Changed file structure to aid future additions. Added GPLv3 license.
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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|
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
731
ff5reader.py
731
ff5reader.py
|
@ -1,6 +1,19 @@
|
|||
#!/usr/bin/python3 -i
|
||||
'''
|
||||
No license for now
|
||||
This file is part of ff5reader.
|
||||
|
||||
ff5reader is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
ff5reader is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import sys
|
||||
|
@ -8,11 +21,22 @@ import os
|
|||
from struct import unpack
|
||||
from itertools import chain
|
||||
from array import array
|
||||
from snestile import generate_glyphs, generate_glyphs_large, generate_palette, create_tile, create_tile_indexed, create_tile_mode7_compressed, create_tile_mode7_compressed_indexed
|
||||
from snestile import Canvas, Canvas_Indexed
|
||||
from snestile import bg_color, bg_trans
|
||||
import const
|
||||
import time
|
||||
import functools
|
||||
|
||||
from includes.helpers import *
|
||||
from includes.qthelpers import *
|
||||
from includes.snestile import (
|
||||
generate_glyphs, generate_glyphs_large, generate_palette,
|
||||
create_tile, create_tile_indexed,
|
||||
create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
|
||||
bg_color, bg_trans,
|
||||
Canvas, Canvas_Indexed
|
||||
)
|
||||
from includes.snes import *
|
||||
import includes.const as const
|
||||
import includes.ff4 as ff4
|
||||
import includes.ff6 as ff6
|
||||
|
||||
pyqt_version = 0
|
||||
skip_pyqt5 = 'PYQT4' in os.environ
|
||||
|
@ -73,24 +97,6 @@ if pyqt_version == 0:
|
|||
'Make sure you installed the PyQt4 package.')
|
||||
sys.exit(-1)
|
||||
|
||||
|
||||
|
||||
HEX_PREFIX = '#' # '$' or '0x' are also nice
|
||||
|
||||
monofont = QFont()
|
||||
monofont.setStyleHint(QFont.Monospace)
|
||||
if not monofont.fixedPitch():
|
||||
monofont.setStyleHint(QFont.TypeWriter)
|
||||
if not monofont.fixedPitch():
|
||||
monofont.setFamily('Monospace')
|
||||
|
||||
def divceil(numerator, denominator):
|
||||
# Reverse floor division for ceil
|
||||
return -(-numerator // denominator)
|
||||
|
||||
def hex_length(i):
|
||||
return divceil(i.bit_length(), 4)
|
||||
|
||||
with open(filename_en, 'rb') as file:
|
||||
ROM_en = file.read()
|
||||
print(len(ROM_en), filename_en)
|
||||
|
@ -109,22 +115,24 @@ imglist_headers = stringlist_headers + ['Img', 'Name JP', 'Img JP']
|
|||
|
||||
|
||||
class FF5Reader(QMainWindow):
|
||||
"""
|
||||
'''
|
||||
Main GUI class
|
||||
"""
|
||||
'''
|
||||
def __init__(self):
|
||||
QMainWindow.__init__(self, None)
|
||||
global glyph_sprites_en_large, glyph_sprites_en_small, glyph_sprites_jp_small, glyph_sprites_jp_large, glyph_sprites_kanji, glyph_sprites_jp_dialogue
|
||||
perfcount()
|
||||
print('Generating Glyphs')
|
||||
glyph_sprites_en_small = generate_glyphs(ROM_en, 0x11F000)
|
||||
glyph_sprites_en_large = generate_glyphs_large(ROM_en, 0x03E800)
|
||||
glyph_sprites_jp_small = generate_glyphs(ROM_jp, 0x11F000)
|
||||
glyph_sprites_jp_large = generate_glyphs_large(ROM_jp, 0x03E800)
|
||||
glyph_sprites_kanji = generate_glyphs_large(ROM_jp, 0x1BD000, 0x1AA) # Kanji are unchanged in EN version
|
||||
self.glyph_sprites = {
|
||||
'glyphs_en_s': generate_glyphs(ROM_en, 0x11F000),
|
||||
'glyphs_en_l': generate_glyphs_large(ROM_en, 0x03E800),
|
||||
'glyphs_jp_s': generate_glyphs(ROM_jp, 0x11F000),
|
||||
'glyphs_jp_l': generate_glyphs_large(ROM_jp, 0x03E800),
|
||||
'glyphs_kanji': generate_glyphs_large(ROM_jp, 0x1BD000, 0x1AA), # Kanji are unchanged in EN version
|
||||
}
|
||||
make_string_img_list = functools.partial(_make_string_img_list, **self.glyph_sprites)
|
||||
perfcount()
|
||||
|
||||
global zone_names
|
||||
print('Generating Strings')
|
||||
zone_names = make_string_img_list(0x107000, 2, 0x100, start_str=0x270000, start_jp_str=0x107200, indirect=True, large=True)
|
||||
items = make_string_img_list(0x111380, 9, 256)
|
||||
|
@ -178,8 +186,8 @@ class FF5Reader(QMainWindow):
|
|||
('TerrainID', 1, None),
|
||||
('TerrainFlipID', 1, None),
|
||||
(hex(5, 1), 1, None),
|
||||
('Movement', 1, None),
|
||||
(hex(7, 1), 1, None),]
|
||||
('AnimationID', 1, None),
|
||||
('PaletteCycleID',1, None),]
|
||||
battle_bg_headers = ['Address'] + [z[0] for z in battle_bg_structure]
|
||||
battle_bg_data = [parse_struct(ROM_jp, 0x14BA21 + (i*8), battle_bg_structure) for i in range(34)]
|
||||
|
||||
|
@ -206,7 +214,7 @@ class FF5Reader(QMainWindow):
|
|||
enemy_sprite_structure = [
|
||||
('Sprite data offset', 2, None),
|
||||
('Multiple things', 2, None),
|
||||
('Tile Layout ID', 1, None)
|
||||
('Tile Layout ID', 1, None),
|
||||
]
|
||||
enemy_sprite_headers = ['Address']+[i[0] for i in enemy_sprite_structure]+['EN Name','EN Name']
|
||||
address = 0x14B180
|
||||
|
@ -251,11 +259,11 @@ class FF5Reader(QMainWindow):
|
|||
perfcount()
|
||||
|
||||
print('Generating FF4 and FF6 stuff')
|
||||
self.battle_strips_ff4 = make_character_battle_sprites_ff4(ROM_FF4jp)
|
||||
self.field_strips_ff4 = make_character_field_sprites_ff4(ROM_FF4jp)
|
||||
self.portraits_ff4 = make_character_portrait_sprites_ff4(ROM_FF4jp)
|
||||
self.battle_strips_ff6 = make_character_battle_sprites_ff6(ROM_FF6jp)
|
||||
self.portraits_ff6 = make_character_portrait_sprites_ff6(ROM_FF6jp)
|
||||
self.battle_strips_ff4 = ff4.make_character_battle_sprites(ROM_FF4jp)
|
||||
self.field_strips_ff4 = ff4.make_character_field_sprites(ROM_FF4jp)
|
||||
self.portraits_ff4 = ff4.make_character_portrait_sprites(ROM_FF4jp)
|
||||
self.battle_strips_ff6 = ff6.make_character_battle_sprites(ROM_FF6jp)
|
||||
self.portraits_ff6 = ff6.make_character_portrait_sprites(ROM_FF6jp)
|
||||
perfcount()
|
||||
|
||||
|
||||
|
@ -273,11 +281,11 @@ class FF5Reader(QMainWindow):
|
|||
self.ff5widget.addTab(structs_tab, 'Structs')
|
||||
self.ff5widget.addTab(sprites_tab, 'Images')
|
||||
|
||||
sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_small, scale=4), 'Glyphs (EN)')
|
||||
sprites_tab.addTab(make_pixmap_table(glyph_sprites_en_large, scale=2), 'Glyphs (Dialogue EN)')
|
||||
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_small, scale=4), 'Glyphs (JP)')
|
||||
sprites_tab.addTab(make_pixmap_table(glyph_sprites_jp_large, scale=2), 'Glyphs (Large JP)')
|
||||
sprites_tab.addTab(make_pixmap_table(glyph_sprites_kanji, scale=2), 'Glyphs (Kanji)')
|
||||
sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_en_s'], scale=4), 'Glyphs (EN)')
|
||||
sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_en_l'], scale=2), 'Glyphs (Dialogue EN)')
|
||||
sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_jp_s'], scale=4), 'Glyphs (JP)')
|
||||
sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_jp_l'], scale=2), 'Glyphs (Large JP)')
|
||||
sprites_tab.addTab(make_pixmap_table(self.glyph_sprites['glyphs_kanji'], scale=2),'Glyphs (Kanji)')
|
||||
sprites_tab.addTab(make_pixmap_table(worldmap_subtiles, cols=16, scale=4), 'Worldmap Subtiles')
|
||||
sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[0], cols=16, scale=4), 'World 1 Tiles')
|
||||
sprites_tab.addTab(make_pixmap_table(world_tiles_pixmaps[1], cols=16, scale=4), 'World 2 Tiles')
|
||||
|
@ -334,7 +342,7 @@ class FF5Reader(QMainWindow):
|
|||
if len(string) % 1:
|
||||
string += '0'
|
||||
bytelist = [int(string[i:i+2], 16) for i in range(0, len(string), 2)]
|
||||
tups = make_string_img_small(bytes(bytelist))
|
||||
tups = make_string_img_small(bytes(bytelist), self.glyph_sprites['glyphs_en_s'])
|
||||
print(tups[0])
|
||||
img = QLabel()
|
||||
img.setPixmap(tups[1])
|
||||
|
@ -342,495 +350,13 @@ class FF5Reader(QMainWindow):
|
|||
self.decoder_input.setText('')
|
||||
|
||||
|
||||
|
||||
def parse_struct(rom, offset, structure):
|
||||
out = [hex(offset, 6)]
|
||||
j = 0
|
||||
for title, length, handler in structure:
|
||||
val = indirect(rom, offset+j, length=length)
|
||||
if callable(handler):
|
||||
out.append(handler(val))
|
||||
elif handler and val < len(handler):
|
||||
out.append(handler[val])
