Luke Hubmayer-Werner
a3231c1ba9
BGM Render Shader mostly working
2024-07-13 23:52:18 +09:30
Luke Hubmayer-Werner
038ab69a54
Revisiting WorldMap pathing
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Cleaning up some older debugging stuff
2024-07-06 01:23:40 +09:30
Luke Hubmayer-Werner
ea3f3441f6
Clean up vestigial SoundLoader lines
2024-07-05 20:59:54 +09:30
Luke Hubmayer-Werner
334545fcc4
Add WorldMap dynamic regional changes
2024-07-05 02:11:24 +09:30
Luke Hubmayer-Werner
5a29fa0922
Merge commit '20a0820324011a8328d5de55d630ec7cf0360438' into experimental
2024-06-30 14:37:17 +09:30
Luke Hubmayer-Werner
7ccca74bc6
Remove PaletteOf555 type, make godot implementation automatically detect arrays of colors in general form
2024-06-27 14:41:12 +09:30
Luke Hubmayer-Werner
a350cea708
Fix extra byte on EnemyStats
2024-06-26 23:54:06 +09:30
Luke Hubmayer-Werner
cd8bf2a301
enemy stats should have a tbl_ prefix to match other tables
2024-06-26 23:21:41 +09:30
Luke Hubmayer-Werner
8452b1e426
Test commit for subtree
2024-06-26 20:52:10 +09:30
Luke Hubmayer-Werner
be222ce1da
Add 'data/' from commit '583b780994269da9be95e3494fb1445801a896ed'
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git-subtree-dir: data
git-subtree-mainline: 30393ad424
git-subtree-split: 583b780994
2024-06-26 20:36:48 +09:30
Luke Hubmayer-Werner
30393ad424
Delete data folder in preparation for subtree
2024-06-26 20:20:28 +09:30
Luke Hubmayer-Werner
69c019b3a5
Reorganize data folder some more
2024-06-26 20:07:20 +09:30
Luke Hubmayer-Werner
ecb0bc516c
Add reference python implementation of CB structs
2024-06-26 18:45:00 +09:30
Luke Hubmayer-Werner
6d98365ecc
Reorganize data definitions for easier reuse in other projects
2024-06-26 16:52:24 +09:30
Luke Hubmayer-Werner
8436a35670
Add some addresses for FF1-FF4 battle sprites
2024-06-06 20:22:15 +09:30
Luke Hubmayer-Werner
714a6ad123
Use long item names in inventory
2023-12-11 01:43:40 +10:30
Luke Hubmayer-Werner
fae527ec01
Add Item Description loading
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Basic Dialog macro expansion added
Handle rstripped tsv lines safely
2023-12-11 00:22:03 +10:30
Luke Hubmayer-Werner
82a25de4ea
Update file pickers to allow .smc
2023-12-06 18:45:55 +10:30
Luke Hubmayer-Werner
060ccd22e3
Add file picking function for web build
2023-12-06 14:05:13 +10:30
Luke Hubmayer-Werner
0ef19b45a7
Prepend silence to samples
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Also switch most of sample loading to struct pointers
2023-08-25 18:38:44 +09:30
Luke Hubmayer-Werner
a6181cb776
Fix zone_names block size
2023-08-25 18:35:02 +09:30
Luke Hubmayer-Werner
3a9c4baa78
Fix wrong quotation mark on RPGe glyph table
2023-08-16 23:17:54 +09:30
Luke Hubmayer-Werner
e9d0dd4579
Use RPGe dialog font at runtime from ROM
2023-08-16 23:02:59 +09:30
Luke Hubmayer-Werner
c9dcb8a17c
Add HexStringViewer
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A test scene for visually scanning for strings within the ROM
2023-08-16 22:05:16 +09:30
Luke Hubmayer-Werner
a60639760f
generate font atlas texture
2023-08-16 15:27:20 +09:30
Luke Hubmayer-Werner
4fde52bb9e
Add battle backgrounds
2023-08-14 21:48:18 +09:30
Luke Hubmayer-Werner
89de2cc71d
more addresses
2023-08-11 15:54:04 +09:30
Luke Hubmayer-Werner
75970261eb
add BattleBackgroundData
2023-08-11 14:45:23 +09:30
Luke Hubmayer-Werner
a987dfe92f
Sort address table by address
2023-08-11 14:41:47 +09:30
Luke Hubmayer-Werner
19717c6b01
Load enemy sprites
2023-08-08 00:22:11 +09:30
Luke Hubmayer-Werner
d1bb23b0f3
Add ABP requirement to menu
2023-08-07 21:51:01 +09:30
Luke Hubmayer-Werner
11059735ee
Migrate worldmap and battle strip generation to struct system
2023-08-07 21:20:35 +09:30
Luke Hubmayer-Werner
3a35eb73f0
More struct data
2023-08-07 19:34:46 +09:30
Luke Hubmayer-Werner
e9cf2c112e
more strings
2023-08-07 01:18:07 +09:30
Luke Hubmayer-Werner
877c5d90e4
Use our save struct DSL for some ROM things
2023-08-07 01:17:45 +09:30
Luke Hubmayer-Werner
2139895432
Add some more addresses, and add licensing.
2023-08-06 00:56:18 +09:30
Luke Hubmayer-Werner
c76d00bc3c
Add string loading
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Required for party menu changes
Also move menu colour to a new Manager
Common is now a Manager too
Rename the loaders from snake_case
2023-08-04 18:19:17 +09:30
Luke Hubmayer-Werner
724f48a62e
Redefine struct DSL
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Still tab-separated, but types now require u/s (e.g. 8 is now u8)
Array form changed from "type[x][y]" to "x of y of type"
Array of array is now recursive so arbitrary nesting is allowed
Also the new parser should be able to write as easily as it reads, hooray!
2023-08-03 19:36:24 +09:30
Luke Hubmayer-Werner
5acc618852
CD Parsing and WIP ROM selector menu
2023-08-01 23:22:31 +09:30
Luke Hubmayer-Werner
9d36e2afb5
[WIP] Cross-reference PSX offsets
2023-08-01 00:41:37 +09:30
Luke Hubmayer-Werner
30feb29526
Fix some parts of the save schema
2023-07-29 02:41:51 +09:30
Luke Hubmayer-Werner
244058b22c
Working SNES save loading!
2023-07-29 01:53:03 +09:30
Luke Hubmayer-Werner
e0266998b9
Notes on map sprites
2023-07-28 15:49:58 +09:30