
table.setHorizontalHeaderLabels([hex(v, cd) for v in range(cols)])
|
||||||
|
for i, item in enumerate(items):
|
||||||
|
if isinstance(item, QWidget):
|
||||||
|
table.setCellWidget(i // cols, i % cols, item)
|
||||||
|
elif isinstance(item, QPixmap):
|
||||||
|
lab = QLabel()
|
||||||
|
lab.setPixmap(item.scaled(item.size() * scale))
|
||||||
|
lab.setAlignment(QtCore.Qt.AlignCenter)
|
||||||
|
table.setCellWidget(i // cols, i % cols, lab)
|
||||||
|
table_size_to_contents(table)
|
||||||
|
return table
|
||||||
|
|
||||||
|
|
||||||
|
def stack_labels(*items):
|
||||||
|
w = QWidget()
|
||||||
|
w.setContentsMargins(0, 0, 0, 0)
|
||||||
|
l = QVBoxLayout()
|
||||||
|
l.setAlignment(QtCore.Qt.AlignCenter)
|
||||||
|
l.setSpacing(0)
|
||||||
|
l.setContentsMargins(0, 0, 0, 0)
|
||||||
|
for item in items:
|
||||||
|
lab = QLabel()
|
||||||
|
if isinstance(item, QPixmap):
|
||||||
|
lab.setPixmap(item)
|
||||||
|
else:
|
||||||
|
lab.setText(item.strip())
|
||||||
|
lab.setAlignment(QtCore.Qt.AlignCenter)
|
||||||
|
lab.setMargin(0)
|
||||||
|
l.addWidget(lab)
|
||||||
|
w.setLayout(l)
|
||||||
|
return w
|
|
@ -0,0 +1,356 @@
|
||||||
|
'''
|
||||||
|
Functions common to SNES FFs
|
||||||
|
'''
|
||||||
|
'''
|
||||||
|
This file is part of ff5reader.
|
||||||
|
|
||||||
|
ff5reader is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
ff5reader is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
'''
|
||||||
|
|
||||||
|
from includes.helpers import *
|
||||||
|
from includes.snestile import *
|
||||||
|
|
||||||
|
|
||||||
|
def make_battle_strip(rom, palette_address, tile_address, num_tiles, bpp=4):
|
||||||
|
if isinstance(palette_address, int):
|
||||||
|
palette = generate_palette(rom, palette_address, transparent=True)
|
||||||
|
else:
|
||||||
|
palette = palette_address
|
||||||
|
b = 24 if bpp==3 else 32
|
||||||
|
battle_strip = Canvas(2, divceil(num_tiles, 2))
|
||||||
|
for j in range(num_tiles):
|
||||||
|
offset = tile_address+(j*b)
|
||||||
|
battle_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+b], palette))
|
||||||
|
return battle_strip.pixmap()
|
||||||
|
|
||||||
|
def make_enemy_sprites(rom):
|
||||||
|
sprites = []
|
||||||
|
for e_id in range(0, 0x180*5, 5):
|
||||||
|
triplane = bool(rom[0x14B180+e_id]&0x80) # True if 3 planes, False if 4
|
||||||
|
bytes_per_tile = 24 if triplane else 32
|
||||||
|
tile_offset = ((((rom[0x14B180+e_id]&0x7F)<<8)| rom[0x14B181+e_id]) << 3) + 0x150000 # For whatever reason this is big endian
|
||||||
|
pal_offset = ((((rom[0x14B182+e_id]&0x03)<<8)| rom[0x14B183+e_id]) << 4) + 0x0ED000 # For whatever reason this is big endian
|
||||||
|
pal_size = 16 if triplane else 32
|
||||||
|
palette = generate_palette(rom, pal_offset, pal_size, transparent=True)
|
||||||
|
layout_id = rom[0x14B184+e_id]
|
||||||
|
boss_layout = bool(rom[0x14B182+e_id]&0x80)
|
||||||
|
if boss_layout:
|
||||||
|
layout = rom[0x10D334+(layout_id<<5):0x10D334+(layout_id<<5)+32]
|
||||||
|
sprite = Canvas(16, 16)
|
||||||
|