|
||||
else:
|
||||
out.append(hex(val, length*2))
|
||||
j += length
|
||||
return out
|
||||
|
||||
|
||||
def make_enemy_sprites(rom):
|
||||
sprites = []
|
||||
for e_id in range(0, 0x180*5, 5):
|
||||
triplane = bool(rom[0x14B180+e_id]&0x80) # True if 3 planes, False if 4
|
||||
bytes_per_tile = 24 if triplane else 32
|
||||
tile_offset = ((((rom[0x14B180+e_id]&0x7F)<<8)| rom[0x14B181+e_id]) << 3) + 0x150000 # For whatever reason this is big endian
|
||||
pal_offset = ((((rom[0x14B182+e_id]&0x03)<<8)| rom[0x14B183+e_id]) << 4) + 0x0ED000 # For whatever reason this is big endian
|
||||
pal_size = 16 if triplane else 32
|
||||
palette = generate_palette(rom, pal_offset, pal_size, transparent=True)
|
||||
layout_id = rom[0x14B184+e_id]
|
||||
boss_layout = bool(rom[0x14B182+e_id]&0x80)
|
||||
if boss_layout:
|
||||
layout = rom[0x10D334+(layout_id<<5):0x10D334+(layout_id<<5)+32]
|
||||
sprite = Canvas(16, 16)
|
||||
for x, y in [(x,y) for y in range(16) for x in range(16)]:
|
||||
if (int.from_bytes(layout[y*2:y*2+2], 'little') & (0x8000 >> x)):
|
||||
sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
|
||||
tile_offset += bytes_per_tile
|
||||
else:
|
||||
layout = rom[0x10D004+(layout_id<<3):0x10D004+(layout_id<<3)+8]
|
||||
sprite = Canvas(8, 8)
|
||||
for x, y in [(x,y) for y in range(8) for x in range(8)]:
|
||||
if (layout[y] & (0x80 >> x)):
|
||||
sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
|
||||
tile_offset += bytes_per_tile
|
||||
|
||||
# TODO: Shadow stuff
|
||||
sprites.append(sprite.pixmap(True))
|
||||
return sprites
|
||||
|
||||
|
||||
def make_worldmap_subtiles(rom, tiles_address, lut_address, length=0x100):
|
||||
subtiles = []
|
||||
for i in range(length):
|
||||
pal_index = rom[lut_address+i]//16
|
||||
subtiles.append(create_tile_mode7_compressed_indexed(rom[tiles_address+i*32:tiles_address+i*32+32], pal_index))
|
||||
return subtiles
|
||||
|
||||
def stitch_worldmap_tiles(rom, subtiles, offset=0x0FF0C0):
|
||||
tiles = []
|
||||
for i in range(0xC0):
|
||||
canvas = Canvas_Indexed(2, 2)
|
||||
for j in range(4):
|
||||
k = indirect(rom, offset+(j*0xC0)+i, length=1)
|
||||
canvas.draw_tile(j%2, j//2, subtiles[k])
|
||||
tiles.append(canvas.image)
|
||||
return tiles
|
||||
|
||||
def make_worldmap_tiles(rom, tiles_address, subtiles_address, lut_address, length=0x100):
|
||||
return stitch_worldmap_tiles(rom, make_worldmap_subtiles(rom, subtiles_address, lut_address, length=length), tiles_address)
|
||||
|
||||
def make_worldmap_subtiles_pixmap(rom, tiles_address, lut_address, palette_address, length=0x100):
|
||||
tiles = []
|
||||
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(16)]
|
||||
for i in range(length):
|
||||
palette = palettes[rom[lut_address+i]//16]
|
||||
tiles.append(create_tile_mode7_compressed(rom[tiles_address+i*32:tiles_address+i*32+32], palette))
|
||||
return tiles
|
||||
|
||||
def make_worldmap_chunk(rom, id, length=256):
|
||||
i = indirect(rom, 0x0FE000+(id*2)) + 0x070000
|
||||
if id > 0x433:
|
||||
i += 0x010000
|
||||
mountains = [0x0C, 0x1C, 0x2C]
|
||||
chunk = []
|
||||
while len(chunk) < length:
|
||||
j = indirect(rom, i, 1)
|
||||
if j >= 0xC0:
|
||||
k = j-0xBF
|
||||
i += 1
|
||||
j = indirect(rom, i, 1)
|
||||
chunk += [j]*k
|
||||
elif j in mountains:
|
||||
chunk += [j, j+1, j+2]
|
||||
else:
|
||||
chunk.append(j)
|
||||
i += 1
|
||||
return chunk
|
||||
|
||||
def make_worldmap_chunk_pixmap(rom, id, palette_address, tiles):
|
||||
chunk = make_worldmap_chunk(rom, id)
|
||||
palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
|
||||
canvas = Canvas_Indexed(len(chunk), 1, tilesize=16)
|
||||
for i, c in enumerate(chunk):
|
||||
canvas.draw_tile(i, 0, tiles[c])
|
||||
return canvas.pixmap(palette)
|
||||
|
||||
def make_worldmap_pixmap(rom, map_id, palette_address, tiles):
|
||||
id_offset = map_id*256
|
||||
palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
|
||||
canvas = Canvas_Indexed(256, 256, tilesize=16)
|
||||
for j in range(256):
|
||||
chunk = make_worldmap_chunk(rom, j+id_offset)
|
||||
for i, c in enumerate(chunk):
|
||||
canvas.draw_tile(i, j, tiles[c])
|
||||
return canvas.pixmap(palette)
|
||||
|
||||
def make_field_tiles(rom, id):
|
||||
tiles_address = indirect(rom, 0x1C2D84 + id*4, length=4) + 0x1C2E24
|
||||
return [create_tile_indexed(rom[tiles_address+i*32:tiles_address+i*32+32]) for i in range(256)]
|
||||
|
||||
def make_field_minitiles(rom, id):
|
||||
tiles_address = indirect(rom, 0x1C0000 + id*2) + 0x1C0024
|
||||
return [create_tile_indexed(rom[tiles_address+i*16:tiles_address+i*16+16]) for i in range(256)]
|
||||
|
||||
def make_all_field_tiles(rom):
|
||||
return [make_field_tiles(rom, i) for i in range(40)]
|
||||
|
||||
def make_all_field_minitiles(rom):
|
||||
return [make_field_minitiles(rom, i) for i in range(18)]
|
||||
|
||||
def stitch_tileset(tiles):
|
||||
canvas = Canvas_Indexed(16, len(tiles)//16)
|
||||
for i, tile in enumerate(tiles):
|
||||
canvas.draw_tile(i%16, i//16, tile)
|
||||
return canvas
|
||||
|
||||
def get_field_map_tiles(rom, id):
|
||||
def make_string_img_small(bytestring, glyphs, jp=False):
|
||||
'''
|
||||
This is a bit of a mess of pointer chains for now, so generalising it will have to wait.
|
||||
Palette selection is probably determined by the tilemap which is outside the scope of this, so we'll just use #1.
|
||||
UPDATE: i2-i7 merely obtain a zone ID. Whoops.
|
||||
JP version is not as fancy as this with dakuten, it just puts them on the row above and clips.
|
||||
'''
|
||||
#i2 = indirect(rom, 0x0E2400 + id*2)
|
||||
#i3 = indirect(rom, 0x0E2402 + i2)*2
|
||||
#i4 = indirect(rom, 0x18E080 + i3)
|
||||
#i5 = indirect(rom, 0x18E081 + i4+4)*3
|
||||
#i6 = indirect(rom, 0x083320 + i5)
|
||||
#i7 = indirect(rom, 0x080001 + i6) & 0x03FF
|
||||
i8 = id * 0x1A
|
||||
tilesets = indirect(rom, 0x0E9C09 + i8, length=3)
|
||||
tile_index_0 = (tilesets & 0x00003F) # (indirect(rom, 0x0E9C09 + i8) & 0x003F)
|
||||
tile_index_1 = (tilesets & 0x000FC0) >> 6 # (indirect(rom, 0x0E9C09 + i8) & 0x0FC0)>>6
|
||||
tile_index_2 = (tilesets & 0x03F000) >> 12 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
|
||||
minitile_index = (tilesets & 0xFC0000) >> 18 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
|
||||
pal_offset = indirect(rom, 0x0E9C16 + i8) * 0x100
|
||||
palette_address = 0x03BB00 + pal_offset
|
||||
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(8)]
|
||||
return tile_index_0, tile_index_1, tile_index_2, minitile_index, palettes
|
||||
|
||||
def make_field_map_tile_pixmap(rom, id, st_tiles, st_minitiles):
|
||||
*tiles, minitile, palettes = get_field_map_tiles(rom, id)
|
||||
p = palettes[1]
|
||||
canvas = Canvas(16, 64)
|
||||
for i, ts in enumerate(tiles):
|
||||
canvas.draw_pixmap(0, i*16, st_tiles[ts].pixmap(p))
|
||||
canvas.draw_pixmap(0, 48, st_minitiles[minitile].pixmap(p))
|
||||
return canvas.pixmap()
|
||||
|
||||
def decompress_lzss(rom, start, header=False):
|
||||
'''
|
||||
Algorithm from http://slickproductions.org/slickwiki/index.php/Noisecross:Final_Fantasy_V_Compression
|
||||
'''
|
||||
uncompressed_length = indirect(rom, start)
|
||||
ptr = start+2
|
||||
output = []
|
||||
buffer = [0 for i in range(0x800)]
|
||||
buffer_p = 0x07DE
|
||||
while len(output) < uncompressed_length:
|
||||
bitmap_byte = rom[ptr]
|
||||
ptr += 1
|
||||
for i in range(8):
|
||||
bit = (bitmap_byte >> i) & 1
|
||||
if bit:
|
||||
b = rom[ptr]
|
||||
ptr += 1
|
||||
output.append(b)
|
||||
buffer[buffer_p] = b
|
||||
buffer_p = (buffer_p+1) % 0x800
|
||||
else:
|
||||
b1 = rom[ptr]
|
||||
b2 = rom[ptr+1]
|
||||
ptr += 2
|
||||
offset = b1|((b2 & 0xE0)<<3)
|
||||
length = b2 & 0x1F
|
||||
for j in range(length+3):
|
||||
b = buffer[offset]
|
||||
output.append(b)
|
||||
buffer[buffer_p] = b
|
||||
buffer_p = (buffer_p+1) % 0x800
|
||||
offset = (offset+1) % 0x800
|
||||
return bytes(output[:uncompressed_length])
|
||||
|
||||
def decompress_battle_terrain(rom, address):
|
||||
'''
|
||||
Decompresses the tilemap for a battle background.
