Commit Graph

32 Commits

Author SHA1 Message Date
Luke Hubmayer-Werner 96d1a44417 Receptors shader refactor (linear shadow calcs!) 2021-01-05 22:27:11 +10:30
Luke Hubmayer-Werner 75759659ee Hide receptors inside menu 2021-01-05 00:03:36 +10:30
Luke Hubmayer-Werner ccb6a547ca Refactor out performance monitors 2021-01-02 18:51:54 +10:30
Luke Hubmayer-Werner 2876b70cf0 Add wakelock button for later gamepad testing.
Currently nonfunctional on desktop platforms due to engine limitation.
2021-01-02 00:40:01 +10:30
Luke Hubmayer-Werner 06ebe791fb Menu tweaks 2020-12-31 18:53:27 +10:30
Luke Hubmayer-Werner eaa1d09506 Menu fixes - CJK fallback font for difficulties, chart difficulty fallback 2020-12-30 00:00:31 +10:30
Luke Hubmayer-Werner 14ebaf2f1e Fix subsampling to be independent of screen resolution 2020-12-22 23:10:45 +10:30
Luke Hubmayer-Werner ed114f2101 Merge hold arrows and note sprites onto a single spritesheet 2020-12-21 22:52:15 +10:30
Luke Hubmayer-Werner 51ffc9bb48 Small fixes 2020-08-22 14:33:40 +09:30
Luke Hubmayer-Werner 88dd909c0d Small fixes to enable proper MMF library playback 2020-05-03 15:41:16 +09:30
Luke Hubmayer-Werner 1d0344f3f4 Scripts refactoring 2020-05-01 15:47:28 +09:30
Luke Hubmayer-Werner 9e70c0b4f4 Ported to GLES2 2020-04-26 21:20:31 +09:30
Luke Hubmayer-Werner dcc25dae5f Not sure what has changed 2020-04-26 13:49:44 +09:30
Luke Hubmayer-Werner c1aac96a6e More .sm framework 2020-03-30 23:21:20 +10:30
Luke Hubmayer-Werner 703edb9656 Refactored Library scan, Note construction. Preparing for StepMania charts. 2020-03-29 17:43:28 +10:30
Luke Hubmayer-Werner 8088ea097d First 3.2 update. 2020-03-12 23:05:12 +10:30
Luke Hubmayer-Werner d9914c4552 Gamefield subsampling for low-end devices 2019-12-21 20:42:19 +10:30
Luke Hubmayer-Werner f11421195e Color hints on shaders. Fadeout notelines. 2019-12-21 11:03:36 +10:30
Luke Hubmayer-Werner 204aa83461 Converted receptor ring to mesh with shader. WIP: Bezel changes 2019-12-20 21:39:03 +10:30
Luke Hubmayer-Werner 0fd8abf53b draw_polyline works on 3.1.2 2019-12-18 15:59:56 +10:30
Luke Hubmayer-Werner 5a4def27b0 Square-based scene. Auto-centering. Silder demonstration for receptor mesh. 2019-12-17 15:05:27 +10:30
Luke Hubmayer-Werner ac867937ea Score hardcoded autoload, pretty score shader 2019-12-11 01:10:31 +10:30
Luke Hubmayer-Werner 92b83416a3 [WIP] Scores can be saved. Screen filter blocks out video on scorescreen. 2019-12-10 23:57:33 +10:30
Luke Hubmayer-Werner e85675f780 [WIP] transitioning from hardcoded test song to library loading 2019-11-22 23:59:38 +10:30
Luke Hubmayer-Werner 0b48599dac Basic SFX 2019-11-21 23:44:42 +10:30
Luke Hubmayer-Werner 9ffd8d57c5 Note judgement text 2019-11-19 20:08:35 +10:30
Luke Hubmayer-Werner b8502e6f02 Basic input handling and judgement text 2019-11-19 00:17:48 +10:30
Luke Hubmayer-Werner 3ed63d81b9 Redid math to a zero center 2019-11-18 13:11:02 +10:30
Luke Hubmayer-Werner f54171ad0b Fixed note dot regression. Slide trails are now how I want them. 2019-11-14 22:27:30 +10:30
Luke Hubmayer-Werner 1d6aa6472f Slide trails render correctly.
Still need to modulate their alpha based on time and position.
2019-11-13 20:55:28 +10:30
Luke Hubmayer-Werner 8e5f51cce9 Refactor, first attempt at slides.
Slides currently have no texture and need deletion
2019-11-13 00:48:06 +10:30
Luke Hubmayer-Werner 8aa139646e Project files (no assets/song files) 2019-11-10 15:09:14 +10:30