for x, y in [(x,y) for y in range(16) for x in range(16)]:
|
||||||
|
if (int.from_bytes(layout[y*2:y*2+2], 'little') & (0x8000 >> x)):
|
||||||
|
sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
|
||||||
|
tile_offset += bytes_per_tile
|
||||||
|
else:
|
||||||
|
layout = rom[0x10D004+(layout_id<<3):0x10D004+(layout_id<<3)+8]
|
||||||
|
sprite = Canvas(8, 8)
|
||||||
|
for x, y in [(x,y) for y in range(8) for x in range(8)]:
|
||||||
|
if (layout[y] & (0x80 >> x)):
|
||||||
|
sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
|
||||||
|
tile_offset += bytes_per_tile
|
||||||
|
|
||||||
|
# TODO: Shadow stuff
|
||||||
|
sprites.append(sprite.pixmap(True))
|
||||||
|
return sprites
|
||||||
|
|
||||||
|
def make_character_battle_sprites(rom):
|
||||||
|
tile_address = 0x120000
|
||||||
|
palette_address = 0x14A3C0
|
||||||
|
battle_strips = []
|
||||||
|
for i in range(0, (22*5)*32, 32): # 22 jobs 5 characters
|
||||||
|
battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*48), 48))
|
||||||
|
return battle_strips
|
||||||
|
|
||||||
|
def make_character_status_sprites(rom):
|
||||||
|
tile_address = 0x149400
|
||||||
|
palette_address = 0x14A660
|
||||||
|
pixmaps = []
|
||||||
|
for i in range(5):
|
||||||
|
palette = generate_palette(rom, palette_address + (i*22*32), transparent=True) # Freelance palette per character
|
||||||
|
wounded = Canvas(3, 2)
|
||||||
|
for j in range(6):
|
||||||
|
offset = tile_address+(i*192)+(j*32)
|
||||||
|
wounded.draw_pixmap(j%3, j//3, create_tile(rom[offset:offset+32], palette))
|
||||||
|
pixmaps.append(wounded.pixmap())
|
||||||
|
mini_strip = Canvas(2, 19)
|
||||||
|
for j in range(38):
|
||||||
|
offset = tile_address+0x3C0+(j*24)
|
||||||
|
mini_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
|
||||||
|
pixmaps.append(mini_strip.pixmap())
|
||||||
|
frog_strip = Canvas(2, 15)
|
||||||
|
for j in range(30):
|
||||||
|
offset = tile_address+0x750+(j*24)
|
||||||
|
frog_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
|
||||||
|
pixmaps.append(frog_strip.pixmap())
|
||||||
|
return pixmaps
|
||||||
|
|
||||||
|
|
||||||
|
def make_worldmap_subtiles(rom, tiles_address, lut_address, length=0x100):
|
||||||
|
subtiles = []
|
||||||
|
for i in range(length):
|
||||||
|
pal_index = rom[lut_address+i]//16
|
||||||
|
subtiles.append(create_tile_mode7_compressed_indexed(rom[tiles_address+i*32:tiles_address+i*32+32], pal_index))
|
||||||
|
return subtiles
|
||||||
|
|
||||||
|
def stitch_worldmap_tiles(rom, subtiles, offset=0x0FF0C0):
|
||||||
|
tiles = []
|
||||||
|
for i in range(0xC0):
|
||||||
|
canvas = Canvas_Indexed(2, 2)
|
||||||
|
for j in range(4):
|
||||||
|
k = indirect(rom, offset+(j*0xC0)+i, length=1)
|
||||||
|
canvas.draw_tile(j%2, j//2, subtiles[k])
|
||||||
|
tiles.append(canvas.image)
|
||||||
|
return tiles
|
||||||
|
|
||||||
|
def make_worldmap_tiles(rom, tiles_address, subtiles_address, lut_address, length=0x100):
|
||||||
|
return stitch_worldmap_tiles(rom, make_worldmap_subtiles(rom, subtiles_address, lut_address, length=length), tiles_address)