|
||||
'''
|
||||
length = 0x500
|
||||
output = [0 for i in range(length)]
|
||||
o1 = []
|
||||
ptr = address
|
||||
while len(o1) < length//2:
|
||||
a = rom[ptr]
|
||||
ptr += 1
|
||||
if a != 0xFF:
|
||||
o1.append(a)
|
||||
else:
|
||||
repeat = rom[ptr]
|
||||
ptr += 1
|
||||
if repeat & 0x80: # Repeat 2 tiles
|
||||
repeat &= 0x3F
|
||||
a, b = rom[ptr:ptr+2]
|
||||
ptr += 2
|
||||
o1 += [a, b]*repeat
|
||||
else: # Incremental repeat
|
||||
a, inc = rom[ptr:ptr+2]
|
||||
ptr += 2
|
||||
if repeat & 0x40: # Negative increment
|
||||
inc = -inc
|
||||
repeat &= 0x3F
|
||||
o1 += [a+(i*inc) for i in range(repeat)]
|
||||
o2 = [4*(1+(i>>7)) for i in o1]
|
||||
output[::2] = [i|0x80 for i in o1[:length//2]]
|
||||
output[1::2] = [i&0xDF for i in o2[:length//2]]
|
||||
return bytes(output)
|
||||
|
||||
def apply_battle_terrain_flips(rom, id, battle_terrain):
|
||||
if id==0xFF:
|
||||
return battle_terrain
|
||||
ptr = indirect(rom, 0x14C736+(id*2))+0x140000
|
||||
length = len(battle_terrain)//2
|
||||
output = list(battle_terrain)
|
||||
buffer = []
|
||||
|
||||
while len(buffer) < length:
|
||||
a = rom[ptr]
|
||||
ptr += 1
|
||||
if a == 0x00:
|
||||
skip = rom[ptr]
|
||||
ptr += 1
|
||||
buffer += [0]*skip*8
|
||||
else:
|
||||
for b in reversed(range(0, 8, 1)):
|
||||
buffer.append((a>>b)&0x01)
|
||||
|
||||
for i in range(len(battle_terrain)//2):
|
||||
output[i*2+1] |= (buffer[i] << 6)
|
||||
return bytes(output)
|
||||
|
||||
def make_tilemap_pixmap(tilemap, tiles, palettes, tile_adjust=0):
|
||||
'''
|
||||
Battle bg is 64x64 map size, 8x8 tile size
|
||||
4bpp tiles
|
||||
'''
|
||||
canvas = Canvas(64, 64)
|
||||
for i in range(len(tilemap)//2):
|
||||
a, b = tilemap[i*2:(i+1)*2]
|
||||
tile_index = a|((b & 0x02) << 8)
|
||||
p = (b & 0x1C) >> 2
|
||||
priority = (b & 0x20) >> 5
|
||||
h_flip = (b & 0x40) >> 6
|
||||
v_flip = (b & 0x80) >> 7
|
||||
|
||||
x = (i % 32) + 32*((i//1024) % 2)
|
||||
y = (i //32) - 32*((i//1024) % 2)
|
||||
try:
|
||||
palette = palettes[p]
|
||||
tile = tiles[(tile_index+tile_adjust)%0x80]
|
||||
tile.setColorTable(palette)
|
||||
tile_px = QPixmap.fromImage(tile)
|
||||
canvas.draw_pixmap(x, y, tile_px, h_flip, v_flip)
|
||||
except BaseException as e:
|
||||
print(e, p, hex(tile_index,2), hex(tile_adjust,2), hex(tile_index+tile_adjust,2))
|
||||
return canvas.pixmap(True)
|
||||
|
||||
def make_battle_backgrounds(rom):
|
||||
'''
|
||||
21 pointers in memory for the compressed data of the tilesets.
|
||||
Most of these are not unique, and only a subset of the resulting block is used.
|
||||
The block appears to get DMA'd to 0x0400 in VRAM
|
||||
|
||||
Terrain gets DMA'd to 0x2000 (size 0x500) in VRAM from 0x7f0000 in RAM
|
||||
'''
|
||||
palettes = [generate_palette(rom, 0x14BB31+(i*0x20)) for i in range(84)]
|
||||
battle_bgs = []
|
||||
for i in range(34):
|
||||
bg = {
|
||||
'tiles_id': rom[0x14BA21+(i*8)],
|
||||
'pal1_id': rom[0x14BA22+(i*8)],
|
||||
'pal2_id': rom[0x14BA23+(i*8)],
|
||||
'terrain_id': rom[0x14BA24+(i*8)],
|
||||
'terrain_flips_id': rom[0x14BA25+(i*8)],
|
||||
}
|
||||
bg['palette'] = [palettes[0], palettes[bg['pal1_id']], palettes[bg['pal2_id']]]
|
||||
battle_bgs.append(bg)
|
||||
|
||||
tiles_pointer_start = 0x184196
|
||||
tiles_RAM_pointer_start = 0x184157
|
||||
tiles_pointers = [indirect(rom, tiles_pointer_start+(i*3), length=3)-0xC00000 for i in range(21)]
|
||||
tiles_raw = [decompress_lzss(rom, p) for p in tiles_pointers]
|
||||
tiles_skips = [indirect(rom, tiles_RAM_pointer_start+(i*3), length=3)-0x7FC000 for i in range(21)]
|
||||
tiles = []
|
||||
for raw, skip in zip(tiles_raw, tiles_skips):
|
||||
r = raw[skip:]
|
||||
tiles.append([create_tile_indexed(r[i*32:(i+1)*32]) for i in range(len(r)//32)])
|
||||
|
||||
terrain_pointer_start = 0x14C86D
|
||||
terrain_pointers = [indirect(rom, terrain_pointer_start+(i*2))+0x140000 for i in range(28)]
|
||||
terrains = [decompress_battle_terrain(rom, p) for p in terrain_pointers]
|
||||
|
||||
pixmaps = []
|
||||
for bg in battle_bgs:
|
||||
terrain = apply_battle_terrain_flips(rom, bg['terrain_flips_id'], terrains[bg['terrain_id']])
|
||||
pixmaps.append(make_tilemap_pixmap(terrain, tiles[bg['tiles_id']], bg['palette']))
|
||||
#[make_tilemap_pixmap(terrains[5], tiles[2], palettes)]
|
||||
return pixmaps
|
||||
|
||||
|
||||
def make_battle_strip(rom, palette_address, tile_address, num_tiles, bpp=4):
|
||||
if isinstance(palette_address, int):
|
||||
palette = generate_palette(rom, palette_address, transparent=True)
|
||||
else:
|
||||
palette = palette_address
|
||||
b = 24 if bpp==3 else 32
|
||||
battle_strip = Canvas(2, divceil(num_tiles, 2))
|
||||
for j in range(num_tiles):
|
||||
offset = tile_address+(j*b)
|
||||
battle_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+b], palette))
|
||||
return battle_strip.pixmap()
|
||||
|
||||
def get_zone_tiles_start(rom, id):
|
||||
i1 = indirect(rom, 0x0E59C0+(id*2))+7
|
||||
i2 = indirect(rom, 0x0E59C2+i1, 1)
|
||||
# There is a divergent path here based on the value. Other things appear to be affected by this.
|
||||
if i2 > 0x67:
|
||||
i3 = ((i2 - 0x67) << 11) + 0x1A0000
|
||||
elif i2 > 0x52:
|
||||
i3 = ((i2 - 0x52) << 9) + 0x1A0000
|
||||
elif i2 > 0x4B:
|
||||
i3 = ((i2 - 0x4B) << 11) + 0x1AC800
|
||||
elif i2 > 0x32:
|
||||
i3 = ((i2 - 0x32) << 10) + 0x1A0000
|
||||
else:
|
||||
i3 = (i2 << 9) + 0x1A0000
|
||||
return i3
|
||||
|
||||
|
||||
def make_character_battle_sprites_ff4(rom):
|
||||
tile_address = 0xD0000
|
||||
pig_tile_address = 0xD7000
|
||||
golbez_tile_address = 0xD7600
|
||||
anna_tile_address = 0xD7960
|
||||
palette_address = 0xE7D00
|
||||
golbez_palette_address = 0xE7EC0
|
||||
anna_palette_address = 0xE7EE0
|
||||
battle_strips = []
|
||||
for i in range(0, 14*32, 32): # 14 regular characters. Pig, Golbez and Anna follow with different tile spacing and palette order.
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*64), 64)) # KO sprites are here which means more tiles per strip than FFV
|
||||
battle_strips.append(make_battle_strip(rom, golbez_palette_address, golbez_tile_address, 27))
|
||||
battle_strips.append(make_battle_strip(rom, anna_palette_address, anna_tile_address, 14))
|
||||
for i in range(0, 16*32, 32): # 16 pigs.
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+i, pig_tile_address, 48))
|
||||
return battle_strips
|
||||
|
||||
def make_character_field_sprites_ff4(rom):
|
||||
tile_address = 0xD8000
|
||||
palette_address = 0x68000
|
||||
palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(8)]
|
||||
LUT = [0, 0, 1, 2, 2, 2, 0, 1, 1, 3, 0, 1, 0, 0, 0,0,0]
|
||||
strips = []
|
||||
for p, i in zip(LUT, range(0, 17*24*32, 24*32)): # 14 regular characters. Mini, toad, pig.
|
||||
strips.append(make_battle_strip(rom, palettes[p], tile_address+(i), 32, bpp=3))
|
||||
for palette in palettes:
|
||||
for i in range(0, 42*24*16, 24*16): # 42 others
|
||||
strips.append(make_battle_strip(rom, palette, tile_address+(17*24*32)+(i), 16, bpp=3))
|
||||
#for i in range(0, 16*24, 24): # 16 pigs.
