Luke Hubmayer-Werner
009e6933ef
Slightly optimize BRR loading
2023-08-25 18:33:35 +09:30
Luke Hubmayer-Werner
3a9c4baa78
Fix wrong quotation mark on RPGe glyph table
2023-08-16 23:17:54 +09:30
Luke Hubmayer-Werner
969c28d336
Disable RPGe font for now since it can't match vspacing
2023-08-16 23:13:37 +09:30
Luke Hubmayer-Werner
e9d0dd4579
Use RPGe dialog font at runtime from ROM
2023-08-16 23:02:59 +09:30
Luke Hubmayer-Werner
c9dcb8a17c
Add HexStringViewer
...
A test scene for visually scanning for strings within the ROM
2023-08-16 22:05:16 +09:30
Luke Hubmayer-Werner
a60639760f
generate font atlas texture
2023-08-16 15:27:20 +09:30
Luke Hubmayer-Werner
2814e62fbe
Messing around with battle scene UI
2023-08-16 00:46:46 +09:30
Luke Hubmayer-Werner
fd876a0bed
Battle test scene
2023-08-15 16:20:40 +09:30
Luke Hubmayer-Werner
2d4d44d224
Battle BG fixes
2023-08-15 16:20:13 +09:30
Luke Hubmayer-Werner
ab81dafe52
Add tile table to readme
2023-08-15 14:03:39 +09:30
Luke Hubmayer-Werner
4fde52bb9e
Add battle backgrounds
2023-08-14 21:48:18 +09:30
Luke Hubmayer-Werner
e80af7bdda
Make battle tilemap code more idiomatic
2023-08-12 23:12:28 +09:30
Luke Hubmayer-Werner
32d3cbcce4
Basic port of battle tilemap decompression
2023-08-12 22:56:01 +09:30
Luke Hubmayer-Werner
89de2cc71d
more addresses
2023-08-11 15:54:04 +09:30
Luke Hubmayer-Werner
75970261eb
add BattleBackgroundData
2023-08-11 14:45:23 +09:30
Luke Hubmayer-Werner
a987dfe92f
Sort address table by address
2023-08-11 14:41:47 +09:30
Luke Hubmayer-Werner
19717c6b01
Load enemy sprites
2023-08-08 00:22:11 +09:30
Luke Hubmayer-Werner
d1bb23b0f3
Add ABP requirement to menu
2023-08-07 21:51:01 +09:30
Luke Hubmayer-Werner
4460a4863c
Comment out File-based spriteloader methods
2023-08-07 21:27:28 +09:30
Luke Hubmayer-Werner
11059735ee
Migrate worldmap and battle strip generation to struct system
2023-08-07 21:20:35 +09:30
Luke Hubmayer-Werner
3a35eb73f0
More struct data
2023-08-07 19:34:46 +09:30
Luke Hubmayer-Werner
e9cf2c112e
more strings
2023-08-07 01:18:07 +09:30
Luke Hubmayer-Werner
877c5d90e4
Use our save struct DSL for some ROM things
2023-08-07 01:17:45 +09:30
Luke Hubmayer-Werner
c0dff664eb
fake error handling for connect()
2023-08-07 01:15:55 +09:30
Luke Hubmayer-Werner
6c5097728e
Tighten up font spacing
2023-08-06 18:03:55 +09:30
Luke Hubmayer-Werner
2139895432
Add some more addresses, and add licensing.
2023-08-06 00:56:18 +09:30
Luke Hubmayer-Werner
df8c1b0493
Basic items menu layout
...
Realign ability icons on atlas
Fix testing override for ability icons
2023-08-05 22:11:02 +09:30
Luke Hubmayer-Werner
a1b9d7ae27
update readme with more roadmap
2023-08-05 01:57:01 +09:30
Luke Hubmayer-Werner
2c667cf539
Add some junction-inspired ability icons
2023-08-04 22:11:42 +09:30
Luke Hubmayer-Werner
72e193f8e0
Move icons
2023-08-04 20:39:59 +09:30
Luke Hubmayer-Werner
c76d00bc3c
Add string loading
...
Required for party menu changes
Also move menu colour to a new Manager
Common is now a Manager too
Rename the loaders from snake_case
2023-08-04 18:19:17 +09:30
Luke Hubmayer-Werner
0514011cd2
Stop fighting the WM on resize events
2023-08-04 14:36:43 +09:30
Luke Hubmayer-Werner
6ec484b679
move struct tsv parsing to struct.gd
2023-08-04 14:18:17 +09:30
Luke Hubmayer-Werner
09a63ad164
prototyping party menu
2023-08-04 01:05:19 +09:30
Luke Hubmayer-Werner
a27736f917
Added full SNES save file serialization
...
Ticked off SNES save support on the README.md
2023-08-03 22:26:26 +09:30
Luke Hubmayer-Werner
36d025e18c
Fix save serialization
2023-08-03 21:02:41 +09:30
Luke Hubmayer-Werner
724f48a62e
Redefine struct DSL
...
Still tab-separated, but types now require u/s (e.g. 8 is now u8)
Array form changed from "type[x][y]" to "x of y of type"
Array of array is now recursive so arbitrary nesting is allowed
Also the new parser should be able to write as easily as it reads, hooray!
2023-08-03 19:36:24 +09:30
Luke Hubmayer-Werner
00496ed59f
Comment out unit test sample gen
2023-08-03 17:30:41 +09:30
Luke Hubmayer-Werner
1c914ce603
Add unit test script for save files
...
Remember to disable sample generation after first attempt
2023-08-03 17:27:03 +09:30
Luke Hubmayer-Werner
fc0f184dc9
Tighten up some stuff with the new res target
2023-08-02 22:11:35 +09:30
Luke Hubmayer-Werner
8d620dae37
Change base resolution to 384x240
...
48x30 tiles
Has integer scales for 720p, 1200p, 1440p, 2160p
1080p has to settle for 1536x960
2023-08-02 20:44:29 +09:30
Luke Hubmayer-Werner
01390b7bb4
Remove infinite resize timer loop
2023-08-02 20:18:29 +09:30
Luke Hubmayer-Werner
16f7dd80ec
Save Slot UI
2023-08-02 19:50:50 +09:30
Luke Hubmayer-Werner
fbda1422d5
Change display scaling logic
...
Window size in editor is now 640x360
The default 2x scale is now obtained by a hook in Common singleton, using shrink.
Window will snap to integer scales (720p = 2x, 1080p = 3x, 1440p = 4x, 3200x1800 = 5x, 2160p = 6x ...) one second after last window resize
2023-08-02 19:48:45 +09:30
Luke Hubmayer-Werner
bbd9b639ee
Add status colour note
2023-08-02 14:36:41 +09:30
Luke Hubmayer-Werner
c1d8b5d3fd
Improve ROM selection menu
...
Add greyed out buttons for deeper paths you just came up from
Fix edge cases with root path
Make .bin files show as a binary icon until identified as a valid CD image, then cache the filename for future visits in this session
2023-08-02 13:42:33 +09:30
Luke Hubmayer-Werner
5acc618852
CD Parsing and WIP ROM selector menu
2023-08-01 23:22:31 +09:30
Luke Hubmayer-Werner
9d36e2afb5
[WIP] Cross-reference PSX offsets
2023-08-01 00:41:37 +09:30
Luke Hubmayer-Werner
4a1e2c2171
More menu prototyping
2023-07-31 23:32:46 +09:30
Luke Hubmayer-Werner
2758e50759
Partial menu theme
2023-07-31 17:25:37 +09:30