|
||||||
|
|
||||||
|
def make_worldmap_subtiles_pixmap(rom, tiles_address, lut_address, palette_address, length=0x100):
|
||||||
|
tiles = []
|
||||||
|
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(16)]
|
||||||
|
for i in range(length):
|
||||||
|
palette = palettes[rom[lut_address+i]//16]
|
||||||
|
tiles.append(create_tile_mode7_compressed(rom[tiles_address+i*32:tiles_address+i*32+32], palette))
|
||||||
|
return tiles
|
||||||
|
|
||||||
|
def make_worldmap_chunk(rom, id, length=256):
|
||||||
|
i = indirect(rom, 0x0FE000+(id*2)) + 0x070000
|
||||||
|
if id > 0x433:
|
||||||
|
i += 0x010000
|
||||||
|
mountains = (0x0C, 0x1C, 0x2C)
|
||||||
|
chunk = []
|
||||||
|
while len(chunk) < length:
|
||||||
|
j = indirect(rom, i, 1)
|
||||||
|
if j >= 0xC0:
|
||||||
|
k = j-0xBF
|
||||||
|
i += 1
|
||||||
|
j = indirect(rom, i, 1)
|
||||||
|
chunk += [j]*k
|
||||||
|
elif j in mountains:
|
||||||
|
chunk += [j, j+1, j+2]
|
||||||
|
else:
|
||||||
|
chunk.append(j)
|
||||||
|
i += 1
|
||||||
|
return chunk
|
||||||
|
|
||||||
|
def make_worldmap_chunk_pixmap(rom, id, palette_address, tiles):
|
||||||
|
chunk = make_worldmap_chunk(rom, id)
|
||||||
|
palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
|
||||||
|
canvas = Canvas_Indexed(len(chunk), 1, tilesize=16)
|
||||||
|
for i, c in enumerate(chunk):
|
||||||
|
canvas.draw_tile(i, 0, tiles[c])
|
||||||
|
return canvas.pixmap(palette)
|
||||||
|
|
||||||
|
def make_worldmap_pixmap(rom, map_id, palette_address, tiles):
|
||||||
|
id_offset = map_id*256
|
||||||
|
palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
|
||||||
|
canvas = Canvas_Indexed(256, 256, tilesize=16)
|
||||||
|
for j in range(256):
|
||||||
|
chunk = make_worldmap_chunk(rom, j+id_offset)
|
||||||
|
for i, c in enumerate(chunk):
|
||||||
|
canvas.draw_tile(i, j, tiles[c])
|
||||||
|
return canvas.pixmap(palette)
|
||||||
|
|
||||||
|
def make_field_tiles(rom, id):
|
||||||
|
tiles_address = indirect(rom, 0x1C2D84 + id*4, length=4) + 0x1C2E24
|
||||||
|
return [create_tile_indexed(rom[tiles_address+i*32:tiles_address+i*32+32]) for i in range(256)]
|
||||||
|
|
||||||
|
def make_field_minitiles(rom, id):
|
||||||
|
tiles_address = indirect(rom, 0x1C0000 + id*2) + 0x1C0024
|
||||||
|
return [create_tile_indexed(rom[tiles_address+i*16:tiles_address+i*16+16]) for i in range(256)]
|
||||||
|
|
||||||
|
def make_all_field_tiles(rom):
|
||||||
|
return [make_field_tiles(rom, i) for i in range(40)]
|
||||||
|
|
||||||
|
def make_all_field_minitiles(rom):
|
||||||
|
return [make_field_minitiles(rom, i) for i in range(18)]
|
||||||
|
|
||||||
|
def stitch_tileset(tiles):
|
||||||
|
canvas = Canvas_Indexed(16, len(tiles)//16)
|
||||||
|
for i, tile in enumerate(tiles):
|
||||||
|
canvas.draw_tile(i%16, i//16, tile)
|
||||||
|
return canvas
|
||||||
|
|
||||||
|
def get_field_map_tiles(rom, id):
|
||||||
|
'''
|
||||||
|
This is a bit of a mess of pointer chains for now, so generalising it will have to wait.