|
||||
#strips.append(make_battle_strip(rom, palette_address+i, tile_address, 48))
|
||||
return strips
|
||||
|
||||
def make_character_portrait_sprites_ff4(rom):
|
||||
# 4x4 tiles per character, all 3bpp
|
||||
tile_address = 0xED3C0
|
||||
palette_address = 0x686D0
|
||||
palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(14)]
|
||||
portrait_images = []
|
||||
for t_start in [tile_address+i*16*24 for i in range(17)]:
|
||||
canvas = Canvas_Indexed(4, 4)
|
||||
for t in range(16):
|
||||
offset = t_start+(t*24)
|
||||
canvas.draw_tile(t%4, t//4, create_tile_indexed(rom[offset:offset+24]))
|
||||
portrait_images.append(canvas)
|
||||
|
||||
portraits = []
|
||||
for palette, portrait in zip(palettes, portrait_images):
|
||||
portraits.append(portrait.pixmap(palette))
|
||||
for portrait in portrait_images[14:]: # 14, 15, 16 are Pig, Mini, Toad and use character palettes
|
||||
for palette in palettes:
|
||||
portraits.append(portrait.pixmap(palette))
|
||||
for palette in palettes:
|
||||
for portrait in portrait_images[:14]:
|
||||
portraits.append(portrait.pixmap(palette))
|
||||
return portraits
|
||||
|
||||
|
||||
def make_character_battle_sprites_ff6(rom):
|
||||
# Palettes are non-trivial for this, will need a LUT
|
||||
tile_address = 0x150000
|
||||
palette_address = 0x268000
|
||||
battle_strips = []
|
||||
for i in range(0, 16*32, 32): # quite a few characters
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*181), 181))
|
||||
tile_address += 16*181*32
|
||||
for i in range(0, 6*32, 32): # bonus memes
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*171), 171))
|
||||
tile_address += 6*171*32
|
||||
for i in range(0, 4*32, 32): # bonus memes
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*55), 55))
|
||||
tile_address += 4*55*32
|
||||
for i in range(0, 40*32, 32): # bonus memes
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*56), 56))
|
||||
return battle_strips
|
||||
|
||||
def make_character_portrait_sprites_ff6(rom):
|
||||
# 5x5 tiles per character, annoying arrangement but palettes are good
|
||||
tile_address = 0x2D1D00
|
||||
palette_address = 0x2D5860
|
||||
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(19)]
|
||||
# Coordinates for each tile
|
||||
LUT = [(0,0), (1,0), (2,0), (3,0), (0,2), (1,2), (2,2), (3,2), (4,0), (4,1), (4,2), (4,3), (4,4), (0,4), (1,4), (2,4), (0,1), (1,1), (2,1), (3,1), (0,3), (1,3), (2,3), (3,3), (3,4)]
|
||||
portrait_images = []
|
||||
for t_start in [tile_address+i*25*32 for i in range(19)]:
|
||||
canvas = Canvas_Indexed(5, 5)
|
||||
for t in range(25):
|
||||
offset = t_start+(t*32)
|
||||
canvas.draw_tile(*LUT[t], create_tile_indexed(rom[offset:offset+32]))
|
||||
portrait_images.append(canvas)
|
||||
|
||||
portraits = []
|
||||
for palette, portrait in zip(palettes, portrait_images):
|
||||
portraits.append(portrait.pixmap(palette))
|
||||
for palette in palettes:
|
||||
for portrait in portrait_images:
|
||||
portraits.append(portrait.pixmap(palette))
|
||||
return portraits
|
||||
|
||||
|
||||
def make_character_battle_sprites(rom):
|
||||
tile_address = 0x120000
|
||||
palette_address = 0x14A3C0
|
||||
battle_strips = []
|
||||
for i in range(0, (22*5)*32, 32): # 22 jobs 5 characters
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*48), 48))
|
||||
return battle_strips
|
||||
|
||||
|
||||
def make_character_status_sprites(rom):
|
||||
tile_address = 0x149400
|
||||
palette_address = 0x14A660
|
||||
pixmaps = []
|
||||
for i in range(5):
|
||||
palette = generate_palette(rom, palette_address + (i*22*32), transparent=True) # Freelance palette per character
|
||||
wounded = Canvas(3, 2)
|
||||
for j in range(6):
|
||||
offset = tile_address+(i*192)+(j*32)
|
||||
wounded.draw_pixmap(j%3, j//3, create_tile(rom[offset:offset+32], palette))
|
||||
pixmaps.append(wounded.pixmap())
|
||||
mini_strip = Canvas(2, 19)
|
||||
for j in range(38):
|
||||
offset = tile_address+0x3C0+(j*24)
|
||||
mini_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
|
||||
pixmaps.append(mini_strip.pixmap())
|
||||
frog_strip = Canvas(2, 15)
|
||||
for j in range(30):
|
||||
offset = tile_address+0x750+(j*24)
|
||||
frog_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
|
||||
pixmaps.append(frog_strip.pixmap())
|
||||
return pixmaps
|
||||
|
||||
|
||||
def make_string_img_small(bytestring, jp=False):
|
||||
if len(bytestring) < 1:
|
||||
raise ValueError('Empty bytestring was passed')
|
||||
string = ""
|
||||
string = ''
|
||||
img = QImage(len(bytestring)*8, 10, QImage.Format_RGB16)
|
||||
img.fill(bg_color)
|
||||
painter = QtGui.QPainter(img)
|
||||
|
@ -839,22 +365,22 @@ def make_string_img_small(bytestring, jp=False):
|
|||
string = string + const.Glyphs_JP2[j]
|
||||
if 0x20 <= j < 0x52:
|
||||
if j > 0x48:
|
||||
painter.drawPixmap(x*8, 2, glyph_sprites_jp_small[j+0x17])
|
||||
painter.drawPixmap(x*8+1,-5, glyph_sprites_jp_small[0x52])
|
||||
painter.drawPixmap(x*8, 2, glyphs[j+0x17])
|
||||
painter.drawPixmap(x*8+1,-5, glyphs[0x52])
|
||||
else:
|
||||
painter.drawPixmap(x*8, 2, glyph_sprites_jp_small[j+0x40])
|
||||
painter.drawPixmap(x*8+1,-6, glyph_sprites_jp_small[0x51])
|
||||
painter.drawPixmap(x*8, 2, glyphs[j+0x40])
|
||||
painter.drawPixmap(x*8+1,-6, glyphs[0x51])
|
||||
else:
|
||||
painter.drawPixmap(x*8, 2, glyph_sprites_jp_small[j])
|
||||
painter.drawPixmap(x*8, 2, glyphs[j])
|
||||
else:
|
||||
for x, j in enumerate(bytestring):
|
||||
string = string + const.Glyphs[j]
|
||||
painter.drawPixmap(x*8, 1, glyph_sprites_en_small[j])
|
||||
painter.drawPixmap(x*8, 1, glyphs[j])
|
||||
del painter
|
||||
return string, QPixmap.fromImage(img)
|
||||
|
||||
|
||||
def make_string_img_large(bytestring, macros=None, jp=False):
|
||||
def make_string_img_large(bytestring, glyphs, glyphs_kanji, macros=None, jp=False):
|
||||
'''
|
||||
This is how we decipher dialogue data, which has multiple lines, macro expansions and kanji.
|
||||
English characters have varying widths. In the japanese version, everything is fullwidth (16px)
|
||||
|
@ -874,7 +400,7 @@ def make_string_img_large(bytestring, macros=None, jp=False):
|
|||
else:
|
||||
newstring.append(b)
|
||||
|
||||
string = ""
|
||||
string = ''
|
||||
# Because the length of the input has little bearing on the size of the image thanks to linebreaks and macros, we overprovision then clip away.
|
||||
max_width = 256 # This seems to check out, but the EN dialogue has linebreaks virtually everywhere anyway
|
||||
max_height = 1024 # I've seen up to 58 rows in EN, 36 in JP. Stay safe.
|
||||
|
@ -896,26 +422,29 @@ def make_string_img_large(bytestring, macros=None, jp=False):
|
|||
y += 16
|
||||
elif 0x1E00 <= j < 0x1FAA: # Kanji live in this range
|
||||
string += const.Glyphs_Kanji[j-0x1E00]
|
||||
painter.drawPixmap(x, y+2, glyph_sprites_kanji[j-0x1E00])
|
||||
painter.drawPixmap(x, y+2, glyphs_kanji[j-0x1E00])
|
||||
x += 16
|
||||
elif j < 0x13 or j > 0xFF: # Everything remaining outside this is a control char
|
||||
string += '[0x{:02X}]'.format(j)
|
||||
else:
|
||||
if jp:
|
||||
string += const.Glyphs_JP_large[j]
|
||||
painter.drawPixmap(x, y+2, glyph_sprites_jp_large[j])
|
||||
painter.drawPixmap(x, y+2, glyphs[j])
|
||||
x += 16
|
||||
else:
|
||||
string += const.Glyphs[j]
|
||||
painter.drawPixmap(x, y+4, glyph_sprites_en_large[j])
|
||||
painter.drawPixmap(x, y+4, glyphs[j])
|
||||
x += const.Dialogue_Width[j]
|
||||
del painter
|
||||
xmax = x if x > xmax else xmax
|
||||
return string, QPixmap.fromImage(img.copy(0, 0, xmax, y+16))
|
||||
|
||||
|
||||
def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_str=None, start_jp_str=None,
|
||||
indirect=False, large=False, macros_en=None, macros_jp=None):
|
||||
def _make_string_img_list(start, length, num,
|
||||
start_jp=None, len_jp=None, start_str=None, start_jp_str=None,
|
||||
indirect=False, large=False, macros_en=None, macros_jp=None,
|
||||
glyphs_en_s=None, glyphs_en_l=None,
|
||||
glyphs_jp_s=None, glyphs_jp_l=None, glyphs_kanji=None):
|
||||
start_jp = start if start_jp is None else start_jp
|
||||
len_jp = length if len_jp is None else len_jp
|
||||
start_str = start if start_str is None else start_str
|
||||
|
@ -941,17 +470,17 @@ def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_s
|
|||
break
|
||||
try: # When dealing with pointer redirection we might end up passing empty strings
|
||||
if large:
|
||||
str_en, img_en = make_string_img_large(ROM_en[en_start:en_end], macros_en)
|
||||
str_en, img_en = make_string_img_large(ROM_en[en_start:en_end], glyphs_en_l, glyphs_kanji, macros_en)
|
||||
else:
|
||||
str_en, img_en = make_string_img_small(ROM_en[en_start:en_end])
|
||||
str_en, img_en = make_string_img_small(ROM_en[en_start:en_end], glyphs_en_s)
|
||||
except ValueError:
|
||||
str_en = ''
|
||||
img_en = None
|
||||
try:
|
||||
if large:
|
||||
str_jp, img_jp = make_string_img_large(ROM_jp[jp_start:jp_end], macros_jp, jp=True)
|
||||
str_jp, img_jp = make_string_img_large(ROM_jp[jp_start:jp_end], glyphs_jp_l, glyphs_kanji, macros_jp, jp=True)
