Commit Graph

153 Commits

Author SHA1 Message Date
Luke Hubmayer-Werner 914b00f50d File access refactoring for multiple library directories 2020-05-03 00:11:01 +09:30
Luke Hubmayer-Werner 8facf97440 Remove redundant node lookups 2020-05-02 16:09:51 +09:30
Luke Hubmayer-Werner 2442d5b6bd Library groundwork 2020-05-02 15:45:27 +09:30
Luke Hubmayer-Werner 1d0344f3f4 Scripts refactoring 2020-05-01 15:47:28 +09:30
Luke Hubmayer-Werner 7665929ed9 RGTS parser mostly done, pre-scripts refactor 2020-05-01 15:45:28 +09:30
Luke Hubmayer-Werner 16b1470a0e Stars and Slides separated! Scoring refactored and should be fixed. 2020-05-01 01:26:46 +09:30
Luke Hubmayer-Werner be9f750a69 Note constructor order fixup, GLES2 fix 2020-04-30 17:15:44 +09:30
Luke Hubmayer-Werner accec1d9dc Checked in missing assets 2020-04-26 21:32:23 +09:30
Luke Hubmayer-Werner 9e70c0b4f4 Ported to GLES2 2020-04-26 21:20:31 +09:30
Luke Hubmayer-Werner dcc25dae5f Not sure what has changed 2020-04-26 13:49:44 +09:30
Luke Hubmayer-Werner c1aac96a6e More .sm framework 2020-03-30 23:21:20 +10:30
Luke Hubmayer-Werner 703edb9656 Refactored Library scan, Note construction. Preparing for StepMania charts. 2020-03-29 17:43:28 +10:30
Luke Hubmayer-Werner 8088ea097d First 3.2 update. 2020-03-12 23:05:12 +10:30
Luke Hubmayer-Werner 7db37acb36 Color format RH doesn't work on Redmi K20pro 2020-01-01 22:57:30 +10:30
Luke Hubmayer-Werner d9914c4552 Gamefield subsampling for low-end devices 2019-12-21 20:42:19 +10:30
Luke Hubmayer-Werner 48e275153c Draw polygon circumscribed around bezel for noteline surface, instead of full quad. 2019-12-21 11:08:56 +10:30
Luke Hubmayer-Werner b2c4d780b3 Show red bezel in editor, black in-game 2019-12-21 11:08:23 +10:30
Luke Hubmayer-Werner e689a2bf7e Correctly map touchscreen when window size has changed. 2019-12-21 11:07:36 +10:30
Luke Hubmayer-Werner f11421195e Color hints on shaders. Fadeout notelines. 2019-12-21 11:03:36 +10:30
Luke Hubmayer-Werner c68d777daa Change user directory for Android
Signed-off-by: Luke Hubmayer-Werner <ld.hubmayer-werner@gmail.com>
2019-12-20 22:39:46 +10:30
Luke Hubmayer-Werner 204aa83461 Converted receptor ring to mesh with shader. WIP: Bezel changes 2019-12-20 21:39:03 +10:30
Luke Hubmayer-Werner ec8f1f2d53 export preset for Android and Linux 2019-12-18 16:00:13 +10:30
Luke Hubmayer-Werner 0fd8abf53b draw_polyline works on 3.1.2 2019-12-18 15:59:56 +10:30
Luke Hubmayer-Werner 5a4def27b0 Square-based scene. Auto-centering. Silder demonstration for receptor mesh. 2019-12-17 15:05:27 +10:30
Luke Hubmayer-Werner 794e9dd4a0 Hold+Slide release scoring! Practically feature-complete! 2019-12-11 23:55:25 +10:30
Luke Hubmayer-Werner 2e02e279c4 Externalised songs folder 2019-12-11 18:14:37 +10:30
Luke Hubmayer-Werner 59b7812a40 CIELAB colorspace for score shader 2019-12-11 16:51:02 +10:30
Luke Hubmayer-Werner ac867937ea Score hardcoded autoload, pretty score shader 2019-12-11 01:10:31 +10:30
Luke Hubmayer-Werner 92b83416a3 [WIP] Scores can be saved. Screen filter blocks out video on scorescreen. 2019-12-10 23:57:33 +10:30
Luke Hubmayer-Werner 1a9a5c5eac Score screen overall result 2019-12-10 19:03:04 +10:30
Luke Hubmayer-Werner 2d8c4ea8cd Basic scorescreen 2019-12-10 00:12:18 +10:30
Luke Hubmayer-Werner 2b99f4fc4f Menu now functional to the point of starting games! 2019-11-25 22:35:31 +10:30
Luke Hubmayer-Werner 2a36f572ad [WIP] Song selection via touchscreen 2019-11-25 18:39:35 +10:30
Luke Hubmayer-Werner a42781b8fd [WIP] Smoothscroll refactor 2019-11-25 15:15:04 +10:30
Luke Hubmayer-Werner ad6f62fc38 [WIP] Menu smooth scroll scaling 2019-11-25 15:06:34 +10:30
Luke Hubmayer-Werner c4536eeb0d [WIP] Menu tile render refactor 2019-11-25 13:24:00 +10:30
Luke Hubmayer-Werner d7d256596e [WIP] Difficulty colors improved 2019-11-23 20:53:32 +10:30
Luke Hubmayer-Werner ad7a49fabf [WIP] Somewhat nice song menu layout 2019-11-23 20:31:28 +10:30
Luke Hubmayer-Werner e85675f780 [WIP] transitioning from hardcoded test song to library loading 2019-11-22 23:59:38 +10:30
Luke Hubmayer-Werner 9e905879bc Improve timing accuracy and input precision 2019-11-22 14:19:41 +10:30
Luke Hubmayer-Werner 9628a249b4 Sound improvements 2019-11-22 13:33:47 +10:30
Luke Hubmayer-Werner 0b48599dac Basic SFX 2019-11-21 23:44:42 +10:30
Luke Hubmayer-Werner 447566dc73 Judgement times are in realtime not gametime 2019-11-20 17:57:18 +10:30
Luke Hubmayer-Werner 9ffd8d57c5 Note judgement text 2019-11-19 20:08:35 +10:30
Luke Hubmayer-Werner b8502e6f02 Basic input handling and judgement text 2019-11-19 00:17:48 +10:30
Luke Hubmayer-Werner 3ed63d81b9 Redid math to a zero center 2019-11-18 13:11:02 +10:30
Luke Hubmayer-Werner d1d68d1cdd Refactor of slide mesh construction 2019-11-14 22:49:36 +10:30
Luke Hubmayer-Werner f54171ad0b Fixed note dot regression. Slide trails are now how I want them. 2019-11-14 22:27:30 +10:30
Luke Hubmayer-Werner c7ee54458c Slide trails now draw correctly.
Still need to add sliding star.
2019-11-14 19:12:49 +10:30
Luke Hubmayer-Werner 1d6aa6472f Slide trails render correctly.
Still need to modulate their alpha based on time and position.
2019-11-13 20:55:28 +10:30