|
||||||
|
Palette selection is probably determined by the tilemap which is outside the scope of this, so we'll just use #1.
|
||||||
|
UPDATE: i2-i7 merely obtain a zone ID. Whoops.
|
||||||
|
'''
|
||||||
|
#i2 = indirect(rom, 0x0E2400 + id*2)
|
||||||
|
#i3 = indirect(rom, 0x0E2402 + i2)*2
|
||||||
|
#i4 = indirect(rom, 0x18E080 + i3)
|
||||||
|
#i5 = indirect(rom, 0x18E081 + i4+4)*3
|
||||||
|
#i6 = indirect(rom, 0x083320 + i5)
|
||||||
|
#i7 = indirect(rom, 0x080001 + i6) & 0x03FF
|
||||||
|
i8 = id * 0x1A
|
||||||
|
tilesets = indirect(rom, 0x0E9C09 + i8, length=3)
|
||||||
|
tile_index_0 = (tilesets & 0x00003F) # (indirect(rom, 0x0E9C09 + i8) & 0x003F)
|
||||||
|
tile_index_1 = (tilesets & 0x000FC0) >> 6 # (indirect(rom, 0x0E9C09 + i8) & 0x0FC0)>>6
|
||||||
|
tile_index_2 = (tilesets & 0x03F000) >> 12 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
|
||||||
|
minitile_index = (tilesets & 0xFC0000) >> 18 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
|
||||||
|
pal_offset = indirect(rom, 0x0E9C16 + i8) * 0x100
|
||||||
|
palette_address = 0x03BB00 + pal_offset
|
||||||
|
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(8)]
|
||||||
|
return tile_index_0, tile_index_1, tile_index_2, minitile_index, palettes
|
||||||
|
|
||||||
|
def make_field_map_tile_pixmap(rom, id, st_tiles, st_minitiles):
|
||||||
|
*tiles, minitile, palettes = get_field_map_tiles(rom, id)
|
||||||
|
p = palettes[1]
|
||||||
|
canvas = Canvas(16, 64)
|
||||||
|
for i, ts in enumerate(tiles):
|
||||||
|
canvas.draw_pixmap(0, i*16, st_tiles[ts].pixmap(p))
|
||||||
|
canvas.draw_pixmap(0, 48, st_minitiles[minitile].pixmap(p))
|
||||||
|
return canvas.pixmap()
|
||||||
|
|
||||||
|
def decompress_battle_terrain(rom, address):
|
||||||
|
'''
|
||||||
|
Decompresses the tilemap for a battle background.
|
||||||
|
Battle BGs use a type of RLE with 2byte repeat and 1byte incremental repeat.