|
||||
else:
|
||||
str_jp, img_jp = make_string_img_small(ROM_jp[jp_start:jp_end], jp=True)
|
||||
str_jp, img_jp = make_string_img_small(ROM_jp[jp_start:jp_end], glyphs_jp_s, jp=True)
|
||||
except ValueError:
|
||||
str_jp = ''
|
||||
img_jp = None
|
||||
|
@ -964,114 +493,14 @@ def make_string_img_list(start, length, num, start_jp=None, len_jp=None, start_s
|
|||
j1 = start + (id*length)
|
||||
j2 = start_jp + (id*len_jp)
|
||||
if large:
|
||||
str_en, img_en = make_string_img_large(ROM_en[j1:j1+length], macros_en)
|
||||
str_jp, img_jp = make_string_img_large(ROM_jp[j2:j2+len_jp], macros_jp, jp=True)
|
||||
str_en, img_en = make_string_img_large(ROM_en[j1:j1+length], glyphs_en_l, glyphs_kanji, macros_en)
|
||||
str_jp, img_jp = make_string_img_large(ROM_jp[j2:j2+len_jp], glyphs_jp_l, glyphs_kanji, macros_jp, jp=True)
|
||||
else:
|
||||
str_en, img_en = make_string_img_small(ROM_en[j1:j1+length])
|
||||
str_jp, img_jp = make_string_img_small(ROM_jp[j2:j2+len_jp], jp=True)
|
||||
str_en, img_en = make_string_img_small(ROM_en[j1:j1+length], glyphs_en_s)
|
||||
str_jp, img_jp = make_string_img_small(ROM_jp[j2:j2+len_jp], glyphs_jp_s, jp=True)
|
||||
stringlist.append([hex(j1, 6), hex(id, id_digits), str_en, img_en, str_jp, img_jp])
|
||||
return stringlist
|
||||
|
||||
|
||||
def table_size_to_contents(table):
|
||||
# Stupid hack to get table to size correctly
|
||||
table.hide()
|
||||
geometry = table.viewport().geometry()
|
||||
table.viewport().setGeometry(QtCore.QRect(0, 0, 0x7FFFFFFF, 0x7FFFFFFF))
|
||||
table.resizeColumnsToContents()
|
||||
table.resizeRowsToContents()
|
||||
table.viewport().setGeometry(geometry)
|
||||
table.show()
|
||||
|
||||
|
||||
def make_table(headers, items, sortable=False, row_labels=True, scale=2):
|
||||
'''
|
||||
Helper function to tabulate 2d lists
|
||||
'''
|
||||
cols = len(headers)
|
||||
rows = len(items)
|
||||
rd = hex_length(rows-1)
|
||||
table = QTableWidget(rows, cols)
|
||||
if row_labels:
|
||||
table.setVerticalHeaderLabels([hex(v, rd) for v in range(rows)])
|
||||
else:
|
||||
table.verticalHeader().setVisible(False)
|
||||
table.setHorizontalHeaderLabels(headers)
|
||||
for row, col, item in [(x,y,items[x][y]) for x in range(rows) for y in range(cols)]:
|
||||
if isinstance(item, QWidget):
|
||||
table.setCellWidget(row, col, item)
|
||||
elif isinstance(item, QPixmap):
|
||||
pix = item.scaled(item.size() * scale)
|
||||
lab = QLabel()
|
||||
lab.setPixmap(pix)
|
||||
table.setCellWidget(row, col, lab)
|
||||
elif item is not None:
|
||||
if item.endswith('₁₆'):
|
||||
s = '<tt>{}</tt><sub>16</sub>'.format(item[:-2])
|
||||
lab = QLabel(s)
|
||||
table.setCellWidget(row, col, lab)
|
||||
else:
|
||||
q_item = QTableWidgetItem(item)
|
||||
if item.startswith(HEX_PREFIX):
|
||||
q_item.setFont(monofont)
|
||||
table.setItem(row, col, q_item)
|
||||
table_size_to_contents(table)
|
||||
if sortable:
|
||||
table.setSortingEnabled(True)
|
||||
table.sortItems(0)
|
||||
return table
|
||||
|
||||
|
||||
def make_pixmap_table(items, cols=16, scale=4, large=False):
|
||||
rows = divceil(len(items), cols)
|
||||
rd = hex_length(rows-1)+1
|
||||
cd = hex_length(cols-1)
|
||||
table = QTableWidget(rows, cols)
|
||||
if large:
|
||||
table.setHorizontalScrollMode(QAbstractItemView.ScrollPerPixel)
|
||||
table.setVerticalScrollMode(QAbstractItemView.ScrollPerPixel)
|
||||
table.setVerticalHeaderLabels([hex(v*cols, rd) for v in range(rows)])
|
||||
table.setHorizontalHeaderLabels([hex(v, cd) for v in range(cols)])
|
||||
for i, item in enumerate(items):
|
||||
if isinstance(item, QWidget):
|
||||
table.setCellWidget(i // cols, i % cols, item)
|
||||
elif isinstance(item, QPixmap):
|
||||
lab = QLabel()
|
||||
lab.setPixmap(item.scaled(item.size() * scale))
|
||||
lab.setAlignment(QtCore.Qt.AlignCenter)
|
||||
table.setCellWidget(i // cols, i % cols, lab)
|
||||
table_size_to_contents(table)
|
||||
return table
|
||||
|
||||
|
||||
def stack_labels(*items):
|
||||
w = QWidget()
|
||||
w.setContentsMargins(0, 0, 0, 0)
|
||||
l = QVBoxLayout()
|
||||
l.setAlignment(QtCore.Qt.AlignCenter)
|
||||
l.setSpacing(0)
|
||||
l.setContentsMargins(0, 0, 0, 0)
|
||||
for item in items:
|
||||
lab = QLabel()
|
||||
if isinstance(item, QPixmap):
|
||||
lab.setPixmap(item)
|
||||
else:
|
||||
lab.setText(item.strip())
|
||||
lab.setAlignment(QtCore.Qt.AlignCenter)
|
||||
lab.setMargin(0)
|
||||
l.addWidget(lab)
|
||||
w.setLayout(l)
|
||||
return w
|
||||
|
||||
|
||||
def hex(num, digits):
|
||||
# Consolidate formatting for consistency
|
||||
#return '{:0{}X}₁₆'.format(num, digits)
|
||||
return HEX_PREFIX + '{:0{}X}'.format(num, digits)
|
||||
|
||||
def indirect(rom, start, length=2):
|
||||
return int.from_bytes(rom[start:start+length], 'little')
|
||||
|
||||
last_perfcount = None
|
||||
def perfcount():
|
||||
'''
|
||||
|
|
|
@ -1,5 +1,18 @@
|
|||
'''
|
||||
No license for now
|
||||
This file is part of ff5reader.
|
||||
|
||||
ff5reader is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
ff5reader is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
small_palette = [0xFF000000, 0x00000080, 0xFF808080, 0xFFFFFFFF]
|
||||
dialogue_palette = [0xFF000080, 0xFFFFFFFF]
|
||||
|
@ -107,7 +120,6 @@ Glyphs_Kanji = (
|
|||
'滅', '囗', '極', '湖', '利', '周', '緑', '切', # 0x198
|
||||
'紙', '胸', '平', '和', '宇', '宙', '則', '孤', # 0x1A0
|
||||
'溝', ' ') # 0x1A8
|
||||
#Glyphs_Kanji = [g if g != ' ' else '<${:03X}>'.format(i) for (i, g) in enumerate(Glyphs_Kanji1)] # This is only until they are fully transcribed
|
||||
|
||||
Dialogue_Macros_EN = {
|
||||
0x02: [0x61, 0x7A, 0x8B, 0x8D, 0x93], # expands to Bartz (or whatever his name is)
|
|
@ -0,0 +1,82 @@
|
|||
'''
|
||||
This file is part of ff5reader.
|
||||
|
||||
ff5reader is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
ff5reader is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
from includes.snes import *
|
||||
from includes.snestile import (
|
||||
generate_glyphs, generate_glyphs_large, generate_palette,
|
||||
create_tile, create_tile_indexed,
|
||||
create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
|
||||
bg_color, bg_trans,
|
||||
Canvas, Canvas_Indexed
|
||||
)
|
||||
|
||||
|
||||
def make_character_battle_sprites(rom):
|
||||
tile_address = 0xD0000
|
||||
pig_tile_address = 0xD7000
|
||||
golbez_tile_address = 0xD7600
|
||||
anna_tile_address = 0xD7960
|
||||
palette_address = 0xE7D00
|
||||
golbez_palette_address = 0xE7EC0
|
||||
anna_palette_address = 0xE7EE0
|
||||
battle_strips = []
|
||||
for i in range(0, 14*32, 32): # 14 regular characters. Pig, Golbez and Anna follow with different tile spacing and palette order.
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*64), 64)) # KO sprites are here which means more tiles per strip than FFV
|
||||
battle_strips.append(make_battle_strip(rom, golbez_palette_address, golbez_tile_address, 27))
|
||||
battle_strips.append(make_battle_strip(rom, anna_palette_address, anna_tile_address, 14))
|
||||
for i in range(0, 16*32, 32): # 16 pigs.
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+i, pig_tile_address, 48))
|
||||
return battle_strips
|
||||
|
||||
def make_character_field_sprites(rom):
|
||||
tile_address = 0xD8000
|
||||
palette_address = 0x68000
|
||||
palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(8)]
|
||||
LUT = [0, 0, 1, 2, 2, 2, 0, 1, 1, 3, 0, 1, 0, 0, 0,0,0]
|
||||
strips = []
|
||||
for p, i in zip(LUT, range(0, 17*24*32, 24*32)): # 14 regular characters. Mini, toad, pig.
|
||||
strips.append(make_battle_strip(rom, palettes[p], tile_address+(i), 32, bpp=3))
|
||||
for palette in palettes:
|
||||
for i in range(0, 42*24*16, 24*16): # 42 others
|
||||
strips.append(make_battle_strip(rom, palette, tile_address+(17*24*32)+(i), 16, bpp=3))
|
||||
#for i in range(0, 16*24, 24): # 16 pigs.
|
||||
#strips.append(make_battle_strip(rom, palette_address+i, tile_address, 48))
|
||||
return strips
|
||||
|
||||
def make_character_portrait_sprites(rom):
|
||||
# 4x4 tiles per character, all 3bpp
|
||||
tile_address = 0xED3C0
|
||||
palette_address = 0x686D0
|
||||
palettes = [generate_palette(rom, palette_address+i*16, transparent=True) for i in range(14)]
|
||||
portrait_images = []
|
||||
for t_start in [tile_address+i*16*24 for i in range(17)]:
|
||||
canvas = Canvas_Indexed(4, 4)
|
||||
for t in range(16):
|
||||
offset = t_start+(t*24)
|
||||
canvas.draw_tile(t%4, t//4, create_tile_indexed(rom[offset:offset+24]))
|
||||
portrait_images.append(canvas)
|
||||
|
||||
portraits = []
|
||||
for palette, portrait in zip(palettes, portrait_images):
|
||||
portraits.append(portrait.pixmap(palette))
|
||||
for portrait in portrait_images[14:]: # 14, 15, 16 are Pig, Mini, Toad and use character palettes
|
||||
for palette in palettes:
|
||||
portraits.append(portrait.pixmap(palette))
|
||||
for palette in palettes:
|
||||
for portrait in portrait_images[:14]:
|
||||
portraits.append(portrait.pixmap(palette))
|
||||
return portraits
|
|
@ -0,0 +1,67 @@
|
|||
'''
|
||||
This file is part of ff5reader.
|
||||
|
||||
ff5reader is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
ff5reader is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
from includes.snes import *
|
||||
from includes.snestile import (
|
||||
generate_glyphs, generate_glyphs_large, generate_palette,
|
||||
create_tile, create_tile_indexed,
|
||||
create_tile_mode7_compressed, create_tile_mode7_compressed_indexed,
|
||||
bg_color, bg_trans,
|
||||
Canvas, Canvas_Indexed
|
||||
)
|
||||
|
||||
|
||||
def make_character_battle_sprites(rom):
|
||||
# Palettes are non-trivial for this, will need a LUT
|
||||
tile_address = 0x150000
|
||||
palette_address = 0x268000
|
||||
battle_strips = []
|
||||
for i in range(0, 16*32, 32): # quite a few characters
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*181), 181))
|
||||
tile_address += 16*181*32
|
||||
for i in range(0, 6*32, 32): # bonus memes
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*171), 171))
|
||||
tile_address += 6*171*32
|
||||
for i in range(0, 4*32, 32): # bonus memes
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*55), 55))
|
||||
tile_address += 4*55*32
|
||||
for i in range(0, 40*32, 32): # bonus memes
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+0x80, tile_address+(i*56), 56))
|
||||
return battle_strips
|
||||
|
||||
def make_character_portrait_sprites(rom):
|
||||
# 5x5 tiles per character, annoying arrangement but palettes are good
|
||||
tile_address = 0x2D1D00
|
||||
palette_address = 0x2D5860
|
||||
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(19)]
|
||||
# Coordinates for each tile
|
||||
LUT = [(0,0), (1,0), (2,0), (3,0), (0,2), (1,2), (2,2), (3,2), (4,0), (4,1), (4,2), (4,3), (4,4), (0,4), (1,4), (2,4), (0,1), (1,1), (2,1), (3,1), (0,3), (1,3), (2,3), (3,3), (3,4)]
|
||||
portrait_images = []
|
||||
for t_start in [tile_address+i*25*32 for i in range(19)]:
|
||||
canvas = Canvas_Indexed(5, 5)
|
||||
for t in range(25):
|
||||
offset = t_start+(t*32)
|
||||
canvas.draw_tile(*LUT[t], create_tile_indexed(rom[offset:offset+32]))
|
||||
portrait_images.append(canvas)
|
||||
|
||||
portraits = []
|
||||
for palette, portrait in zip(palettes, portrait_images):
|
||||
portraits.append(portrait.pixmap(palette))
|
||||
for palette in palettes:
|
||||
for portrait in portrait_images:
|
||||
portraits.append(portrait.pixmap(palette))
|
||||
return portraits
|
|
@ -0,0 +1,95 @@
|
|||
'''
|
||||
This file is part of ff5reader.
|
||||
|
||||
ff5reader is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
ff5reader is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
HEX_PREFIX = '#' # '$' or '0x' are also nice
|
||||
|
||||
def divceil(numerator, denominator):
|
||||
'''
|
||||
Reverse floor division for fast ceil
|
||||
'''
|
||||
return -(-numerator // denominator)
|
||||
|
||||
def hex_length(i):
|
||||
'''
|
||||
String length of hexadecimal representation of integer
|
||||
'''
|
||||
return divceil(i.bit_length(), 4)
|
||||
|
||||
def hex(num, digits):
|
||||
'''
|
||||
Consolidate hex formatting for consistency
|
||||
'''
|
||||
#return '{:0{}X}₁₆'.format(num, digits)
|
||||
return HEX_PREFIX + '{:0{}X}'.format(num, digits)
|
||||
|
||||
def indirect(rom, start, length=2):
|
||||
'''
|
||||
Read little-endian value at start address in rom
|
||||
'''
|
||||
return int.from_bytes(rom[start:start+length], 'little')
|
||||
|
||||
def parse_struct(rom, offset, structure):
|
||||
'''
|
||||
Read in a section of rom with a given structure, output a list
|
||||
'''
|
||||
out = [hex(offset, 6)]
|
||||
j = 0
|
||||
for title, length, handler in structure:
|
||||
val = indirect(rom, offset+j, length=length)
|
||||
if callable(handler):
|
||||
out.append(handler(val))
|
||||
elif handler and val < len(handler):
|
||||
out.append(handler[val])
|
||||
else:
|
||||
out.append(hex(val, length*2))
|
||||
j += length
|
||||
return out
|
||||
|
||||
|
||||
def decompress_lzss(rom, start, header=False):
|
||||
'''
|
||||
Algorithm from http://slickproductions.org/slickwiki/index.php/Noisecross:Final_Fantasy_V_Compression
|
||||
'''
|
||||
uncompressed_length = indirect(rom, start)
|
||||
ptr = start+2
|
||||
output = []
|
||||
buffer = [0 for i in range(0x800)]
|
||||
buffer_p = 0x07DE
|
||||
while len(output) < uncompressed_length:
|
||||
bitmap_byte = rom[ptr]
|
||||
ptr += 1
|
||||
for i in range(8):
|
||||
bit = (bitmap_byte >> i) & 1
|
||||
if bit:
|
||||
b = rom[ptr]
|
||||
ptr += 1
|
||||
output.append(b)
|
||||
buffer[buffer_p] = b
|
||||
buffer_p = (buffer_p+1) % 0x800
|
||||
else:
|
||||
b1 = rom[ptr]
|
||||
b2 = rom[ptr+1]
|
||||
ptr += 2
|
||||
offset = b1|((b2 & 0xE0)<<3)
|
||||
length = b2 & 0x1F
|
||||
for j in range(length+3):
|
||||
b = buffer[offset]
|
||||
output.append(b)
|
||||
buffer[buffer_p] = b
|
||||
buffer_p = (buffer_p+1) % 0x800
|
||||
offset = (offset+1) % 0x800
|
||||
return bytes(output[:uncompressed_length])
|
|
@ -0,0 +1,173 @@
|
|||
'''
|
||||
This file is part of ff5reader.
|
||||
|
||||
ff5reader is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
ff5reader is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import sys, os
|
||||
from includes.helpers import *
|
||||
|
||||
pyqt_version = 0
|
||||
skip_pyqt5 = 'PYQT4' in os.environ
|
||||
|
||||
if not skip_pyqt5:
|
||||
try:
|
||||
from PyQt5 import QtGui, QtCore
|
||||
from PyQt5.QtGui import QIcon, QPalette, QColor, QFont, QFontInfo, QImage, QPixmap
|
||||
from PyQt5.QtWidgets import (
|
||||
QApplication, QMainWindow, QFormLayout,
|
||||
QGridLayout, QHBoxLayout, QVBoxLayout,
|
||||
QAbstractItemView, QHeaderView, QListWidget,
|
||||
QListWidgetItem, QTabWidget, QTableWidget,
|
||||
QTableWidgetItem, QFrame, QScrollArea,
|
||||
QStackedWidget, QWidget, QCheckBox, QComboBox,
|
||||
QDoubleSpinBox, QGroupBox, QLineEdit,
|
||||
QPushButton, QRadioButton, QSpinBox,
|
||||
QStyleOptionButton, QToolButton, QProgressBar,
|
||||
QDialog, QColorDialog, QDialogButtonBox,
|
||||
QFileDialog, QInputDialog, QMessageBox,
|
||||
QAction, QActionGroup, QLabel, QMenu, QStyle,
|
||||
QSystemTrayIcon, QStyleOptionProgressBar
|
||||
)
|
||||
pyqt_version = 5
|
||||
except ImportError:
|
||||
print("Couldn't import Qt5 dependencies. "
|
||||
'Make sure you installed the PyQt5 package.')
|
||||
if pyqt_version == 0:
|
||||
try:
|
||||
import sip
|
||||
sip.setapi('QVariant', 2)
|
||||
from PyQt4 import QtGui, QtCore
|
||||
from PyQt4.QtGui import (
|
||||
QApplication, QMainWindow, QFormLayout,
|
||||
QGridLayout, QHBoxLayout, QVBoxLayout,
|
||||
QAbstractItemView, QHeaderView, QListWidget,
|
||||
QListWidgetItem, QTabWidget, QTableWidget,
|
||||
QTableWidgetItem, QFrame, QScrollArea,
|
||||
QStackedWidget, QWidget, QCheckBox,
|
||||
QComboBox, QDoubleSpinBox, QGroupBox,
|
||||
QLineEdit, QPushButton, QRadioButton,
|
||||
QSpinBox, QStyleOptionButton, QToolButton,
|
||||
QProgressBar, QDialog, QColorDialog,
|
||||
QDialogButtonBox, QFileDialog, QInputDialog,
|
||||
QMessageBox, QAction, QActionGroup,
|
||||
QLabel, QMenu, QStyle,
|
||||
QSystemTrayIcon, QIcon, QPalette, QColor,
|
||||
QValidator, QFont, QFontInfo, QImage, QPixmap
|
||||
)
|
||||
from PyQt4.QtGui import QStyleOptionProgressBarV2 as QStyleOptionProgressBar
|
||||
pyqt_version = 4
|
||||
except ImportError:
|
||||
print("Couldn't import Qt dependencies. "
|
||||
'Make sure you installed the PyQt4 package.')
|
||||
sys.exit(-1)
|
||||
|
||||
|
||||
monofont = QFont()
|
||||
monofont.setStyleHint(QFont.Monospace)
|
||||
if not monofont.fixedPitch():
|
||||
monofont.setStyleHint(QFont.TypeWriter)
|
||||
if not monofont.fixedPitch():
|
||||
monofont.setFamily('Monospace')
|
||||
|
||||
|
||||
def table_size_to_contents(table):
|
||||
# Stupid hack to get table to size correctly
|
||||
table.hide()
|
||||
geometry = table.viewport().geometry()
|
||||
table.viewport().setGeometry(QtCore.QRect(0, 0, 0x7FFFFFFF, 0x7FFFFFFF))
|
||||
table.resizeColumnsToContents()
|
||||
table.resizeRowsToContents()
|
||||
table.viewport().setGeometry(geometry)
|
||||
table.show()
|
||||
|
||||
|
||||
def make_table(headers, items, sortable=False, row_labels=True, scale=2):
|
||||
'''
|
||||
Helper function to tabulate 2d lists
|
||||
'''
|
||||
cols = len(headers)
|
||||
rows = len(items)
|
||||
rd = hex_length(rows-1)
|
||||
table = QTableWidget(rows, cols)
|
||||
if row_labels:
|
||||
table.setVerticalHeaderLabels([hex(v, rd) for v in range(rows)])
|
||||
else:
|
||||
table.verticalHeader().setVisible(False)
|
||||
table.setHorizontalHeaderLabels(headers)
|
||||
for row, col, item in [(x,y,items[x][y]) for x in range(rows) for y in range(cols)]:
|
||||
if isinstance(item, QWidget):
|
||||
table.setCellWidget(row, col, item)
|
||||
elif isinstance(item, QPixmap):
|
||||
pix = item.scaled(item.size() * scale)
|
||||
lab = QLabel()
|
||||
lab.setPixmap(pix)
|
||||
table.setCellWidget(row, col, lab)
|
||||
elif item is not None:
|
||||
if item.endswith('₁₆'):
|
||||
s = '<tt>{}</tt><sub>16</sub>'.format(item[:-2])
|
||||
lab = QLabel(s)
|
||||
table.setCellWidget(row, col, lab)
|
||||
else:
|
||||
q_item = QTableWidgetItem(item)
|
||||
if item.startswith(HEX_PREFIX):
|
||||
q_item.setFont(monofont)
|
||||
table.setItem(row, col, q_item)
|
||||
table_size_to_contents(table)
|
||||
if sortable:
|
||||
table.setSortingEnabled(True)
|
||||
table.sortItems(0)
|
||||
return table
|
||||
|
||||
|
||||
def make_pixmap_table(items, cols=16, scale=4, large=False):
|
||||
rows = divceil(len(items), cols)
|
||||
rd = hex_length(rows-1)+1
|
||||
cd = hex_length(cols-1)
|
||||
table = QTableWidget(rows, cols)
|
||||
if large:
|
||||
table.setHorizontalScrollMode(QAbstractItemView.ScrollPerPixel)
|
||||
table.setVerticalScrollMode(QAbstractItemView.ScrollPerPixel)
|
||||
table.setVerticalHeaderLabels([hex(v*cols, rd) for v in range(rows)])
|
||||
table.setHorizontalHeaderLabels([hex(v, cd) for v in range(cols)])
|
||||
for i, item in enumerate(items):
|
||||
if isinstance(item, QWidget):
|
||||
table.setCellWidget(i // cols, i % cols, item)
|
||||
elif isinstance(item, QPixmap):
|
||||
lab = QLabel()
|
||||
lab.setPixmap(item.scaled(item.size() * scale))
|
||||
lab.setAlignment(QtCore.Qt.AlignCenter)
|
||||
table.setCellWidget(i // cols, i % cols, lab)
|
||||
table_size_to_contents(table)
|
||||
return table
|
||||
|
||||
|
||||
def stack_labels(*items):
|
||||
w = QWidget()
|
||||
w.setContentsMargins(0, 0, 0, 0)
|
||||
l = QVBoxLayout()
|
||||
l.setAlignment(QtCore.Qt.AlignCenter)
|
||||
l.setSpacing(0)
|
||||
l.setContentsMargins(0, 0, 0, 0)
|
||||
for item in items:
|
||||
lab = QLabel()
|
||||
if isinstance(item, QPixmap):
|
||||
lab.setPixmap(item)
|
||||
else:
|
||||
lab.setText(item.strip())
|
||||
lab.setAlignment(QtCore.Qt.AlignCenter)
|
||||
lab.setMargin(0)
|
||||
l.addWidget(lab)
|
||||
w.setLayout(l)
|
||||
return w
|
|
@ -0,0 +1,356 @@
|
|||
'''
|
||||
Functions common to SNES FFs
|
||||
'''
|
||||
'''
|
||||
This file is part of ff5reader.