|
||||||
|
'''
|
||||||
|
length = 0x500
|
||||||
|
output = [0 for i in range(length)]
|
||||||
|
o1 = []
|
||||||
|
ptr = address
|
||||||
|
while len(o1) < length//2:
|
||||||
|
a = rom[ptr]
|
||||||
|
ptr += 1
|
||||||
|
if a != 0xFF:
|
||||||
|
o1.append(a)
|
||||||
|
else:
|
||||||
|
repeat = rom[ptr]
|
||||||
|
ptr += 1
|
||||||
|
if repeat & 0x80: # Repeat 2 tiles
|
||||||
|
repeat &= 0x3F
|
||||||
|
a, b = rom[ptr:ptr+2]
|
||||||
|
ptr += 2
|
||||||
|
o1 += [a, b]*repeat
|
||||||
|
else: # Incremental repeat
|
||||||
|
a, inc = rom[ptr:ptr+2]
|
||||||
|
ptr += 2
|
||||||
|
if repeat & 0x40: # Negative increment
|
||||||
|
inc = -inc
|
||||||
|
repeat &= 0x3F
|
||||||
|
o1 += [a+(i*inc) for i in range(repeat)]
|
||||||
|
o2 = [4*(1+(i>>7)) for i in o1]
|
||||||
|
output[::2] = [i|0x80 for i in o1[:length//2]]
|
||||||
|
output[1::2] = [i&0xDF for i in o2[:length//2]]
|
||||||
|
return bytes(output)
|
||||||
|
|
||||||
|
def apply_battle_terrain_flips(rom, id, battle_terrain):
|
||||||
|
if id==0xFF:
|
||||||
|
return battle_terrain
|
||||||
|
ptr = indirect(rom, 0x14C736+(id*2))+0x140000
|
||||||
|
length = len(battle_terrain)//2
|
||||||
|
output = list(battle_terrain)
|
||||||
|
buffer = []
|
||||||
|
|
||||||
|
while len(buffer) < length:
|
||||||
|
a = rom[ptr]
|
||||||
|
ptr += 1
|
||||||
|
if a == 0x00:
|
||||||
|
skip = rom[ptr]
|
||||||
|
ptr += 1
|
||||||
|
buffer += [0]*skip*8
|
||||||
|
else:
|
||||||
|
for b in reversed(range(0, 8, 1)):
|
||||||
|
buffer.append((a>>b)&0x01)
|
||||||
|
|
||||||
|
for i in range(len(battle_terrain)//2):
|
||||||
|
output[i*2+1] |= (buffer[i] << 6)
|
||||||
|
return bytes(output)
|
||||||
|
|
||||||
|
def make_tilemap_pixmap(tilemap, tiles, palettes, tile_adjust=0):
|
||||||
|
'''
|
||||||
|
Battle bg is 64x64 map size, 8x8 tile size
|
||||||
|
4bpp tiles
|
||||||
|
'''
|
||||||
|
canvas = Canvas(64, 64)
|
||||||
|
for i in range(len(tilemap)//2):
|
||||||
|
a, b = tilemap[i*2:(i+1)*2]
|
||||||
|
tile_index = a|((b & 0x02) << 8)
|
||||||
|
p = (b & 0x1C) >> 2
|
||||||
|
priority = (b & 0x20) >> 5
|
||||||
|
h_flip = (b & 0x40) >> 6
|
||||||
|
v_flip = (b & 0x80) >> 7
|
||||||
|
|
||||||
|
x = (i % 32) + 32*((i//1024) % 2)
|
||||||
|
y = (i //32) - 32*((i//1024) % 2)
|
||||||
|
try:
|
||||||
|
palette = palettes[p]
|
||||||
|
tile = tiles[(tile_index+tile_adjust)%0x80]
|
||||||
|
tile.setColorTable(palette)
|
||||||
|
tile_px = QPixmap.fromImage(tile)
|
||||||
|
canvas.draw_pixmap(x, y, tile_px, h_flip, v_flip)
|
||||||
|
except BaseException as e:
|
||||||
|
print(e, p, hex(tile_index,2), hex(tile_adjust,2), hex(tile_index+tile_adjust,2))
|
||||||
|
return canvas.pixmap(True)
|
||||||
|
|
||||||
|
def make_battle_backgrounds(rom):
|
||||||
|
'''
|
||||||
|
21 pointers in memory for the compressed data of the tilesets.
|
||||||
|
Most of these are not unique, and only a subset of the resulting block is used.