|
||||
|
||||
ff5reader is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
ff5reader is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
from includes.helpers import *
|
||||
from includes.snestile import *
|
||||
|
||||
|
||||
def make_battle_strip(rom, palette_address, tile_address, num_tiles, bpp=4):
|
||||
if isinstance(palette_address, int):
|
||||
palette = generate_palette(rom, palette_address, transparent=True)
|
||||
else:
|
||||
palette = palette_address
|
||||
b = 24 if bpp==3 else 32
|
||||
battle_strip = Canvas(2, divceil(num_tiles, 2))
|
||||
for j in range(num_tiles):
|
||||
offset = tile_address+(j*b)
|
||||
battle_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+b], palette))
|
||||
return battle_strip.pixmap()
|
||||
|
||||
def make_enemy_sprites(rom):
|
||||
sprites = []
|
||||
for e_id in range(0, 0x180*5, 5):
|
||||
triplane = bool(rom[0x14B180+e_id]&0x80) # True if 3 planes, False if 4
|
||||
bytes_per_tile = 24 if triplane else 32
|
||||
tile_offset = ((((rom[0x14B180+e_id]&0x7F)<<8)| rom[0x14B181+e_id]) << 3) + 0x150000 # For whatever reason this is big endian
|
||||
pal_offset = ((((rom[0x14B182+e_id]&0x03)<<8)| rom[0x14B183+e_id]) << 4) + 0x0ED000 # For whatever reason this is big endian
|
||||
pal_size = 16 if triplane else 32
|
||||
palette = generate_palette(rom, pal_offset, pal_size, transparent=True)
|
||||
layout_id = rom[0x14B184+e_id]
|
||||
boss_layout = bool(rom[0x14B182+e_id]&0x80)
|
||||
if boss_layout:
|
||||
layout = rom[0x10D334+(layout_id<<5):0x10D334+(layout_id<<5)+32]
|
||||
sprite = Canvas(16, 16)
|
||||
for x, y in [(x,y) for y in range(16) for x in range(16)]:
|
||||
if (int.from_bytes(layout[y*2:y*2+2], 'little') & (0x8000 >> x)):
|
||||
sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
|
||||
tile_offset += bytes_per_tile
|
||||
else:
|
||||
layout = rom[0x10D004+(layout_id<<3):0x10D004+(layout_id<<3)+8]
|
||||
sprite = Canvas(8, 8)
|
||||
for x, y in [(x,y) for y in range(8) for x in range(8)]:
|
||||
if (layout[y] & (0x80 >> x)):
|
||||
sprite.draw_pixmap(x, y, create_tile(rom[tile_offset:tile_offset+bytes_per_tile], palette))
|
||||
tile_offset += bytes_per_tile
|
||||
|
||||
# TODO: Shadow stuff
|
||||
sprites.append(sprite.pixmap(True))
|
||||
return sprites
|
||||
|
||||
def make_character_battle_sprites(rom):
|
||||
tile_address = 0x120000
|
||||
palette_address = 0x14A3C0
|
||||
battle_strips = []
|
||||
for i in range(0, (22*5)*32, 32): # 22 jobs 5 characters
|
||||
battle_strips.append(make_battle_strip(rom, palette_address+i, tile_address+(i*48), 48))
|
||||
return battle_strips
|
||||
|
||||
def make_character_status_sprites(rom):
|
||||
tile_address = 0x149400
|
||||
palette_address = 0x14A660
|
||||
pixmaps = []
|
||||
for i in range(5):
|
||||
palette = generate_palette(rom, palette_address + (i*22*32), transparent=True) # Freelance palette per character
|
||||
wounded = Canvas(3, 2)
|
||||
for j in range(6):
|
||||
offset = tile_address+(i*192)+(j*32)
|
||||
wounded.draw_pixmap(j%3, j//3, create_tile(rom[offset:offset+32], palette))
|
||||
pixmaps.append(wounded.pixmap())
|
||||
mini_strip = Canvas(2, 19)
|
||||
for j in range(38):
|
||||
offset = tile_address+0x3C0+(j*24)
|
||||
mini_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
|
||||
pixmaps.append(mini_strip.pixmap())
|
||||
frog_strip = Canvas(2, 15)
|
||||
for j in range(30):
|
||||
offset = tile_address+0x750+(j*24)
|
||||
frog_strip.draw_pixmap(j%2, j//2, create_tile(rom[offset:offset+24], palette))
|
||||
pixmaps.append(frog_strip.pixmap())
|
||||
return pixmaps
|
||||
|
||||
|
||||
def make_worldmap_subtiles(rom, tiles_address, lut_address, length=0x100):
|
||||
subtiles = []
|
||||
for i in range(length):
|
||||
pal_index = rom[lut_address+i]//16
|
||||
subtiles.append(create_tile_mode7_compressed_indexed(rom[tiles_address+i*32:tiles_address+i*32+32], pal_index))
|
||||
return subtiles
|
||||
|
||||
def stitch_worldmap_tiles(rom, subtiles, offset=0x0FF0C0):
|
||||
tiles = []
|
||||
for i in range(0xC0):
|
||||
canvas = Canvas_Indexed(2, 2)
|
||||
for j in range(4):
|
||||
k = indirect(rom, offset+(j*0xC0)+i, length=1)
|
||||
canvas.draw_tile(j%2, j//2, subtiles[k])
|
||||
tiles.append(canvas.image)
|
||||
return tiles
|
||||
|
||||
def make_worldmap_tiles(rom, tiles_address, subtiles_address, lut_address, length=0x100):
|
||||
return stitch_worldmap_tiles(rom, make_worldmap_subtiles(rom, subtiles_address, lut_address, length=length), tiles_address)
|
||||
|
||||
def make_worldmap_subtiles_pixmap(rom, tiles_address, lut_address, palette_address, length=0x100):
|
||||
tiles = []
|
||||
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(16)]
|
||||
for i in range(length):
|
||||
palette = palettes[rom[lut_address+i]//16]
|
||||
tiles.append(create_tile_mode7_compressed(rom[tiles_address+i*32:tiles_address+i*32+32], palette))
|
||||
return tiles
|
||||
|
||||
def make_worldmap_chunk(rom, id, length=256):
|
||||
i = indirect(rom, 0x0FE000+(id*2)) + 0x070000
|
||||
if id > 0x433:
|
||||
i += 0x010000
|
||||
mountains = (0x0C, 0x1C, 0x2C)
|
||||
chunk = []
|
||||
while len(chunk) < length:
|
||||
j = indirect(rom, i, 1)
|
||||
if j >= 0xC0:
|
||||
k = j-0xBF
|
||||
i += 1
|
||||
j = indirect(rom, i, 1)
|
||||
chunk += [j]*k
|
||||
elif j in mountains:
|
||||
chunk += [j, j+1, j+2]
|
||||
else:
|
||||
chunk.append(j)
|
||||
i += 1
|
||||
return chunk
|
||||
|
||||
def make_worldmap_chunk_pixmap(rom, id, palette_address, tiles):
|
||||
chunk = make_worldmap_chunk(rom, id)
|
||||
palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
|
||||
canvas = Canvas_Indexed(len(chunk), 1, tilesize=16)
|
||||
for i, c in enumerate(chunk):
|
||||
canvas.draw_tile(i, 0, tiles[c])
|
||||
return canvas.pixmap(palette)
|
||||
|
||||
def make_worldmap_pixmap(rom, map_id, palette_address, tiles):
|
||||
id_offset = map_id*256
|
||||
palette = generate_palette(rom, palette_address, length=0x320, transparent=True)
|
||||
canvas = Canvas_Indexed(256, 256, tilesize=16)
|
||||
for j in range(256):
|
||||
chunk = make_worldmap_chunk(rom, j+id_offset)
|
||||
for i, c in enumerate(chunk):
|
||||
canvas.draw_tile(i, j, tiles[c])
|
||||
return canvas.pixmap(palette)
|
||||
|
||||
def make_field_tiles(rom, id):
|
||||
tiles_address = indirect(rom, 0x1C2D84 + id*4, length=4) + 0x1C2E24
|
||||
return [create_tile_indexed(rom[tiles_address+i*32:tiles_address+i*32+32]) for i in range(256)]
|
||||
|
||||
def make_field_minitiles(rom, id):
|
||||
tiles_address = indirect(rom, 0x1C0000 + id*2) + 0x1C0024
|
||||
return [create_tile_indexed(rom[tiles_address+i*16:tiles_address+i*16+16]) for i in range(256)]
|
||||
|
||||
def make_all_field_tiles(rom):
|
||||
return [make_field_tiles(rom, i) for i in range(40)]
|
||||
|
||||
def make_all_field_minitiles(rom):
|
||||
return [make_field_minitiles(rom, i) for i in range(18)]
|
||||
|
||||
def stitch_tileset(tiles):
|
||||
canvas = Canvas_Indexed(16, len(tiles)//16)
|
||||
for i, tile in enumerate(tiles):
|
||||
canvas.draw_tile(i%16, i//16, tile)
|
||||
return canvas
|
||||
|
||||
def get_field_map_tiles(rom, id):
|
||||
'''
|
||||
This is a bit of a mess of pointer chains for now, so generalising it will have to wait.
|
||||
Palette selection is probably determined by the tilemap which is outside the scope of this, so we'll just use #1.
|
||||
UPDATE: i2-i7 merely obtain a zone ID. Whoops.
|
||||
'''
|
||||
#i2 = indirect(rom, 0x0E2400 + id*2)
|
||||
#i3 = indirect(rom, 0x0E2402 + i2)*2
|
||||
#i4 = indirect(rom, 0x18E080 + i3)
|
||||
#i5 = indirect(rom, 0x18E081 + i4+4)*3
|
||||
#i6 = indirect(rom, 0x083320 + i5)
|
||||
#i7 = indirect(rom, 0x080001 + i6) & 0x03FF
|
||||
i8 = id * 0x1A
|
||||
tilesets = indirect(rom, 0x0E9C09 + i8, length=3)
|
||||
tile_index_0 = (tilesets & 0x00003F) # (indirect(rom, 0x0E9C09 + i8) & 0x003F)
|
||||
tile_index_1 = (tilesets & 0x000FC0) >> 6 # (indirect(rom, 0x0E9C09 + i8) & 0x0FC0)>>6
|
||||
tile_index_2 = (tilesets & 0x03F000) >> 12 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
|
||||
minitile_index = (tilesets & 0xFC0000) >> 18 # (indirect(rom, 0x0E9C0A + i8) & 0x03F0)>>4
|
||||
pal_offset = indirect(rom, 0x0E9C16 + i8) * 0x100
|
||||
palette_address = 0x03BB00 + pal_offset
|
||||
palettes = [generate_palette(rom, palette_address+i*32, transparent=True) for i in range(8)]
|
||||
return tile_index_0, tile_index_1, tile_index_2, minitile_index, palettes
|
||||
|
||||
def make_field_map_tile_pixmap(rom, id, st_tiles, st_minitiles):
|
||||
*tiles, minitile, palettes = get_field_map_tiles(rom, id)
|
||||
p = palettes[1]
|
||||
canvas = Canvas(16, 64)
|
||||
for i, ts in enumerate(tiles):
|
||||
canvas.draw_pixmap(0, i*16, st_tiles[ts].pixmap(p))
|
||||
canvas.draw_pixmap(0, 48, st_minitiles[minitile].pixmap(p))
|
||||
return canvas.pixmap()
|
||||
|
||||
def decompress_battle_terrain(rom, address):
|
||||
'''
|
||||
Decompresses the tilemap for a battle background.
|
||||
Battle BGs use a type of RLE with 2byte repeat and 1byte incremental repeat.
|
||||
'''
|
||||
length = 0x500
|
||||
output = [0 for i in range(length)]
|
||||
o1 = []
|
||||
ptr = address
|
||||
while len(o1) < length//2:
|
||||
a = rom[ptr]
|
||||
ptr += 1
|
||||
if a != 0xFF:
|
||||
o1.append(a)
|
||||
else:
|
||||
repeat = rom[ptr]
|
||||
ptr += 1
|
||||
if repeat & 0x80: # Repeat 2 tiles
|
||||
repeat &= 0x3F
|
||||
a, b = rom[ptr:ptr+2]
|
||||
ptr += 2
|
||||
o1 += [a, b]*repeat
|
||||
else: # Incremental repeat
|
||||
a, inc = rom[ptr:ptr+2]
|
||||
ptr += 2
|
||||
if repeat & 0x40: # Negative increment
|
||||
inc = -inc
|
||||
repeat &= 0x3F
|
||||
o1 += [a+(i*inc) for i in range(repeat)]
|
||||
o2 = [4*(1+(i>>7)) for i in o1]
|
||||
output[::2] = [i|0x80 for i in o1[:length//2]]
|
||||
output[1::2] = [i&0xDF for i in o2[:length//2]]
|
||||
return bytes(output)
|
||||
|
||||
def apply_battle_terrain_flips(rom, id, battle_terrain):
|
||||
if id==0xFF:
|
||||
return battle_terrain
|
||||
ptr = indirect(rom, 0x14C736+(id*2))+0x140000
|
||||
length = len(battle_terrain)//2
|
||||
output = list(battle_terrain)
|
||||
buffer = []
|
||||
|
||||
while len(buffer) < length:
|
||||
a = rom[ptr]
|
||||
ptr += 1
|
||||
if a == 0x00:
|
||||
skip = rom[ptr]
|
||||
ptr += 1
|
||||
buffer += [0]*skip*8
|
||||
else:
|
||||
for b in reversed(range(0, 8, 1)):
|
||||
buffer.append((a>>b)&0x01)
|
||||
|
||||
for i in range(len(battle_terrain)//2):
|
||||
output[i*2+1] |= (buffer[i] << 6)
|
||||
return bytes(output)
|
||||
|
||||
def make_tilemap_pixmap(tilemap, tiles, palettes, tile_adjust=0):
|
||||
'''
|
||||
Battle bg is 64x64 map size, 8x8 tile size
|
||||
4bpp tiles
|
||||
'''
|
||||
canvas = Canvas(64, 64)
|
||||
for i in range(len(tilemap)//2):
|
||||
a, b = tilemap[i*2:(i+1)*2]
|
||||
tile_index = a|((b & 0x02) << 8)
|
||||
p = (b & 0x1C) >> 2
|
||||
priority = (b & 0x20) >> 5
|
||||
h_flip = (b & 0x40) >> 6
|
||||
v_flip = (b & 0x80) >> 7
|
||||
|
||||
x = (i % 32) + 32*((i//1024) % 2)
|
||||
y = (i //32) - 32*((i//1024) % 2)
|
||||
try:
|
||||
palette = palettes[p]
|
||||
tile = tiles[(tile_index+tile_adjust)%0x80]
|
||||
tile.setColorTable(palette)
|
||||
tile_px = QPixmap.fromImage(tile)
|
||||
canvas.draw_pixmap(x, y, tile_px, h_flip, v_flip)
|
||||
except BaseException as e:
|
||||
print(e, p, hex(tile_index,2), hex(tile_adjust,2), hex(tile_index+tile_adjust,2))
|
||||
return canvas.pixmap(True)
|
||||
|
||||
def make_battle_backgrounds(rom):
|
||||
'''
|
||||
21 pointers in memory for the compressed data of the tilesets.
|
||||
Most of these are not unique, and only a subset of the resulting block is used.
|
||||
The block appears to get DMA'd to 0x0400 in VRAM
|
||||
|
||||
Terrain gets DMA'd to 0x2000 (size 0x500) in VRAM from 0x7f0000 in RAM
|
||||
'''
|
||||
palettes = [generate_palette(rom, 0x14BB31+(i*0x20)) for i in range(84)]
|
||||
battle_bgs = []
|
||||
for i in range(34):
|
||||
bg = {
|
||||
'tiles_id': rom[0x14BA21+(i*8)],
|
||||
'pal1_id': rom[0x14BA22+(i*8)],
|
||||
'pal2_id': rom[0x14BA23+(i*8)],
|
||||
'terrain_id': rom[0x14BA24+(i*8)],
|
||||
'terrain_flips_id': rom[0x14BA25+(i*8)],
|
||||
}
|
||||
bg['palette'] = [palettes[0], palettes[bg['pal1_id']], palettes[bg['pal2_id']]]
|
||||
battle_bgs.append(bg)
|
||||
|
||||
tiles_pointer_start = 0x184196
|
||||
tiles_RAM_pointer_start = 0x184157
|
||||
tiles_pointers = [indirect(rom, tiles_pointer_start+(i*3), length=3)-0xC00000 for i in range(21)]
|
||||
tiles_raw = [decompress_lzss(rom, p) for p in tiles_pointers]
|
||||
tiles_skips = [indirect(rom, tiles_RAM_pointer_start+(i*3), length=3)-0x7FC000 for i in range(21)]
|
||||
tiles = []
|
||||
for raw, skip in zip(tiles_raw, tiles_skips):
|
||||
r = raw[skip:]
|
||||
tiles.append([create_tile_indexed(r[i*32:(i+1)*32]) for i in range(len(r)//32)])
|
||||
|
||||
terrain_pointer_start = 0x14C86D
|
||||
terrain_pointers = [indirect(rom, terrain_pointer_start+(i*2))+0x140000 for i in range(28)]
|
||||
terrains = [decompress_battle_terrain(rom, p) for p in terrain_pointers]
|
||||
|
||||
pixmaps = []
|
||||
for bg in battle_bgs:
|
||||
terrain = apply_battle_terrain_flips(rom, bg['terrain_flips_id'], terrains[bg['terrain_id']])
|
||||
pixmaps.append(make_tilemap_pixmap(terrain, tiles[bg['tiles_id']], bg['palette']))
|
||||
#[make_tilemap_pixmap(terrains[5], tiles[2], palettes)]
|
||||
return pixmaps
|
||||
|
||||
def get_zone_tiles_start(rom, id):
|
||||
i1 = indirect(rom, 0x0E59C0+(id*2))+7
|
||||
i2 = indirect(rom, 0x0E59C2+i1, 1)
|
||||
# There is a divergent path here based on the value. Other things appear to be affected by this.
|
||||
if i2 > 0x67:
|
||||
i3 = ((i2 - 0x67) << 11) + 0x1A0000
|
||||
elif i2 > 0x52:
|
||||
i3 = ((i2 - 0x52) << 9) + 0x1A0000
|
||||
elif i2 > 0x4B:
|
||||
i3 = ((i2 - 0x4B) << 11) + 0x1AC800
|
||||
elif i2 > 0x32:
|
||||
i3 = ((i2 - 0x32) << 10) + 0x1A0000
|
||||
else:
|
||||
i3 = (i2 << 9) + 0x1A0000
|
||||
return i3
|
|
@ -1,10 +1,23 @@
|
|||
'''
|
||||
No license for now
|
||||
This file is part of ff5reader.
|
||||
|
||||
ff5reader is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
ff5reader is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with ff5reader. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
import os
|
||||
from array import array
|
||||
from struct import unpack
|
||||
import const
|
||||
import includes.const as const
|
||||
|
||||
pyqt_version = 0
|
||||
skip_pyqt5 = "PYQT4" in os.environ
|
Loading…
Reference in New Issue