|
||||||
|
The block appears to get DMA'd to 0x0400 in VRAM
|
||||||
|
|
||||||
|
Terrain gets DMA'd to 0x2000 (size 0x500) in VRAM from 0x7f0000 in RAM
|
||||||
|
'''
|
||||||
|
palettes = [generate_palette(rom, 0x14BB31+(i*0x20)) for i in range(84)]
|
||||||
|
battle_bgs = []
|
||||||
|
for i in range(34):
|
||||||
|
bg = {
|
||||||
|
'tiles_id': rom[0x14BA21+(i*8)],
|
||||||
|
'pal1_id': rom[0x14BA22+(i*8)],
|
||||||
|
'pal2_id': rom[0x14BA23+(i*8)],
|
||||||
|
'terrain_id': rom[0x14BA24+(i*8)],
|
||||||
|
'terrain_flips_id': rom[0x14BA25+(i*8)],
|
||||||
|
}
|
||||||
|
bg['palette'] = [palettes[0], palettes[bg['pal1_id']], palettes[bg['pal2_id']]]
|
||||||
|
battle_bgs.append(bg)
|
||||||
|
|
||||||
|
tiles_pointer_start = 0x184196
|
||||||
|
tiles_RAM_pointer_start = 0x184157
|
||||||
|
tiles_pointers = [indirect(rom, tiles_pointer_start+(i*3), length=3)-0xC00000 for i in range(21)]
|
||||||
|
tiles_raw = [decompress_lzss(rom, p) for p in tiles_pointers]
|
||||||
|
tiles_skips = [indirect(rom, tiles_RAM_pointer_start+(i*3), length=3)-0x7FC000 for i in range(21)]
|
||||||
|
tiles = []
|
||||||
|
for raw, skip in zip(tiles_raw, tiles_skips):
|
||||||
|
r = raw[skip:]
|
||||||
|
tiles.append([create_tile_indexed(r[i*32:(i+1)*32]) for i in range(len(r)//32)])
|
||||||
|
|
||||||
|
terrain_pointer_start = 0x14C86D
|
||||||
|
terrain_pointers = [indirect(rom, terrain_pointer_start+(i*2))+0x140000 for i in range(28)]
|
||||||
|
terrains = [decompress_battle_terrain(rom, p) for p in terrain_pointers]
|
||||||
|
|
||||||
|
pixmaps = []
|
||||||
|
for bg in battle_bgs:
|
||||||
|
terrain = apply_battle_terrain_flips(rom, bg['terrain_flips_id'], terrains[bg['terrain_id']])
|
||||||
|
pixmaps.append(make_tilemap_pixmap(terrain, tiles[bg['tiles_id']], bg['palette']))
|
||||||
|
#[make_tilemap_pixmap(terrains[5], tiles[2], palettes)]
|
||||||
|
return pixmaps
|
||||||
|
|
||||||
|
def get_zone_tiles_start(rom, id):
|
||||||
|
i1 = indirect(rom, 0x0E59C0+(id*2))+7
|
||||||
|
i2 = indirect(rom, 0x0E59C2+i1, 1)
|
||||||
|
# There is a divergent path here based on the value. Other things appear to be affected by this.
|
||||||
|
if i2 > 0x67:
|
||||||
|
i3 = ((i2 - 0x67) << 11) + 0x1A0000
|
||||||
|
elif i2 > 0x52:
|
||||||
|
i3 = ((i2 - 0x52) << 9) + 0x1A0000
|
||||||
|
elif i2 > 0x4B:
|
||||||
|
i3 = ((i2 - 0x4B) << 11) + 0x1AC800
|
||||||
|
elif i2 > 0x32:
|
||||||
|
i3 = ((i2 - 0x32) << 10) + 0x1A0000
|
||||||
|
else:
|
||||||
|
i3 = (i2 << 9) + 0x1A0000
|
||||||
|
return i3
|
|
@ -1,10 +1,23 @@
|
||||||
'''
|
'''
|
||||||
No license for now
|
This file is part of ff5reader.
|
||||||
|
|
||||||
|
ff5reader is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
ff5reader is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||||
'''
|
'''
|
||||||
import os
|
import os
|
||||||
from array import array
|
from array import array
|
||||||
from struct import unpack
|
from struct import unpack
|
||||||
import const
|
import includes.const as const
|
||||||
|
|
||||||
pyqt_version = 0
|
pyqt_version = 0
|
||||||
skip_pyqt5 = "PYQT4" in os.environ
|
skip_pyqt5 = "PYQT4" in os.environ
|
Loading…
Reference in New Issue